Fallout 4

1145 comments

  1. moonracer
    moonracer
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    • Feel free to join the Discord channel for this mod and discuss it.
    • This mod edits a quest which the UFO4Patch improves upon. There's a patch? by WhiskyTangoFawks, which is highly recommended.
    • Please check the FAQ? before posting questions here.
    • There are optional files in the download. Check the Documentation subfolder in the download for details.

    This has been very much a labor of love with only a small following for the first few years of development. I am very happy to see that it has gained traction and more people are enjoying it <3
  2. Xcellers
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    I have been looking around but cannot seem to find an answer, does this disable building xp? 

    I did the grand wabbajack install and noticed that I get no xp from building, so trying to track down where this is coming from ;)
    1. moonracer
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      I don't think that's from me, I'm not that hardcore :D probably another mod from the pack.
  3. isecrema
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    Hey is this Overhaul VR compatible?
    1. moonracer
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      I'm guessing I answered your question on discord, but just in case/for anyone else: It's not fully tested. It worked find up until Paladin Danse gave me  the legendary laser weapon from the first quest with him. That repeatedly caused a crash and I couldn't figure out why. Also, this mod requires all DLC, and I never got far enough to test to make sure the patch mods and LFO worked together.
  4. SethVeeper
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    I would like to use Furry Races Overhaul with LFO, and I have concerns because both mods make sweeping changes to lots of NPCs and I'm not sure how to maximize compatibility.

    I did a quick test run using minimal other mods - I ran through the good ole Museum of Freedom, and checked with Furries loading first and then with LFO loading first. If FRO was loaded first, I noted that Preston and the dead unnamed Minuteman on the doorsteps were both human, presumably overwritten by LFO, while everyone else was appropriately furry. If I loaded LFO first then their races changed as appropriate, but it's hard to tell at a glance if Preston's other LFO alterations would have taken effect properly.

    My understanding of FRO is that it only alters race data and face-gen settings; I don't *think* it touches stats, equipment, and so on, given my experience using it with other mods? (It's also worth noting some of its prerequisites alter mesh data on outfits to make them fit better, which doesn't seem to make a big difference to LFO?) LFO is a bit more of a mystery in this regard, though, and I'm hoping Moonracer will grace me with input on this topic - how much does LFO rely on race/facegen data?
    1. dioxyde0
      dioxyde0
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      how does anybody read this with a straight face?
    2. moonracer
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      If there are conflicts with one order, flipping the other will still have conflicts.
      Your option is to choose which to override or to make a patch mod. I can't really help with either. I'd recommend checking on youtube to see if there is a tutorial for making patches with fo4edit.
  5. angelsakura11
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    For some reason, eating food (cooked or pre-war) will cause HP drain with this food. Does anyone know how to fix it?
    1. angelsakura11
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      find the problem, it is from Stimpacked - A Health Overhaul Mod
  6. OneMoreForTheRoadBaby
    OneMoreForTheRoadBaby
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    best survival mod, but u should lower meat droprate (to like "chance none 70%) on all meats except radstag / rabbit / chicken (to make you hunt for them not avoid them)

    since its too easy to find food in vanilla fallout, and i think you override survival decrease in droprate for food
    1. OneMoreForTheRoadBaby
      OneMoreForTheRoadBaby
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      also PRP compat?
    2. AbstractEnigma00
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      There's a mod by Whisky that makes meat hardly drop here Feast and Famine- A survival food mod at Fallout 4 Nexus - Mods and community (nexusmods.com) . Also has the appropriate Lunar patch. PRP is compatible since Lunar doesn't touch precombines. 
  7. soberoak
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    I've been using this mod for about 20 hours now and so far I'm loving it!

    The parts work well together. Since stimpacks are few and far between, I’m hoarding them until I can get at least a few ranks of Medic. I’m also considering Chemist and Lead Belly for the first time because of the recipes they unlock. And the increased damage from radiation has me looking at other Endurance perks.

    I can’t say the system is seamless: purified water is part of so many recipes that drinking it straight is a waste, so Life Giver has been rendered useless. Ditto Chem Resistant, for different reasons. 

    I also wish Moonracer was more explicit in some of his descriptions, especially level requirements of perks since builds benefit from pre-planning unless you use a respec mod.

    But overall it’s a vast improvement to the game’s balance that forces careful consideration of many aspects that could previously be ignored. Corvega was a real challenge. Raider punks were something to be feared. I’m using pipe weapons far longer than ever before.

    It also discourages VATS use by making Intelligence and Endurance skills more important, which means fewer points can be put into Agility and Luck perks. Now I feel more like Batman than Domino.
  8. hamletsdead
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    Anybody use this with FlashJoor Advanced Needs 76 instead of survival mode? I prefer Advanced Needs, but don't want to break Lunar Fallout if survival mode is absolutely required.
    1. moonracer
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      Bypassing this mod's survival changes should not be an issue. I tried to make them as light as possible to keep this mod compatible with survival overhaul mods. Just let advanced needs load after this.
  9. Tairneach44
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    Hi im quite new to modding FO4 - i have chosen path of midnight ride and added sim settlements2 as a baseline as it added mostly tweaks and bugfixes - however i wonder i would add lunar overhaul on top of it would this casue any issues?
    1. eccentricChad
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      I recommend to install the modpack Life In The Ruins, on Wabbajack. includes these things combined together and already patched to work flawlessly.
    2. hamletsdead
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      +1. Life in the Ruins is awesome. Just downloaded it today and am loving it.
  10. eastwoood11
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    Hey friends, First of all: great mod! I am having a blast playing it for the last two weeks. However i ran into some issues today:

    I am doing a gunslinger run, playing mainly with the 10mm and the .44. For the most part the engagements were as fun as they were challenging, but I was really struggling at gunners plaza recently. It feels as if the .44 is ridiculously powerful compared to my laser and 10mm pistol. During the fight I completely shredded through 400 rounds of 10mm rounds, dealing very little damage to the gunners, while onehitting some others with the .44.

    I am playing on normal difficulty and pretty much only have quality of life mods installed, (apart from the tweaked scaling mod for LFO, which i disabled after this incident). Ammo for the 10mm is actually quite rare. I find myself running out frequently after just one or two locations. Perks and upgrades are also pretty normal for this level (30) I would say: Gunslinger:2 , bloody mess:1 / powerful receiver on the 10mm.

    Is it intentional that the 10mm pistol is this underpowered compared to other weapons, especially the laser and .44 pistol, considering it can be obtained so early? If yes: will there be any comparable upgrades that allow me to tackle the game with a similar weapon? Or am I just doing something very wrong here?
    Any response would be amazing! Love the mod! Never thought Fo4 could be this fun. 
    1. moonracer
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      Weapons are balanced to work within certain level ranges. That range is determined by the level the weapon spawns (how early the player can get their hands on it), how rare the ammo type(s) it uses are, and the level of each weapon upgrade.

      The .44 is a higher level weapon and it's ammo is much less common than 10mm. It also does higher damage, but has a much slower rate of fire than the 10mm. Also, many weapons like the 10mm can be modified to automatic once you have a large enough pool of ammo, so it should be able to keep up with the .44 for a while if you modify it.

      Hope that helps. Glad you enjoy the overhaul :)
  11. LLDan
    LLDan
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    How compatible is it with raider overhaul version of 4espgimp?