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Sorrywerefull

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sorrywerefull

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722 comments

  1. sorrywerefull
    sorrywerefull
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    At this point, I am no longer updating this mod except for bugfixes if any new bugs are found. If you came here to complain about anything other than bugs, then please consider that I do this service for free and there is an uninstall option for every mod you download.
  2. jedi9986
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    Think I've run into two maybe four bugs.

    1) I've disabled Tactical Explosive Strikes, but Fort Strong still does has artillery strikes going.
    2) Disabled Spawns because was getting overwhelmed at settlements, but enemy spawns continued. This one's a maybe, don't know if there's a certain period before stuff starts/stops spawning.
    3) At Fort Strong reinforcements and enemies like to spawn in the water.
    4) Boss enemies seem to be strangely common for me. I've been assaulted by like 3-5 Behemoths along with 2-3 Sentry Bots at the same time.

    Anyways thanks for uploading the mod, I've enjoyed it so far.


  3. pimmelbergah
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    Question: When are the random Nukes occurring? I enabled them in the Holotape. I see the artillery but no nukes so far. Has the Brotherhood to show up first?
    Or do I really have bad luck?

    I want to mention that in an earlier version of Warlike they did show up on me
  4. pimmelbergah
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    Two Bugs Ive found during the tutorial:
    1. I cant navigate to the Radio Interface. This section is just empty
    2. I selected the Minuteman as my faction, but the Tape says Brotherhood

    EDIT: Ok, it just jumped to the Minuteman. That solves number 2. But the Radio one is still not showing up
    1. sorrywerefull
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      There isn't anything I can do about the menu bugs, they happen because of script lag. Open the radio menu through somewhere else besides the guided setup
    2. pimmelbergah
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      No, I was doing the Tutorial, not the Guided Setup. That means I cant complete the Quest.
      Besides, how else can I reach the Radio Interface?
    3. sorrywerefull
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      the critical resource scanner is empty? Or the actual radio scanner one? you might have to enable building capture for that
    4. pimmelbergah
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      Ok so here is what I did:
      First, turning on the Bulding capture helped. The Radio Interface finally showed up and I could continue.
      I was near Diamond City, so I went there. After entering, a bunch of Minuteman spawned around me but noting else happend. Is this supposed to be like this?
      After that I decied to try again with the nearby sewers (totally a "building" worth capturing). Form here I could continue.
      The next problem I encountered was that even after I killed every enemy, the Quest to "kill all hostiles" was still not completed. But that changed after I claimed the base in the Holotape. That was confusing, but ok.

      Now I must secure one of the big bases (I go for Yangtze) but I dont expect any problems from here on. Cheers!

      EDIT: Well, here I go. So I arrived at the Yangtze dock and it said "claim base -50 troops". I did that. Nothing happend. In the Tutorial im still at "go to a [base]" even tho Im standing right at it. Yangtze is now under Minuteman control but there is nothing else I can do. Like when can I get those sweet sweet nukes? I already waited 24 hours

      EDIT 2: I decided to do someting else and fast traveled away. Upon arriving, I completed the quest. Now it says "kill all hostiles". So I went back to the dock. No enemies in sight and only one BOS member. I killed that member too, but noting happend. The area is 100% clear. Fast traveling away and back didnt help. I want to note that the Holotape still says that the Dock is under Minuteman control
  5. rylasasin
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    So I found
    Spoiler:  
    Show
    In fact I found it while setting up an Institute salvage facility there.

    Does attacking it actually do anything, like with the POIs, or is it just an easter egg?
    1. sorrywerefull
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      It's an easter egg lmao
  6. LiveForCaffeine
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    Wow. Just...wow. Why didn't I install this sooner? This is the most fun I've had on any play-through so far. Two thumbs up!
  7. thegamehunt
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    Fantastic work! I've been having a blast with this mod for the past couple of weeks, really brings the game to life. However upon starting a new playthrough I noticed something:
    Upon killing raiders/super mutants some had multiple heavy weapons. Don't get me wrong, I like my enemies very dangerous, this mod does this, however, 1 minigun, 1 gatling laser, 1 missile launcher, 1 fat man and 1 broadsider on a single super mutant looks a bit overkill to me? Not that they can use more than 1 weapon at a time. Not sure if this is intended?
    1. sorrywerefull
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      all the weapons are still level locked, I have no idea why enemies have been spawning with them. I've noticed with playtesters that also doesnt happen to everyone.
    2. thegamehunt
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      Mkay, so I'll just ignore them. Thanks for the answer!
  8. Rokko5
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    Do any mod that messes with the level list effect this mod? Like CREEPY MONSTERS OF THE WASTLAND, or Crazy Safari?
  9. dzorro
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    Can i safely override 2.37 with the new 2.40 on an excisting game or do i need to start a new game ??
    1. sorrywerefull
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      It's fine to override it it just changes the troop and credit message frequency
    2. dzorro
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      Thanks.
  10. 10bears
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    Any way to get rid of the (Credit Available) and (Troop Available) notification in the upper left. Displays every thirty seconds.
    1. crimsondragon
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      Strongly agreed. I planned on looking through FO4Edit to see if theres some way that I can reduce those notifs, b/c they can be pretty distracting and obtrusive in certain scenarios. If there was an option to set the frequency of that notifications appearance, that'd be fantastic.

      @sorrywerefull Do you have any plans to integrate this with F4SE or MCM? I imagine that a lot of what you're doing via holotape could be presented in more user-friendly way via MCM, and F4SE could take care of certain engine/script limitations :)

      Just ideas though, you're the author and you've already made something incredible. I'm happy with what I've got!
    2. sorrywerefull
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      I have no plans for MCM or F4se. I spent a lot of time on the current menu system and it would take weeks of work to change it over to MCM, a platform that not everybody even wants to use in the first place, which would make the mod less accessible. I might integrate an option for the notifications in the future, but it's a lot of work for something that is already important to know and you can just ignore. The notification shows only when your troop and credit balances increase, so it is pertinent information. Imagine how much more annoying it would be to have to check your balances over and over again while doing other things until you have high enough balances to attack something.
    3. crimsondragon
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      Fair enough! Time to go nuke some baddies and trigger a robot apocalypse :)
  11. MeTaL556
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    Okay, the Super Mutants have Fort Strong, so they have explosives. Nobody told me that ALL Super Mutants in the entire Commonwealth now have standard-issue rocket launchers instead of pipe rifles etc. I seriously consider just storming Fort Strong right this instant so that I don't have to ever deal with this nightmare again. I imagine it's because you want people to actually call in the troops from their faction to fight alongside them, but, like with the Munitions Plant, I find equipping literally every single member of the opposing faction with the benefits is WAY overkill.

    In a normal situation, you'd expect there to maybe be special units added to their groups instead, like additional Suiciders and a special Rocket Launcher Mutant, perhaps have more grenades on them... But having to face 4-5 rocket launchers every time I encounter a random group of mutants is just plain not fun to deal with. Just like having to fight duos of Gatling Laser Raiders was.
    1. sorrywerefull
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      Then uninstall if you don't like the mod
      Otherwise, git gud. I have no trouble with them. Awakened exists for a reason as well
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