Fallout 4

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pra

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pra

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About this mod

Adds a new interior settlement in the subway station next to Monsignor Plaza.

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Changelogs
Lechmere Station was the final stop of the green line before the war, located next to Monsignor Plaza. The entrance has been dug up, and the station can now be settled!

Warning: Vortex, LOOT, or similar "smart" load order sorting tools might break this mod by sorting it too high! Settlement
mods must always be loaded after anything else which affects the same location!

Important Information about the Unoptimized Version:
Since Version 2.0.2, I have retired the "Unoptimized Version". The full-ESP version with generated previsibines is now the only version I'm going to support. This mostly means, providing compatibility patches for mods like PRP.

Unfortunately, you cannot go from the "Unoptimized" ESL-flagged ESP to the "Optimized" full ESP version without breaking your game (Only vice-versa is safe to do). The "Unoptimized" version will remain under Optional Files for the time being.


Features
  • A fully-functional interior settlement. Settlers can be recruited, supply lines can be established, all that good stuff.
  • All garbage in the station can be scrapped at once, by scrapping the trash bin left of the workbench
  • The subway announcement speakers can be turned off, or set to play a radio station. Use the terminal right of the workbench.
  • Fog in the station can be reduced by enabling "Auxilliary ventilation" in the same terminal
  • Several power connectors on various ceilings, which are all connected to each other invisibly. You will probably have still to run some wires, but it should help somewhat.
  • 10 points of power for free. The fusebox is on the wall right of the workbench, and is connected to the aforementioned connectors.
  • The tunnels are half-flooded on one side, giving you access to water. The large vanilla water purifier might be too big to fit in there, though...
  • Several objects were made scrappable, some were linked together so that they scrap together.
  • Hand-made navmesh. Though, since this is the first time I've ever done this, it's a philosophical question whenever this is actually a feature.
  • Generated previsibines for the interior cell.


___
* See the section about the optimized version above.
Following things were tested:
  • Registration with WorkshopParent: WorkshopID set, Happiness initialized to 50.
  • Settler recruitment.
  • Moving settlers from and to it.
  • Scrapping.
  • SimSettlements plots, including ILS.
  • Provisioner pathfinding: The provisioner walks between the station and provisioning target.
  • Settlement attacks: The settlement can be attacked. Attackers may spawn right
    behind the entrance inside, or to the right of the entrance building outside.
  • Map marker displays population and happiness.

Following things were NOT tested, due to the difficulty of doing so, but were configured to be possible:
  • Preston or random settlers sending you there to establish a new settlement.
  • Preston or Minutemen Radio sending you there to defend it.

Compatibility:
This will be incompatible with anything which redoes the previsibines in the cell around the subway exit. The only known mod which does this is the Previsibines Repair Pack. A compatibility patch is included.

If any other mod puts a door into that subway entrance, obviously it will be absolutely incompatible to this.

Disclaimer:
As always, once a settlement mod has touched your save, it can no longer be safely removed. It is advised to keep a save from before you install it, in case you need to roll back.