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El Ha

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Zorkaz

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23 comments

  1. Zorkaz
    Zorkaz
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    Sticky
    And before anyone asks: No this time there's no .esl, since it's altering a vanilla questline.

    Also: No I won't alter the prices.
  2. markothecollector
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    What tools does he accept? 
  3. Anna2255
    Anna2255
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    A great mod, exactly what I needed, he didn't buy a lot of tools, now he's buying. It was necessary to add even more, there was a lot that could be sold to him. Many thanks.
  4. Praetoriax
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    Calvin looks like the kind of guy that needs a lot of plungers too.... if you know what I mean ;)
    Not to mention schovels to dig out that hidden vault.
    1. Zorkaz
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      ;)
  5. RowanSkie
    RowanSkie
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    Can you make this an ESP marked as ESL?
    1. ImmortalAbsol
      ImmortalAbsol
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      +1
    2. Zorkaz
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      Not possible
    3. BlazeStryker
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      1) it alters vanilla quest (yes, Calvin's a Radiant quest!)
      2) The formIDs are certainly outside the ESL range to get it at all.
    4. Repzik
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      I don't understand why this wouldn't be possible. There are four forms added by this plugin; compacting them should be no trouble. From my knowledge and modding in Skyrim SE, modifying vanilla quests in an esl flagged plugin is common and doesn't produce any issues. The vanilla forms would not be compacted.

      Is there some kind of engine bug in Fallout 4 that makes esl flagging a plugin with a vanilla quest problematic?

      This mod also makes unnecessary changes to the Vault 81 cell, deleting some doors and placing some others (that seem to be clipping in walls for me, but that may be due to persistent references in an existing save). I see now this is in reference to trying to keep Calvin from sleeping in the holding cell, but I think this may? break precombines. 
    5. Praetoriax
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  6. falloutpc
    falloutpc
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    Does not seem to be working for me, He wont buy the other Misc stuff like paint brushes or oil cans.
    1. Zorkaz
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      My bad as I didn't deliver a textual description: It's not an oil can, but Cutting Fluid.
      As for the paintbrushes: They should work. However maybe there's some mod interference.
      I'll test it out on different characters just to be sure.
    2. Vrani
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      The 2nd hammer in the picture (not the claw hammer), would that be a Blacksmith's Hammer, a Masonry Hammer, or a Tack Hammer? (:
    3. Zorkaz
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      Blacksmiths I think. All hammers should work
    4. Vrani
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      Thank you (:
      Will test once I get to Vault 81
  7. ImmortalAbsol
    ImmortalAbsol
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    NMM is refusing to download this now, worked in the past.
    Any other mod still downloads.
    1. Zorkaz
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      Just add it manually in the meantime
  8. BlazeStryker
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    Brilliant, Zorkaz.

    As people are using such tools (at least the paint brushes) in the maintenance animations, this one was sorely needed.
    1. Zorkaz
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      Also the blowtorches. That's why it bugged me.
  9. LucidLady
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    Does this also happen to fix Calvin, to stop him (and other residents) from getting permanently stuck in the Holding Cell?
    1. Zorkaz
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      That's has been fixed in some official update long ago. He appears during the daytime at around 8:00
    2. LucidLady
      LucidLady
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      Huh? That can't be right, he still goes straight for the holding cell every new game I make. On console, too.
      Either way, I definitely want this mod! He's one of the primary ways I make caps in my games lol
    3. Zorkaz
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      You know what, I'll try to make him stay there permanently. But the fix might be out in two days.

      Taken from the Fallout wiki: As of patch 1.4, Calvin keeps going to the holding cell at midnight and becomes inaccessible, but he returns to work at 6:00 AM, thus allowing the player to sell him tools as intended.