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Sorrywerefull

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sorrywerefull

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456 comments

  1. sorrywerefull
    sorrywerefull
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    Good news, everyone!

    I have replaced the shadow spawner with something invisible that gets deleted, so you won't get the mysterious "shadow bug" anymore.
    I have fixed up menus some more, removing unnecessary menu options to make the "Guided Setup" tool easier to use.
    I made some stability improvements to the spawning script, removing unnecessary loops that just make the script wait.
    I added a new interior combat noise feature, which adds to immersion by making ambient war noise around the interior cell. This noise changes with your Warlike settings, reflecting them. This noise can be heard anywhere that Warlike spawns cannot spawn.
    I fixed a problem where DLC POIs didn't work; now, if a DLC POI doesn't do anything, you can use the POI scanner feature to fix the problem. Once you scan, the POI will start working properly. You have to scan in the cell with the POI in it, though.
  2. soultwig
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    The lore friendly option on guided doesn't seem to show enable or disable? Also i hope you add away to craft or get them(holotapes) in the end of vault 111(also with your other mods) . So far so good. It's actually cool to see artillery to just show up.
    1. sorrywerefull
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      that's a bug with Fallout 4's script engine, look at the setting again in the actual settings
      and you already can craft the holotapes at chem stations
  3. vergil369
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    Have any of you beautiful people been able to find a combination of settings that work for you? I've been exploring all of the settings, but I tend to get overwhelmed very easily. I tried the presets as well, but I can't seem to find the perfect combination. The only way that I can describe what I am trying to achieve in the game is the ability to increase the number of NPCs and creatures, not so much for an all-out war, but just the right amount to add more life to the barren commonwealth without having my game implode within itself. Any suggestions are greatly appreciated.
  4. Unity360
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    "I have replaced the shadow spawner with something invisible that gets deleted, so you won't get the mysterious "shadow bug" anymore."
    Thank you!! I was trying to find out what was causing this, at first I thought it was a Fallout 4 update that caused it! This is a great mod thanks for sharing it!
    1. Unity360
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      I reloaded a file before the shadow markers appeared and they do not seem to spawn now. I do see a red x spawn at your feet from time to time but it disappears when you move and its small, so this must be the new spawner now?

      Edit: It looks like you will only see it if you look down at your feet In first person mode it will disappear even if you do not move in a few seconds.
    2. sorrywerefull
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      the new spawner is completely invisible. I'm not sure what that red x is but if I figure it out ill have to update again

      UPDATE: I looked through the files and found the cause of this. That x will stop showing up in the 1.52
    3. Unity360
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      I installed it manually I will try loading it on a file that never had any mods on it and let you know what happens I will also re download it as well.

      Edit: Ok I just saw your post.
    4. Unity360
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      I will try the new version out I also want to thank you for using a holotape to configure this mod I know many like the mcm or what ever its called but I never used the script extender as every time Fallout 4 has an update it breaks those mods. I know there are good mods that use it and Its great it always seems to get updated after a while, but I guess I am just saying I prefer the holotape way of configuring my mods.
    5. Unity360
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      I loaded the new version on two different files the first one I already had this mod installed on I saw the red x only once kinda of sunk into the ground then I did not see it anymore. On a file I never had any mods loaded on it I did not see the red x at all.
    6. sorrywerefull
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      ok good
      I don't like mcm either
    7. Unity360
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      Ok I see you updated once more I tried v1.51., I guess its because on Morrowind the elder scrolls III, many years ago I downloaded a mod that required the script extender for that game and it really slowed down my loading times I had a computer at that time that could run it with no problems, and I think I had other problems with the script extender as well. I am not saying the script extender or mcm is bad or anything, I am just glad some mod authors still make mods with holotape configuration for those that do not want to use it I think I have seen mods with both options but I cannot think of any right now.
    8. sorrywerefull
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      I had to change the spawn marker again, because the new one had collision .____. it was really really annoying to fix. This spawn marker trouble has been a huge pain in my a*s.
    9. Unity360
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      I just noticed that on the file I used this mod on before I did see the red x sometimes when I was not moving but on the file I never used this mod on before I did not see it also I had no spawners on my old file active as I was or am on a low level in survival mode so I wanted to level up more and get better gear before I turned on the spawners.
    10. Unity360
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      Also thank you for all the time and work you put into this mod and your others I am no modder, I only know how to make simple changes to mods and could not make anything as advanced as this is.
  5. Dw7ar2f5D
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    What are numbers in holotype for Customizeable Cooldown Settings?
    minutes of the game time ? or..?
    1. sorrywerefull
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      it literally says "All time values are displayed in seconds" in the menu itself
  6. Hazun1
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    Installed mod, ruined radio tower POI seems broken, it wasn't able to be captured and the scan for poi option wouldn't add a marker for it. Uninstalled the mod cuz the radio tower is kind of important and come to find it broke my vanilla MM artillery as it no longer works after the uninstall. Any ideas? for either/both issues? I don't think I have any mods that modify the radio tower area, looked like a toilet seat? should be the marker and the holotape did seem to pick up that far harbor was installed.
    1. sorrywerefull
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      you might have to disable and then enable turf wars from the mod holotape
      if it still doesnt work then just disable turf wars if it's that big of a deal to you, and i'll look at it. you can still capture it from a distance by sending troops there from the holotape, even if the poi script for that area doesn't seem to work.

      Originally, the POI object was just placed there by default in the CK. However, to get the mod to work for people who didn't have the DLCs, I had to do a workaround for it since having it there by default caused a DLC dependency. The workaround was the enabling turf wars places the POI script object there, and disabling them deletes the object. I didn't have time to test the POIs in DLC areas because I am very busy with college and work. I just kind of hoped it worked and if it didn't I knew that there were workarounds to capturing it until I got around to testing and fixing it.
  7. Rennan123
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    Do you plan on adding new POIs or implementing a system that allows us to choose custom POI locations?
    1. sorrywerefull
      sorrywerefull
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      If you want an experience similar to the "custom POI" locations feature you mentioned, you should try Missions Committee. It places capturable areas around the player randomly that are marked by flags
  8. kgp227
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    Is this compatible with mods that add new factions to the game, America Rising for example?
  9. Rennan123
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    Is this mod compatible with Horizon?

    Where should i place it in the load order?
  10. sorrywerefull
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    I captured every POI and I have to admit... all that power is pretty nice, especially the nukes. Glad i extended the time between random POI assaults
  11. raider106
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    Hello You Can add to the factions the disciples or operators i really want to capture a POI with them.Bye Iove your mods..Ah if you do that of adding the nuka world raiders factions to the list delete the POI in the Nuka world Botting Plan because i conquered that site with the operators and dont make too sense what other gangs put in there.
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