
Rising Phoenix - The Story Continues
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Version1.4
About this mod
The story of Sector V continues! Explore a huge area below the surface, created to serve the Maniac in order to enslave and extirpate life.
- Requirements
- Permissions and credits
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Translations
- Mirrors
- Changelogs
- Donations
The story of Sector V continues! - hurray!
Well, for everybody who waited: sorry, that it took so long...my real life interfered:D
If you have not downloaded the Sector V introduction, now it's time:D
quest related plot:
Donescus was a maniac, but not dumb as bread as maybe Sergeant Skinner. He anticipated some troublemaker, so project "Armageddon" was initiated long before the war started. If he fails, the secret army will take care of the survivors.
quest related goodies:
- 8/3 new interior/exterior cells
- voiced characters
- new teammate, thus does not count as follower, but follows:D (temporarely for solving the quests)
- boss fights, real boss fights...
- roughly an hour of additional play time
- new player home
new goodies (again, do not expect some overpowered stuff):
- weapon - found in the Research Center
- retextured cleanroom suit => not required, but awesome mod: if you haven't already, now it is time for crimsomrider's fixed and optimized cleanroom suit
what you get for the player's home:
- 1 interior cell for living, predecorated AND containing a fully functional workshop.
- new meshes for workbenches (chem, armor, weapon, cooking) => shared container
- send settlers and establish supplylines - finally!
- some loot :D
what you need:
- fallout.esm/exe => i really sticked to vanilla - no other requirements (not even DLCs)
- Project Phoenix, as some assets are reused
compatibility:
- please check out the readme
- i play a heavily modded fallout 4 (around 200 plugins, 260 mods in total) and absolutely never experienced anything annoying related to this plugin. feel free to simply unload it and reload your save game for uninstallation
- no lags or any CTDs experienced. running on i5 6500 and gtx 1060 3gb
- comes as Data.7z, containing esp and the archives => simply download and install with your favorite mod manager (tested and working fine with NMM)
- Mod is also available on bethesda.net for xbox one users
tools used:
- CK for creating actually everything
- FO4Edit for cleaning the stuff CK produced:D
- Outfit Studio
- notepad++
- nifskope
- BAE (BA2 - Extractor)
- Audacity
- material editor
- gimp/photoshop
credits:
- all the amazing fellowers creating tools/tutorials/and this community - definitely impossible to have done this without
- everybody who created a really cool game and came to the conclusion to release a devTool
- Trailer Video Music by: Ross Bugden
- to zwetschke for speaking the female part, again:D
- to my brother, who helped developing the plot
known issues:
- place mod below dismember-enabling mods, like Live Dismemberment
thanks for reading!
--cheerio!
!!! USE MODS CAUTIOUSLY !!!
IF YOU ENJOY THE MOD, PLEASE DON'T FORGET THE ENDORSE BUTTON
