Whoops, I was sloppy when splitting this off from my personal fixes patch and accidentally made the file require Fallout 2287 - Gas Masks of the Wasteland as a master. That's fixed now, just download the 1.1 version.
EDIT: Okay I don't know how it happened, but that broke the mod and the 1.1 version just. Doesn't work. 1.2 should have it fixed.
IMO you should make a patch for the ESL version, too. I personally am considering ESL to be the new default more and more. if I offer an ESP version, it's mostly because people keep bugging me for one. Or because the mod as an ESP originally and I didn't want to break compatibility for old users after making the ESL.
I've literally never use an .esl and I started modding like two weeks ago, so I'm a little out of the loop. What's the drawback? I think I read something about load order issues and size limits?
And thanks for the mod, btw. The game sorely needed something like this.
Well, in theory, you can have up to 4095 ESL files, compared to less than 255 ESP/ESM files. With the main downside that the file can only use up to 2048 forms. Which is still quite a lot. The other downside is that ESLs are considered "masters" and are loaded before ESPs, and the CK refuses to edit them. However, you can make an ESP which depends on an ESL in the CK.
A "hack" which I was made aware of recently was to turn the file into an ESL, but change the file extension to esp. Such files can be loaded as far down as you want to, and still only uses an ESL slot. Except for NMM users, that thing doesn't allow that (yet?). Vortex and MO2 seem to have no trouble, though.
Trickiing the ESP into an ESL works. Stays in the load order as the ESP. This is in NMM 0.65.10,..... Great tutorial https://www.nexusmods.com/fallout4/mods/35922 Use .3.3.4 beta xEdit First time I used, locke my load order... bummer... couldn't move anything.
There is a patch file to NMM .65.10 here ---> download and run the install package. Back up and running. https://github.com/Nexus-Mods/Nexus-Mod-Manager/issues/654#issuecomment-438130609
7 comments
EDIT: Okay I don't know how it happened, but that broke the mod and the 1.1 version just. Doesn't work. 1.2 should have it fixed.
IMO you should make a patch for the ESL version, too. I personally am considering ESL to be the new default more and more. if I offer an ESP version, it's mostly because people keep bugging me for one. Or because the mod as an ESP originally and I didn't want to break compatibility for old users after making the ESL.
And thanks for the mod, btw. The game sorely needed something like this.
A "hack" which I was made aware of recently was to turn the file into an ESL, but change the file extension to esp. Such files can be loaded as far down as you want to, and still only uses an ESL slot. Except for NMM users, that thing doesn't allow that (yet?). Vortex and MO2 seem to have no trouble, though.
Trickiing the ESP into an ESL works. Stays in the load order as the ESP. This is in NMM 0.65.10,..... Great tutorial https://www.nexusmods.com/fallout4/mods/35922
Use .3.3.4 beta xEdit
First time I used, locke my load order... bummer... couldn't move anything.
There is a patch file to NMM .65.10 here ---> download and run the install package. Back up and running.
https://github.com/Nexus-Mods/Nexus-Mod-Manager/issues/654#issuecomment-438130609
MrCJohn from SS
Edit:
It only works with the esp, not the esl from the radiation mod.
For now I'll add a note to use the .esp version, thank you for bringing this to my attention.