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Mr J

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jaceanmikhael

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180 comments

  1. ChandlerTheOtter
    ChandlerTheOtter
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    PLEASE BE WARNED:
    If you start a new save with this mod enabled, you won't be able to start the Hunter/Hunted quest due to GECK modifying the Greentech area. I found this out the hard way and nearly had an aneurysm after figuring out this was preventing it from starting.
    1. dukeskyrunner
      dukeskyrunner
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      THANK YOU!
      I'm guessing this mod doesn't allow the door to be cleared, thus stopping the quest from ever starting.
  2. Wickermick
    Wickermick
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    Might wanna do a GECK cleanup of fort strong, the debris piles in the buildings are super annoying and take up a good chunk of the settlements space.
  3. sherriehan
    sherriehan
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    I loaded commonwealth GECK, then no Previs, then Scrap Everything, but only a small area in each new settlement is fully scrappable, like how Scrap Everything works with vanilla settlements, almost nothing can be scrapped in the rest of the settlements. I usually found that area near the workbench. Disabling all other mods didn't help.
    I love this mod...just hope to find a way to fix this.
  4. DaBeej484
    DaBeej484
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    Concord and Lexington are at 0% happiness. Haven't made it to any other settlements yet but the vanilla settlements seem fine. Seems like somewhat of a recurring issue based on the bugs page and comments. Anyone have any solutions?
    1. ozmods
      ozmods
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      i've had this problem as well. would love a solution to this myself,
    2. DaBeej484
      DaBeej484
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      Bedford Station started at 20% happiness, but I can't send settlers to the location, spawn settlers (with the SS Spawn Settlers mod), or run supply lines to it. Haven't tested whether a radio beacon would call settlers which could then run supply lines away from the settlement. I'm beginning to think this mod got crippled in an update or something.
    3. niston
      niston
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      I've also noticed that I had a bunch of GECK settlements start out at 20%, but it's never been an issue for me.

      If you've got access to console, you could try fixing a zero happiness value with this command:

      modav 129157 50

      You'll need to go to the affected workshop, bring up console, click on the workshop and then enter the command. Should set it to 50% and due to use of modav instead of setav, it should (in theory) continue to update and not just be stuck at 50 forever thereafter. No guarantees tho.
  5. kok4kcwkog
    kok4kcwkog
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    Some location suggestions:
    1. http://fallout.wikia.com/wiki/Fairline_Hill_Estates
    2. "Diamond City Gate" (outside the city, there's a small area)

    I'll probably use 'scrapall' command before building - is this okay for your mod?
    1. Drakilon
      Drakilon
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      Perhaps take a look at Scrap Zapper to remove specific things such as trash and leaves, etc, instead of trying to scrapall which may or may not break something since it scraps everything possible.
  6. ThreshAkaBAS
    ThreshAkaBAS
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    Hey my dude,

    when will the next Update come my mod list? will fallon be in it?
  7. ozmods
    ozmods
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    where can i get roxbury settlement stand alone, the reason i ask is that i am constantly getting booted out of the game with your G.E.C.K settlement pack.
  8. oliverrogerr
    oliverrogerr
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    any progress in heritage? The
    Place is well bugged in the latest version without east boston
  9. KENNETHC
    KENNETHC
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    Request for new locations to be added , West Everett Estate, and Fiddlers Green. PLEASE
    1. jaceanmikhael
      jaceanmikhael
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      I'll probably be doing one more major cleanup and addition mod, so if these can be added without major issue, I'll definitely see what can be done.
  10. BlazeStryker
    BlazeStryker
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    Got a Concord question for you (and the guy doing Cluttered Combat): Will the Musuem of Freedom Cut Content Restored mod (misspelling is in the mod title too. I blame Sturges) conflict with your mod? (It restores, completes, and includes the content cut from the vanilla M.O.F. so I figured I should ask...)
    1. jaceanmikhael
      jaceanmikhael
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      So if it does, it should be resolved by the same Concord Restoration Project Fix which restores the workshop location and Region data for the area. If it doesn't do anything to alter those particular things it should be fine without it especially if loaded AFTER Concord was activated and started fully functional (meaning not a 0% happiness start) .
    2. BlazeStryker
      BlazeStryker
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      No conflicts.

      I *am* still getting the 0%, but that's just Concord EXPANDED. I'm going to try running the game with that deactivated until after I have done all my business there, then activate it after settling Concord. Maybe that'll finally put a stop to the silliness.
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