This page was last updated on 29 June 2024, 5:53AM
Changelogs
Version 0.3.7
Added feature that allows remembering of zoom levels when switching weapons, it currently doesn't persistent when loading a save but this maybe change in the future
Version 0.3.6
- Fix bug where the increase/decrease zoom level hotkeys did nothing
- Fix linking issue that caused significant file size increase, now back to normal
Version 0.3.4
Support F4 version 1.10.162
Version 0.3.3
Fixed zoom not working with normal scoped weapons in power armour
Version 0.3.2
Added option for smooth step and smooth reset
Added option to disable changing of weapon size for certain types of scopes (experimental)
Added option to disable zooming for certain types of scopes (experimental)
Enabled changing resetting zoom level on partially unscoping, thus you may need to re-enable reset on complete zoom if you had this turned on
Added searching for a version specific memory address file, so one .dll can work with multiple f4 versions
Wrote guide for how to find memory addresses in case I can't/won't, and how to disable the wrong version message (and disabling) at lunch if using unintended version (found in Data/F4SE/Plugins/FineZoomMem)
Added warning to Zoom Speed option, so it is clear that a value of 1 will result in nothing happening, as per design
Fixed FOV stutter when first aiming with a weapon after switching to it
Fixed issues with broken model FOV due to saving/loading while scoped, Note: It is now necessary that if you load a save where you where scoped in, and continue to hold the scope button while loading it, zooming will not be available until you unscope, I believe this to be fine, and thus will not try to fix
Fixed bug where you could change zoom level while in pause menu and some other places
Fixed issues with entering/exiting power armour, Workshop plus, and probably some other interactions which broke zooming
Version 0.3.1
Added ScopedWeaponCheckScript.pex so it should now work, oops
Version 0.3.0
Complete rewrite
Works for 0.3.0
Now works consistently with all scopes and iron sights
Put Memory address in file loaded at runtime, so can update those without recompile
Version 0.2.1a
Restructed files to hopefully now work with NMM
Version 0.2.1
Removed my attempt at fixing the rare, access violation errors on game close because it was causing crashes on loading/saving for some machines.
Version 0.2.0
- It is now an F4SE plugin, allowing simpler installation, and in the future more exciting things
- Tried to minimise Access Violation errors that can sometimes happen when closing the game, note: tried
- No longer using DLL proxy technique so no more chance at forgetting to rename a DLL
Version 0.1.3
- Added controller support
- Fixed an issue with a wild for loop eating up CPU even when the window was out of focus
- Sorted the INI a bit
Version 0.1.2
- Added more options to the INI
- Enables watching for changes to the INI and loading them while the game is running, no restart needed
Version 0.1.1
- This should fix the issue where it didn't work with F4SE.
- It also makes use of a .ini file to prevent the need for several versions of the mod