Okay, i just got one question: Is this like in the video, except for mines? https://www.youtube.com/shorts/mR1ro0Y4qh8 Or, it's just a mesh for one? Nevertheless, i'm interested to see it in deal! p.s. i really wish, there was a posibility to make any doodad prop movable, due to being applied to physics e.t.c. , but just in some cases - like this one.
Me too. when ever i crossed one of these in FO4 i was almost expecting it to explode on me, don't know why bethesda never kept this or exploading terminals in their games. they were great traps to fool the players.
Cause they probably thought suicidal mutants and mole rats would be better which are shockingly not. I actually completely forgot these baby carriages were in F3 though.
Glad I'm not the only one. The only difference is that I haven't stopped being vigilant.
Now that I have Raider Children and this mod, I have stamped out old world morality, and am much closer to bringing about the bleakness I want out of this game.
Do they make the same "whaaa! whaaa!" noise before they go off, like the ones in Fo3 did?
That was an evil touch, I always thought. It warned you that the bomb was about to go off, but at the same time your automatic reaction was to investigate a child in trouble.
The raider boss watched as the baby carriage slowly rolled out of one of the houses before losing interest in it.
Where he wondered to himself are all the settlers.
He waved and a few more raiders got up from were they had been kneeling behind the old stone wall in the mud of the river bank and came over to join him then they strolled into the settlement cautiously gun's at the ready looking this way and that expecting an ambush when suddenly the sound of a baby crying echoed breaking the eerie silence.
It had a strange metallic tone to it almost like a recording and turning he looked down noticing for the first time that the carriage was following them and had in fact been joined by four other's one for each raider.
Nate looked on from his hiding place and smiled, this one was for Sean he told himself as he flipped the switch.
Soon the settlers came back out of the old root cellar he had converted into a bunker grateful that they had not had to fight for once and thing's went almost back to normal, well almost except for the remaining baby carriage's which would periodically move from one guard position to another with no one pushing them.
There are surprisingly very few baby carriages in the game and so far other than a few with teddy bears non have anything in them which is a departure by Bethesda from there earlier game since exploding baby carriages were actually a staple of fallout 3 - point lookout had a warehouse with load's of them and several of them were loaded with bomb's, I actually can't remember were there any on fallout NV or did obsidian just leave them out. Hope you don't mind the little story I know they are not robot's in disguise but thought it would be a nice twist on the theme.
Btw. I always thought that the person who made all these bombs was living in Point Lookout and setting them up in D.C. so there weren't any in Vegas or Boston. Until now...
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Or, it's just a mesh for one? Nevertheless, i'm interested to see it in deal!
p.s. i really wish, there was a posibility to make any doodad prop movable, due to being applied to physics e.t.c. , but just in some cases - like this one.
Now that I have Raider Children and this mod, I have stamped out old world morality, and am much closer to bringing about the bleakness I want out of this game.
That was an evil touch, I always thought. It warned you that the bomb was about to go off, but at the same time your automatic reaction was to investigate a child in trouble.
Great throwback mod!! Thank you!
Where he wondered to himself are all the settlers.
He waved and a few more raiders got up from were they had been kneeling behind the old stone wall in the mud of the river bank and came over to join him then they strolled into the settlement cautiously gun's at the ready looking this way and that expecting an ambush when suddenly the sound of a baby crying echoed breaking the eerie silence.
It had a strange metallic tone to it almost like a recording and turning he looked down noticing for the first time that the carriage was following them and had in fact been joined by four other's one for each raider.
Nate looked on from his hiding place and smiled, this one was for Sean he told himself as he flipped the switch.
Soon the settlers came back out of the old root cellar he had converted into a bunker grateful that they had not had to fight for once and thing's went almost back to normal, well almost except for the remaining baby carriage's which would periodically move from one guard position to another with no one pushing them.
There are surprisingly very few baby carriages in the game and so far other than a few with teddy bears non have anything in them which is a departure by Bethesda from there earlier game since exploding baby carriages were actually a staple of fallout 3 - point lookout had a warehouse with load's of them and several of them were loaded with bomb's, I actually can't remember were there any on fallout NV or did obsidian just leave them out.
Hope you don't mind the little story I know they are not robot's in disguise but thought it would be a nice twist on the theme.
Btw. I always thought that the person who made all these bombs was living in Point Lookout and setting them up in D.C. so there weren't any in Vegas or Boston. Until now...