only thing i wanted to throw in just because i thought this sounded like great and even more realistic way of removing junk from settlements. but i'm wanting to know if you have done anything to keep from braking precombines when this deletes those items from cells because that can cause a bit or alot of lag and visual bugs depending on stuff. just asking and talking about this to maybe see if your ahead of the curve on what could be an issue and if you don't know already can get ahead of it since making sure a mod like this doesn't break anything is best in the long run.
More info, plz. Be as specific as possible, plz. I could replace the model with a wastebasket or something much smaller and reduce the range NP, but this wouldn't be anything different than what you can do yourself with the CK(or FO4Edit, which would take much less time) and just 5-10 minutes work. Don't care if folks mod my mod, I release stuff in hopes folks find it fun to use, if ya gotta change it a little for your personal tastes gopher it, just respect the mod's permissions, plz and ty.
Actually plannin on figuring out exactly this sometime quite soon, WSFW (afaik) just requires me to change my settler handling functions to use their new system instead of the vanilla ones, and in theory this will only take a few hrs (theory is MUCH diff than practice, no eta for an update atm but it IS comin.) I suspect WSFW has something like an "OnActorAssignedToMe" or "OnAssignedActorStartWorking" function, would actually make my Fabulous Workshop Broom much more reliable and functional I just haven't dug into that mod's guts since literally the day it was released. I only get Internet at home for ~18hrs a week the last several months, and actually getting mod stuff done using my phone at a free Wifi spot is next to impossible.
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but i'm wanting to know if you have done anything to keep from braking precombines when this deletes those items from cells because that can cause a bit or alot of lag and visual bugs depending on stuff.
just asking and talking about this to maybe see if your ahead of the curve on what could be an issue and if you don't know already can get ahead of it since making sure a mod like this doesn't break anything is best in the long run.