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184 comments

  1. sherriehan
    sherriehan
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    I loaded commonwealth GECK, then no Previs, then Scrap Everything, but only a small area in each new settlement is fully scrappable, like how Scrap Everything works with vanilla settlements, almost nothing can be scrapped in the rest of the settlements. I usually found that area near the workbench. Disabling all other mods didn't help.
    I love this mod...just hope to find a way to fix this.
    1. AndyJP
      AndyJP
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      I am having the same issue. Did you ever find a fix for it?
  2. SpectrumWarrior1488
    SpectrumWarrior1488
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    A very good idea for a mod, however, it is VERY poorly executed. For example, the entire area around northwest pylon(Right by Sanctuary) has green grass, random assets from diamond city, and generally, the area looks like someone decided to play around with the geck for 5 minutes and saved the results. None of this amounts to anything, and feels very unfinished

    Also, the garage entrance to the mechanist base is very screwed up, and it looks like many other vanilla locations have been butchered as well. I downloaded the mod because I wanted a libertalia settlement, but adding in a few institute settlements, as in settlements with institute scientists as settlers, which I found in this mod, is also an interesting idea. I doubt the mod author will fix this, but I hope somebody else can carry on the torch and do better
    1. legofreak96
      legofreak96
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      Judging from a combination of the description, in-game locations, and even guesswork, I THINK I can guess what's going on.

      There might be some sort of post-Main Story quest involving a G.E.C.K. retrieved from a Vault (either editing a pre-existing one or outright making a new Vault) and using it to restore the Commonwealth to a pre-War ecosystem. Judging from the Institute Scientists scattered about and various unfinished structures such as Heritage, it seems like the Institute Scientists were to gather together at key locations and set up facilities to either search for the G.E.C.K. or somehow establish "beacons" that would let Vault-Tec's ultimate terraforming device affect the entire Wasteland. That and/or they would be attempting to build various sites to reconstruct an Institute-like facility. Or they may even be antagonists that would take revenge on the Sole Survivor for destroying their home and killing their friends/family. However depending on whether you side with the Institute, the above theories may be invalidated. Or I'm wrong entirely.

      But I'm guessing that the massive settlements and workshops exist to allow the Sole Survivor to recapture key sections of the Commonwealth from Gunners, Raiders, Super Mutants, and a variety of other foes. These key locations would obviously serve as "mega settlements" that would function as small cities surpassing even Goodneighbor and Diamond City in size and population.

      But again, this is ONLY in theory and a product of mostly guesswork.
  3. NM90
    NM90
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    Is there a way to download older versions of this mod?
  4. ChandlerTheOtter
    ChandlerTheOtter
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    PLEASE BE WARNED:
    If you start a new save with this mod enabled, you won't be able to start the Hunter/Hunted quest due to GECK modifying the Greentech area. I found this out the hard way and nearly had an aneurysm after figuring out this was preventing it from starting.
    1. dukeskyrunner
      dukeskyrunner
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      THANK YOU!
      I'm guessing this mod doesn't allow the door to be cleared, thus stopping the quest from ever starting.
  5. Wickermick
    Wickermick
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    Might wanna do a GECK cleanup of fort strong, the debris piles in the buildings are super annoying and take up a good chunk of the settlements space.
  6. DaBeej484
    DaBeej484
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    Concord and Lexington are at 0% happiness. Haven't made it to any other settlements yet but the vanilla settlements seem fine. Seems like somewhat of a recurring issue based on the bugs page and comments. Anyone have any solutions?
    1. ozmods
      ozmods
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      i've had this problem as well. would love a solution to this myself,
    2. DaBeej484
      DaBeej484
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      Bedford Station started at 20% happiness, but I can't send settlers to the location, spawn settlers (with the SS Spawn Settlers mod), or run supply lines to it. Haven't tested whether a radio beacon would call settlers which could then run supply lines away from the settlement. I'm beginning to think this mod got crippled in an update or something.
    3. niston
      niston
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      I've also noticed that I had a bunch of GECK settlements start out at 20%, but it's never been an issue for me.

      If you've got access to console, you could try fixing a zero happiness value with this command:

      modav 129157 50

      You'll need to go to the affected workshop, bring up console, click on the workshop and then enter the command. Should set it to 50% and due to use of modav instead of setav, it should (in theory) continue to update and not just be stuck at 50 forever thereafter. No guarantees tho.
  7. kok4kcwkog
    kok4kcwkog
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    Some location suggestions:
    1. http://fallout.wikia.com/wiki/Fairline_Hill_Estates
    2. "Diamond City Gate" (outside the city, there's a small area)

    I'll probably use 'scrapall' command before building - is this okay for your mod?
    1. Drakilon
      Drakilon
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      Perhaps take a look at Scrap Zapper to remove specific things such as trash and leaves, etc, instead of trying to scrapall which may or may not break something since it scraps everything possible.
  8. ThreshAkaBAS
    ThreshAkaBAS
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    Hey my dude,

    when will the next Update come my mod list? will fallon be in it?
  9. ozmods
    ozmods
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    where can i get roxbury settlement stand alone, the reason i ask is that i am constantly getting booted out of the game with your G.E.C.K settlement pack.
  10. oliverrogerr
    oliverrogerr
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    any progress in heritage? The
    Place is well bugged in the latest version without east boston
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