? Hi, enemies are standing in the wall and shooting at me. Some spawn in packages from the ceiling. Otherwise very funny... it should be saved / slept more often (sleeping bags are there enough). Difficult opponents - definitely recommended Much thanks for your effort.
Uses https://www.deepl.com/translator for translation
No idea how you have around I'm not even sure how many bodies in one place there, but whenever I test the mod I don't believe any NPCS spawn in the walls. But uh, glad you enjoy the mod. Those are some strange images you've got there.
Hello, it was my fault - I use the mod More Enemies, it spawns then 7-10 enemies more where otherwise only one would spawn and the mod does not check whether the enemies spawn in places where it is not really possible. It is a nice mod and I can recommend it without hesitation... ps. If the enemies would not be so close to the wall it would not have happened. But the bunker is a bit tighter. I have also understood it only after several runs. Have fun all of you...
I see a lot of people complaining about this mod needing a workbench. There are several mods that add workbenches/settlements anywhere in the Commonwealth. It's probably easier to use one of those. The one I use is SKK Workshop Utilities (https://www.nexusmods.com/fallout4/mods/31625). You can make a workshop/settlement anywhere. They won't be full settlements in that you can't have settlers assigned, but that's it. It's a very useful mod. Another mod you can use with it is Global Stash (https://www.nexusmods.com/fallout4/mods/41511) by the same author. It'll allow you to connect all your workshop inventories.
There are others too, but I don't use them so I can't speak to their functionality. Mods like Conquest, Mobile Workbench, etc...
You make a great point and I appreciate this suggestion for the users greatly. I'd recommend using one of these workshop station mods in order to make the location into a settlement as well.
Thank you. You might consider maybe adding a note or something to that effect in the description to avoid the hassle of people asking about it? You're call of course.
A suggestion. Like others mentioned it would be nice to have a limited workbench or after killing everyone, the place is set up as a player home everything already placed.
The twist is after you kill everyone, it becomes a safe haven and you can have doors that the player can pick who they want to fight that day. One door for bots, another for Deathclaws, another for mole rats, and so on, and one door where all hell breaks loose lol. After the fight you can chill in your safe haven and chose another door. Having doors pointing to the games room templates will give you free reign with unlimited rooms.
A mod like this is basically what I call a "one time use" mod. Once you go to this place and get the stuff, it is worthless after that. Mods like this one can be made more useful if they at least have a workbench to be able to use the location for a base. Doesn't have to be a settlement, but a place to be able to furnish with stuff. Just a suggestion.
Sure i will make a workshop version. Thanks for the suggestion.
Edit: Sorry but i cant seem to get a workshop version to work with the bunker i don't think i will be able to make it. But the enemies inside and loot should respawn after a while so its not a complete "one time use" mod.
I agree with you somewhat. There are a lot of mods that have a nice layout but when it ends thats it> Like they did with Nuka world and Far harbor.I am sure he will expand as time goes on. It takes a lot of time to do a mod. I tried and gave up lol.
Yes, following on this thread, I definitely hope there are more mods that offer some challenging game play (fights). Yes, great quest mods are always great but it's one time thing. When the quest ends, it's all over. FO4 offer a great gaming platform for fighting but due to the nature of the game, you can't have powerful bosses or whatnot and it's also not a gear centric game. So we are left with the same end game equipment (no more upgrade) very soon and the same set of enemies to fight with. The only way (I'd love to find out more) is to have more intensive, engaging fire fights.
RealmRoamer wrote: Like Kodiak412 said, I think it's better to have the NPCs here re-spawned and make them really tough so we can come back over and over again for some tough fight.
There are so many settlements already and so many settlement/player home mods out there too. I don't think people are looking for yet another settlement/player home. On the hand there are really few mods that provide good fighting encounter. If you want to enhance the mod, it's better to focus on the fight not the workshop.
GardenRemsoy wrote: All the NPCs in the bunker are set to respawn by default. All the containers with gear should respawn too. But i dont think the settlement edition is going to be made anyways as i cant get it to work so far. Does anyone think it would be a good idea to make the bunker larger with more enemies instead?
damian667mdh wrote: I haven't played this yet, but you can't go wrong with larger dungeons and more enemies to fight. I currently run three mods that increase ghoul and raider spawns in Lexington, and every time I go there it is INSANELY fun fighting my way through approximately 100-200 enemies. You just have to balance it properly. I will definitely track this mod to see what you decide to do with it. Also, checking to see if this conflicts with any other mods that touch the Glowing Sea, like South of the Sea, X-02, X-03, Atlas Summit, etc..., wouldn't be a bad idea. Thank you.
Thanks for the reply i think i will most likely exspand the bunker in a future update. Also i may check if it conflicts with those mods if i have time thanks for the suggestion.
If you decide to skip the player home or settlement maybe you can make it respawn after 24 or 48 hours? Then you come back every now and then for a good fight.
Like Kodiak412 said, I think it's better to have the NPCs here re-spawned and make them really tough so we can come back over and over again for some tough fight.
There are so many settlements already and so many settlement/player home mods out there too. I don't think people are looking for yet another settlement/player home. On the hand there are really few mods that provide good fighting encounter. If you want to enhance the mod, it's better to focus on the fight not the workshop.
All the NPCs in the bunker are set to respawn by default. All the containers with gear should respawn too. But i dont think the settlement edition is going to be made anyways as i cant get it to work so far. Does anyone think it would be a good idea to make the bunker larger with more enemies instead?
I haven't played this yet, but you can't go wrong with larger dungeons and more enemies to fight. I currently run three mods that increase ghoul and raider spawns in Lexington, and every time I go there it is INSANELY fun fighting my way through approximately 100-200 enemies. You just have to balance it properly. I will definitely track this mod to see what you decide to do with it. Also, checking to see if this conflicts with any other mods that touch the Glowing Sea, like South of the Sea, X-02, X-03, Atlas Summit, etc..., wouldn't be a bad idea. Thank you.
Thanks for the reply i think i will most likely exspand the bunker in a future update. Also i may check if it conflicts with those mods if i have time thanks for the suggestion.
24 comments
Hi, enemies are standing in the wall and shooting at me. Some spawn in packages from the ceiling.
Otherwise very funny...
it should be saved / slept more often (sleeping bags are there enough).
Difficult opponents - definitely recommended
Much thanks for your effort.
Uses https://www.deepl.com/translator for translation
it was my fault - I use the mod More Enemies, it spawns then 7-10 enemies more where otherwise only one would spawn and the mod does not check whether the enemies spawn in places where it is not really possible. It is a nice mod and I can recommend it without hesitation...
ps. If the enemies would not be so close to the wall it would not have happened. But the bunker is a bit tighter. I have also understood it only after several runs.
Have fun all of you...
Translate with www.deepl.com Translator (free version)
There are others too, but I don't use them so I can't speak to their functionality. Mods like Conquest, Mobile Workbench, etc...
You might consider maybe adding a note or something to that effect in the description to avoid the hassle of people asking about it? You're call of course.
More clutter and it would be awesome.
The twist is after you kill everyone, it becomes a safe haven and you can have doors that the player can pick who they want to fight that day. One door for bots, another for Deathclaws, another for mole rats, and so on, and one door where all hell breaks loose lol. After the fight you can chill in your safe haven and chose another door. Having doors pointing to the games room templates will give you free reign with unlimited rooms.
Edit: Sorry but i cant seem to get a workshop version to work with the bunker i don't think i will be able to make it. But the enemies inside and loot should respawn after a while so its not a complete "one time use" mod.
There are so many settlements already and so many settlement/player home mods out there too. I don't think people are looking for yet another settlement/player home. On the hand there are really few mods that provide good fighting encounter. If you want to enhance the mod, it's better to focus on the fight not the workshop.