So, about a month before the next gen update was released I decided I wanted to do a re-write of the mod to try and fix the jank and to add new features not previously possible, and for the most part I did that.
However while I got it more or less complete, this was on the pre next gen version, and between the disappointment of the next gen update, the disappointment I felt towards the show and some irl stuff I just couldn't bring myself to fix it for the new version.
However should someone else wish to do so, the repo is here: https://gitlab.com/CyanPhoton/finezoom2 With the current state being working on the pre next gen version. If someone with the ability to get it working on the next gen version wishes to complete it then they have my blessing to release it as new mod, and I'll link here to their working version. Also if you decide to do that then feel free to contact me with any questions, I don't think it would be a lot of work, just switching to the new F4SE plugin api, fixing addresses and maybe changing some of the struct formats, but since I chose the hard path of writing it in Rust then you have to manually convert the structs and stuff, and maybe the structure of things has changed more than I expected, I just don't know. The basics of this I started in the next_gen_wip branch.
Thank you for all your support, sorry I couldn't provide a fixed version for you.
This is a wonderful mod but there's a problem when I played with this mod. Every time I change my PoV to 3rd person camera after zooming in 1st person, it never zoomed when I focus with my guns(only DOF works) and my character never lows her guns even if I stop to focus(not clicking mouse 2). Only if I change my weapon, zoom works well again. I cannot solve this thing myself, in the end delete this mod.
My English is not good, but I wish play with this good mod so I leave this comment and will be waiting someone gives me the answer why it happened and how to solve it.
Since the author at least visited NexusMods last month, I messaged him and asked what his intentions are for this mod and whether he'd be receptive to someone taking over maintenance. If anyone has an interest and the necessary skillset - I don't - then I'd encourage you to also message him.
I follwed the guide in the mod folder and managed to get the memory locations almost exactly as described by the guide. I just think I am missing something or the guide isn't complete. I created the version txt for the NextGen™ patch and put it in the folder as the guide listed but still it doesn't work. There is either something else that is not right or perhaps the way it interacts with F4SE needs to be changed. Either way I got as far as I could using the info in the mod but at the end of the day, I do more graphic modding than structural code modding so however it needs to be changed to work with F4SE is likely what I am missing. I tried, but its just way above my paygrade yall.
304 comments
So, about a month before the next gen update was released I decided I wanted to do a re-write of the mod to try and fix the jank and to add new features not previously possible, and for the most part I did that.
However while I got it more or less complete, this was on the pre next gen version, and between the disappointment of the next gen update, the disappointment I felt towards the show and some irl stuff I just couldn't bring myself to fix it for the new version.
However should someone else wish to do so, the repo is here: https://gitlab.com/CyanPhoton/finezoom2
With the current state being working on the pre next gen version.
If someone with the ability to get it working on the next gen version wishes to complete it then they have my blessing to release it as new mod,
and I'll link here to their working version. Also if you decide to do that then feel free to contact me with any questions, I don't think it would be a lot of work, just switching to the new F4SE plugin api, fixing addresses and maybe changing some of the struct formats, but since I chose the hard path of writing it in Rust then you have to manually convert the structs and stuff, and maybe the structure of things has changed more than I expected, I just don't know. The basics of this I started in the next_gen_wip branch.
Thank you for all your support, sorry I couldn't provide a fixed version for you.
Right now the camera just zooms in on the scope rather than the target/environment.
I just bricked my save game trying to find a way around it.
"C:\…\f4se_loader.exe" -forcesteamloader
Then the mouse wheel will work.
My English is not good, but I wish play with this good mod so I leave this comment and will be waiting someone gives me the answer why it happened and how to solve it.