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This page was last updated on 16 May 2020, 8:30PM
- Changelogs
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Version BetaV2.5
- Fixes: I did my best to write down what we fixed though not everything. We fixed alot!!!!!!
- Overhauled the crafting requirements so they are fair, well balanced, and make much more sense.
- Overhauled the Instance Naming Rules (The games naming system for weapons/armor). You should now get names for weapons that make sense.
- Sorted the crafting menus so everything should be in order and in the same spot everytime.
- Added VATS target and destroy ability to some explosives I missed.
- Added some laser damage to the 44's Fusion Receiver.
- Made the HalluciGen Missile recipes require you to have completed the quest Hazardous Materials. I also made all the other recipes only show up if you have atleast 1 of the required Item (i.e HalluciGen Canisters, HalluciGen Missiles, HalluciGen Grenades). This is to prevent spoilers.
- Restored some equip/unequip sounds for the Assault Rifle, Board, Pool Cue, 2076 World Series Bat and Sledgehammer.
- Removed the sword equip sound from the Pipe Wrench
- Fixes naming on some miscmods and adds in some I had forgot to add.
- Removed the object template combinations for the Submachine Gun, Minigun, Combat Rifle, and Combat Shotgun. I added in the last update because they didn't work as I had hoped. This was the cause of some weird naming in game like the Minigun named "Shotgun"
- Removed the converted Instance Naming keyword from the Handmade Rifle's Advanced Receiver and added the proper one (Vanilla Issue)
- Added proper Silenced Radium Rifle sounds (Vanilla Issue)
- Fixed the uncraftable "Standard Paint" option for the Handmade Rifle and changed the name to "Standard Material"
- Fixed the double Multi-Pulse Grenade attachments showing on the Broadsider
- Added all the customization options to the 44 which spawns on the Disciples. For some reason this is the only weapon in the game that has a separate version for it.
- Added the lingering radiation effect to other nuke attachments
- Added standard materials for the shishkebab and Ripper so you can revert back from the Vault-Tec paints.
- Removed the 5.56 ammo requirement from the Hunting Rifle's auto receiver so you can choose your ammo
- Fixed the damage type values of some attachments I missed
- Removed a legendary mod from the Super Sledge which was meant for a special weapon
- Added Super Sledge sounds to the Heavy Freezing Sharp Rocket mod for the Sledgehammer
- Fixed the Russian Brake mod for the Handmade Rifle which was not placed properly on the barrel
- Fixed a few mods which showed up invisible such as the Automatic Receiver for the Shotgun
- Fixes the Assault Rifles sight mesh which when viewed from the front angle it would be invisible (Vanilla Issue)
- The Assualtron Blades meshs had two seperated sides Mavman joined them together (Vanilla Issue)
- Updated the records to be compatible with the Unofficial Fallout 4 Patch version 2.1.0
- File Managment. We used vanilla folders where we could...mainly for Mavmans sanity.
- Other various fixes.
- Meshes:
- Changed many meshes to be higher poly models
- Replaced the 2D screws with 3D screws on the 10mm meshes
- Re-made the Extra Long Ported Barrel for the Hunting Rifle
- Re-made the 10mm Rifle Barrel
- Improved and fixed a shit ton of meshes.
- Leveled Lists: (Let me know how these turn out)
- Overhauled the leveled lists so a wider variety of weapons spawn on NPC's. You should see this most with settlers and city dwellers
- Added the Radium Rifle, Handmade Rifle, and Lever Action Rifle to the base game leveled lists.
- Added the Meat Hook to melee vendors.
- Added 7.62 and .4570 to the base game leveled lists this also means the Scrounger Perk leveled lists to.
- Explosives and Hand-thrown Weapons:
- Halfed the weight of the Bear Traps which are normally 8Ibs since mines weigh 0.5Ibs and the fact these suck ass anyways
- Improved the Explosions of the Nuka Quantum Grenade and the cut Cherry Quantum Grenade. They now match up better to the normal Nuka Grenade and look like the powerful weapon they are.
- Fixed the invisible wall bug for the Artillery Smoke Grenade as well as some other minor issues with this (Vanilla Issue)
- Changed the Artillery Smoke Grenades projectile model to the ignited version (Vanilla Issue)
- Added a proper collision layer to the Artillery Smoke Grenade (Vanilla Issue)
- Flagged the Artillery Smoke Grenade as non-hostile and silent to help with detection issues (Vanilla Issue)
- The Artillery Smoke Grenade should not bounce far from where it lands now (Vanilla Issue)
- Changed the hand thrown missiles to the mines animation and changed the name to Handheld Missile. They should also fly faster.
- New Features:
- Added damage modifiers to almost all weapons. Now you can tailor your damage and use your favourite weapons all throughout your game!
- New Thrown Weapons:
- Added the Fusion Core Grenade, Incendiary Grenade, Homemade Incendiary Mine, Bowling Ball Mine, Vial of Acid, Vial of Oil, Nuka-Cola themed Bottlecap mine and grenade and various Teddy Bear mines.
- Added Air Support Grenade which "spawns" a vertibird to come to your aid.
- Added Smart Frag Mine and Baseball Grenade which don't hurt the thrower. Only did these two for balancing reasons.
- Added light variants of all mines which can be thrown much farther.
- Added Impact Grenades which detonate on impact
- New Materials:
- Added Nuka Cola and Sunset Sarsaparilla themed Baseball bat paints
- Added Gold Edition material for the Boxing Glove
- Added a Black and a Military Green paint for the Minigun
- Multiple metal paints for the Pipe Guns
- New Weapons:
- Added the VG 1-5 a new submachine gun based off the Radium Rifle which spawns in the leveled lists
- Added the "Double Revolver" a unique revolver that has a 70% chance to spawn at the weapon vendor in Diamond City
- Added "Lucky Knuckles" a unique pair of knuckles which has a 70% chance to spawn at the weapon vendor in Diamond City
- Added some new melee weapons! These include Junk Katanas, Shivs, Bowie Knife, Yield Sign Hammer, Tool weapons. These also spawn in some leveled lists.
- New Attachments:
- Added many new attachments for the 10mm Pistol and Hunting Rifle. Also added some to the Submachine Gun, Broadsider, Fatman, Flamer, Pipe Guns, Double-Barrel Shotgun, Missile Launcher, Plasma Gun, and Gamma Gun
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Version BetaV2
- Fixes:
Fixed the instance naming for all pistols (44, 10mm, laser, institute) - -Removed the Hunting Rifle Bipod (Alt) because it was a repeat
- -Fixed the File Path for the Stick mag animations
- -Added standard material to the flamer materials so you can revert back
- -Added miscmods to object mods that were missing them and fixed naming on others
- -Fixed 10mm Object Template error
- -Fixed .44 Object Template error
- -Added property values to the 10mm rifle parts so their not useless upgrades
- -Fixed the Backsight Mesh issue causing a duplicate cell to be present during reloading
- -Fixed the Shotgun Receiver error that was appearing in xedit
- -Fixed the Hexagon and Brackets Reflex Sights
- -Changed the names of the Hunting Rifles Bigger Suppressors to Suppressor Alt A and Alt B to match other names
- -Added the means to revert back to standard after selecting targeting or fire control for the missile launcher
- -Changed a couple submachine gun magazine names to match new content better
- -Removed the Kryptek Tactical stocks and added them as material swaps so they cover all new tactical stocks
- -Some mesh tweaks
- -Various minor fixes
- Other:
- -Added vanilla attachments to the leveled lists that were not already there. You should now see alot more attachments out in the wastes.
- -Overhauled the descriptions so they are more accurate and are more like vanilla
- -Added some more weapon combinations that go together like the UMP parts for the SMG and the Machinegun parts for the Combat Rifle.
- New Weapon Attachments:
Sacrificial Claws (Knuckles) - Pick Blade (Switchblade)
- Rugged Blades (Machete and Combat Knife
- Wood Grip (10mm)
- Para Stock (10mm)
- Wood Stock (10mm)
- Suppressor Barrel (.44)
- Wood Stock (.44)
- Submachine Gun:
- Stockless Grip
- Carbine Barrel
- Heat Shielded Barrel
- Integral Suppressor Barrel
- Military Stock
- Para Stock
- Stick Magazine (Alt)
- Short Jungle Style Magazine
- Long Stick Magazine
- Long Jungle Style Magazine
- Small Drum
- Small Quick Eject Drum
- Bayonet
- Spike Bayonet
- Short Scope
- Tactical Stock
- Tactical Barrel
- UMP Stock
- UMP Barrel
- UMP Magazine
- UMP Receiver
- Assault Rifle:
- Short Aerial Barrel
- Long Aerial Barrel
- Wood Stock
- Wood Stock (Pouch)
- Ammo Box
- Jungle Style Magazine
- Short Magazine
- Spike Bayonet
- Thin Barrel
- Compact Stock
- Shortest Stock
- Combat Rifle:
- Medium Barrel
- Wooden Pistol Grip (Alt)
- LMG Magazine
- Spike Bayonet
- Classic Bayonet
- Bren Magazine
- Double Drum Magazine
- Machingunner Stock
- Machingun Barrel
- Combat Shotgun:
- Wooden Pistol Grip (Alt)
- Spike Bayonet
- Classic Bayonet
- Tactical Stock
- Tactical Barrel
- Short Tactical Stock
- Deliverer:
- Carbine Barrel
- Wood Stock
- Para Stock
- Artillerie Magazine
- Reflex Sight (Dot)
- Hunting Rifle:
- Carbine Stock
- Para Carbine Stock
- Combat Stock
- LMG Magazine
- Bayonet Suppressor
- Classic Bayonet
- Spike Bayonet
- Combat Sight
- Combat Glow Sight
- DMR Receiver
- Assault Rifle Receiver
- Suppressor with Short Bayonet
- Suppressor with Long Bayonet
- Long Heavy Shielded Barrel
- Sharpshooter Stock
- Advanced Sharpshooter Stock
- Compensator with Short Bayonet
- Compensator with Long Bayonet
- Mannlicher Stock
- Handmade Rifle:
- Dual Drum Magazine
- Reflex Sight (Red Circle)
- Vintage Blue Wood
- Double Barrel:
- .50 Cal Rifle Receiver
- Automatic Receiver
- Fixes:
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- Author's activity
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May 2020
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16 May 2020, 8:30PM | Action by: Infamous95
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16 May 2020, 8:29PM | Action by: Infamous95
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January 2020
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06 Jan 2020, 3:43PM | Action by: Infamous95
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File 'A Fallout 4 Weapon Overhaul Beta V2.5.3 Update Patch' version changed to 2.5.3.
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06 Jan 2020, 3:42PM | Action by: Infamous95
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A Fallout 4 Weapon Overhaul Beta V2.5.3 Update Patch [version 2.5.2]
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03 Jan 2020, 4:27PM | Action by: Infamous95
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A Fallout 4 Weapon Overhaul Beta V2.5.2 Update Patch [version 2.5.2]
December 2019
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15 Dec 2019, 1:36AM | Action by: Infamous95
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15 Dec 2019, 1:35AM | Action by: Infamous95
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A Fallout 4 Weapon Overhaul BetaV2.5.1 Update Patch [version Beta2.5.1]
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13 Dec 2019, 6:08PM | Action by: Infamous95
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13 Dec 2019, 6:12AM | Action by: Infamous95
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Change log added for version BetaV2.5
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13 Dec 2019, 4:39AM | Action by: Infamous95
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13 Dec 2019, 4:38AM | Action by: Infamous95
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A Fallout 4 Weapon Overhaul Beta V2.5 [version Beta2.5]
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12 Dec 2019, 6:21PM | Action by: Infamous95
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