It wasn't listed in the requirements before but DEF_UI PCST is actually required for this patch. The updated PipboyMenu.swf is provided by DEF_UI PCST. This mod only patches Pipboy_InvPage.swf.
Hmm, Ive been using the PipboyMenu.swf from gold Kit all day and it seems to work fine. When I use the one from PCST it doesn't have the orange tab names and stuff in my pipboy, everything is just white.
Now that I look at it again Gold Kit's version of PipboyMenu.swf is the one to use.
The only code changes ngliii74's version has are an argument swap in two BSButtonHintData constructors. Gold Kit's code matches the original Bethesda version so I used Gold Kit's version of PipboyMenu.swf over PCST.
The original should be the most correct so I'm not sure why ngliii74 changed it. ngliii74's version might even break things since constructor arguments usually have a fixed order. I may file a bug with his mod to get some clarification.
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Gold Kit for Color Pipboy. There is an add-on for the DLCs Gold Kit for Color Pipboy - For DLCs only
ARWCSM-U - A Realistically Weightless Colored Sorting Mod - Ultimate
Actually, the sorting mod with icon tags was 'ARWCSM - A Realistically Weightless Colored Sorting Mod' but it is incomplete. The new one is thorough and provides patches for many mods.
The only code changes ngliii74's version has are an argument swap in two BSButtonHintData constructors. Gold Kit's code matches the original Bethesda version so I used Gold Kit's version of PipboyMenu.swf over PCST.
The original should be the most correct so I'm not sure why ngliii74 changed it. ngliii74's version might even break things since constructor arguments usually have a fixed order. I may file a bug with his mod to get some clarification.