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Mako Rehaps

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phrophet

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20 comments

  1. SphereOfRa
    SphereOfRa
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    • 10 kudos
    Seems likely to cause major issues. I do look forward to someday expanding a settlement onto the vault 111 hill. I want the vault to be within my base!!! =P
    1. InquisitorKeiko
      InquisitorKeiko
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      there is a mod on the nexus that allows you to build at the site of vault 111 and in side of the vault as i have tried but in side the vault all i could get to build is the turrets and thats it which i was gutted about cos i wanted a base it the vault im sorry but i cant find the name of the mod as i no longer have it
    2. JimmyRJump
      JimmyRJump
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      Comment is six months old, but wanted to reply anyway: Build High - Expanded Settlements has the area of quite a few settlements enlarged. Sanctuary Hills comprises the complete island, plus the exterior terrain of Vault 111 as well...
      Here it is: http://www.nexusmods.com/fallout4/mods/3528/?
    3. clydemcelroy1
      clydemcelroy1
      • supporter
      • 6 kudos
      Build high is buggy as hell
    4. vvk78
      vvk78
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      • 92 kudos
      Vault 111 Settlement - Main Quest Safe

      Your Very First Settlement - Vault 111 Exterior

      Vault 111 Military Storage
      
      Vault 111 Alternate Elevator
      
      Settlement Medic Bot

      All these Vault 111 location specific mods work well together. Just let LOOT sort them, above is my load order for them.
  2. jokersleuth
    jokersleuth
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    • 2 kudos
    Please make a video tutorial, it would be a lot better.
    1. SkyriManiaK
      SkyriManiaK
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      • 15 kudos
      ya no $hit...
  3. xsSplater
    xsSplater
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    TY but you write wrong command.
    NOT
    ( addformtoformlist ) (the id of the location of my place) (1d98e2)
    BUT
    [AddFormToFormList FormListID:ref FormID:ref]
    addformtoformlist 1d98e2 (the id of the location of my place)
    1. mathiassille
      mathiassille
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      Can't for the life of me figure this out, can you add a more detailed description of what to do?
    2. xsSplater
      xsSplater
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      It's won't work cause all vanilla locations with Workbenches has atleast 1 of this keywords: LocTypeSettlement, LocTypeWorkshop or LocTypeWorkshopSettlement.
      Workshop has own parameters: WorkshopLinkSandbox, WorkshopLinkContainer, WorkshopLinkCenter and WorkshopLinkSpawn. And its linked to the location on which they stand.
      It's not so simple!

      (sorry for bad english)
    3. gmoaltos
      gmoaltos
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      Hi xsSplater,

      I'm searching in all functions and properties to find a way to change the name of the worshop position.
      My problem:
      - I moved the worshop of Sunshine Cooperative Camp at the top of Trinity Tower
      - I used the command of phrophet (addFormToFormList 1d98e2 1daf7) (to remove glitches I had with my big spaceship I build)
      - The name on the Pipboy for the camp changed for Commonwealth instead of Trinity Tower
      - I cannot move a settler to this camp because Commonwealth is not appearing in the list of the camps.
      With "ShowVars my" I obtain two variables myLocation and myMapMarker which are still pointing to Sunshine Cooperative ID.

      Any Idea ? You talked about some parameters which I don't know how to see from the worshop. It's Keywords but I don't know how to see/edit them.
    4. xsSplater
      xsSplater
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      I used FO4Edit to do this.
    5. gmoaltos
      gmoaltos
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      Ok thank you. I'll pass, I'm not enough familiar to this ^^.
      I'm passing more time on the console and mods than just playing. My base will stay free for now.
  4. ZeroAlive
    ZeroAlive
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    • 0 kudos
    How to move a workbench to anywhere on the map*
  5. Extort713
    Extort713
    • member
    • 7 kudos
    This is not recommend, will cause many issues with Preston's quests and you won't be able to move foward.
  6. camb4m
    camb4m
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    If I do this will I still be able to have settlers?
    1. pauly6478
      pauly6478
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      • 0 kudos
      I would also like to know this along with supply lines.
  7. ZETA6
    ZETA6
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    or you can just spawn in a workshop i hear that works great
    1. gurocat
      gurocat
      • member
      • 1 kudos
      It won't appear on your pipboy list, tho.
  8. akbaa
    akbaa
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    What happens if you change the location of the red rocket workshop for instance and then dismiss companions to that settlement? Will they wander to the old spot or the new one?