This mod is great, simple and functional, just as it should be. I have a request, although I don't know if anyone can read it right now. Could you create one that only saves when entering and exiting a location? It seems very balanced to me to say 'I'm going to complete this entire area with a single save' because sometimes you end up in combat in random places, but you almost always change zones when you reach the entrance or exit of an area.
causing lots of lag and actually causing my game to stop responding during autosave to the point where I have to end task with task manager and sometimes out right hit the pc's reset button
I apologize in advance if I misunderstand how the script works, but to me it almost seems like the save delay does not cancel other saves from being queued. For example, if combat ends and a save is delayed by 10 seconds, the script will allow more saves to be queued up during that 10 seconds, which can lead to a bit of a stutter as the game will make 2-3 autosaves depending on how quickly combat began/ended. I'm not sure if this is something that can be fixed easily, but I just wasn't sure if it was intended or not.
TL;DR: Is it possible to make the out of combat save a cooldown instead of only a delay?
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Can you make it so it doesn't say "Autosaving"? Just so you dont know if combat is over or not, more immersive :-)
Edit: having used this for many hours, I would really love if you added a delay timer. Sometimes it really saves 5 times in under a minute.
Very late reply, but i have added a delay and a combat recheck to saving.
TL;DR: Is it possible to make the out of combat save a cooldown instead of only a delay?