A great mod, exactly what I needed, he didn't buy a lot of tools, now he's buying. It was necessary to add even more, there was a lot that could be sold to him. Many thanks.
Calvin looks like the kind of guy that needs a lot of plungers too.... if you know what I mean ;) Not to mention schovels to dig out that hidden vault.
I don't understand why this wouldn't be possible. There are four forms added by this plugin; compacting them should be no trouble. From my knowledge and modding in Skyrim SE, modifying vanilla quests in an esl flagged plugin is common and doesn't produce any issues. The vanilla forms would not be compacted.
Is there some kind of engine bug in Fallout 4 that makes esl flagging a plugin with a vanilla quest problematic?
This mod also makes unnecessary changes to the Vault 81 cell, deleting some doors and placing some others (that seem to be clipping in walls for me, but that may be due to persistent references in an existing save). I see now this is in reference to trying to keep Calvin from sleeping in the holding cell, but I think this may? break precombines.
My bad as I didn't deliver a textual description: It's not an oil can, but Cutting Fluid. As for the paintbrushes: They should work. However maybe there's some mod interference. I'll test it out on different characters just to be sure.
Huh? That can't be right, he still goes straight for the holding cell every new game I make. On console, too. Either way, I definitely want this mod! He's one of the primary ways I make caps in my games lol
You know what, I'll try to make him stay there permanently. But the fix might be out in two days.
Taken from the Fallout wiki: As of patch 1.4, Calvin keeps going to the holding cell at midnight and becomes inaccessible, but he returns to work at 6:00 AM, thus allowing the player to sell him tools as intended.
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Also: No I won't alter the prices.
Not to mention schovels to dig out that hidden vault.
2) The formIDs are certainly outside the ESL range to get it at all.
Is there some kind of engine bug in Fallout 4 that makes esl flagging a plugin with a vanilla quest problematic?
This mod also makes unnecessary changes to the Vault 81 cell, deleting some doors and placing some others (that seem to be clipping in walls for me, but that may be due to persistent references in an existing save). I see now this is in reference to trying to keep Calvin from sleeping in the holding cell, but I think this may? break precombines.
Vault 81 Pack Combined at Fallout 4 Nexus - Mods and community (nexusmods.com)
As for the paintbrushes: They should work. However maybe there's some mod interference.
I'll test it out on different characters just to be sure.
Will test once I get to Vault 81
Any other mod still downloads.
As people are using such tools (at least the paint brushes) in the maintenance animations, this one was sorely needed.
Either way, I definitely want this mod! He's one of the primary ways I make caps in my games lol
Taken from the Fallout wiki: As of patch 1.4, Calvin keeps going to the holding cell at midnight and becomes inaccessible, but he returns to work at 6:00 AM, thus allowing the player to sell him tools as intended.