************** FOR THE LOVE OF GOD PEOPLE!!! PLEASE READ BEFORE TELLING ME SOMETHING IS WRONG!!!!!!!!!!!!!!!!!! ****************
To be clear, when I say a first for FO4: They tumble, they stick, they are retrievable. I couldn't find any mod with all these features. Correct me if I'm wrong and I will correct the claim.
Version .11 - Quick update to fix Thunderstick recipe. Added the Tomahawk as a melee weapon at the request of a user. It too is craftable under "Real Throwing Weapons." Promptly updated it again after 5 minutes because I forgot to add a crafting recipe. All is good now. Sorry for any inconvenience.
For Non F4SE users, the main file will be fine. The script commands will go unrecognized by the engine, so no slo-mo or crosshairs, however everything else will function fine.
Good luck. I hope all of you can get it to work to your satisfaction.
Causes CTD when unholstering gun,and shooting gun in my save,tested it and crashes on all my saves,how to fix,worked before tho dno what is conflicting to crash
how do you configure the damage with damage mods like direct hit and others? it seems to only do very little damage when using other damage balancing mods.
I don't know if this helps in any way whatsoever, but using the FO4 hotkeys mod, when I assign a throwable weapon to a slot (after triggering the bug where it stays equipped), it recognizes it as slot "Pipboy FX".
The "bug" is not that bad by the way. I just always have the throwable weapons equipped, and I can hotkey a grenade. When I want to switch to the throwables I just unequip the grenade. I don't even have to hotkey the throwable weapon. It works nicely because when it bugs out that way, the slow time effect does not happen either, which I personally prefer.
Personally I recommand Game Configuration Menu to set all vendor buying price to maximum 20, and Rebalancer to largely reduce ammo loot, this way you will feel real challenging to save ammo by throwing weapons of this mod
292 comments
************** FOR THE LOVE OF GOD PEOPLE!!! PLEASE READ BEFORE TELLING ME SOMETHING IS WRONG!!!!!!!!!!!!!!!!!! ****************
To be clear, when I say a first for FO4: They tumble, they stick, they are retrievable. I couldn't find any mod with all these features. Correct me if I'm wrong and I will correct the claim.
Version .11 - Quick update to fix Thunderstick recipe. Added the Tomahawk as a melee weapon at the request of a user. It too is craftable under "Real Throwing Weapons." Promptly updated it again after 5 minutes because I forgot to add a crafting recipe. All is good now. Sorry for any inconvenience.
For Non F4SE users, the main file will be fine. The script commands will go unrecognized by the engine, so no slo-mo or crosshairs, however everything else will function fine.
Good luck. I hope all of you can get it to work to your satisfaction.
But I have a little problem ...
This mod worked fine until I installed some other weapon mods that add stuff to the chem-crafting bench.
No I can't craft these amazing thorwing weapons any more.
The menu point in the chem-bench crafting menu does not show up anymore.
Does anybody know how to fix this?
The "bug" is not that bad by the way. I just always have the throwable weapons equipped, and I can hotkey a grenade. When I want to switch to the throwables I just unequip the grenade. I don't even have to hotkey the throwable weapon. It works nicely because when it bugs out that way, the slow time effect does not happen either, which I personally prefer.
Incredible mod all around.
I NEED THIS MOD IN SKYRIM!!!
Personally I recommand Game Configuration Menu to set all vendor buying price to maximum 20, and Rebalancer to largely reduce ammo loot, this way you will feel real challenging to save ammo by throwing weapons of this mod