File information

Last updated

Original upload

Created by

cyanide4suicide

Uploaded by

cyanide4suicide

Virus scan

Safe to use

Tags for this mod

31 comments

  1. cyanide4suicide
    cyanide4suicide
    • premium
    • 725 kudos
    Locked
    Sticky
    2024 update since most of you don't read descriptions and go straight to the comments:

    As of v3.0 and higher, replaced weapons will use proprietary rockets from the RPG-7V2 mod as ammunition. Replaced weapons will not use vanilla missiles. This mod will give you a couple of options to see more of the proprietary rockets from the RPG-7V2 mod into your game:

    Option 1:
    Use the included RobCo Patcher file in the FOMOD installer. This will add the proprietary RPG-7V2 rockets into leveled lists and vendors such as Arturo in Diamond City

    Option 2:
    Convert vanilla missiles you find in-game into the proprietary rockets for the RPG-7V2 using the RPG-7V2 v1.2e Missile to RPG Ammo Conversion optional file
  2. Grifman
    Grifman
    • member
    • 14 kudos
    So if I replace missile launchers with this, can Super Mutants use it?  I know there is a problem with some replacers that SM can't use them.  Does anyone know?
  3. TylerIsADumb
    TylerIsADumb
    • supporter
    • 0 kudos
    Hey there. I've noticed that when using the RobCo patcher to add the rockets, I'll find like a dozen of them. I think I should really only be finding like one or two.
  4. Tufturk
    Tufturk
    • member
    • 0 kudos
    In the FAQ above you mention choosing to keep LL injection, but the most recent version (1.2d) of the RPG-7V2 doesn't have an LLI script.  Is this meant to be used with the 1.2b version, and not the 1.2d, even though you updated this 5 months after the release of 1.2d? Or is the FAQ not updated, and I should use 1.2d?
    1. cyanide4suicide
      cyanide4suicide
      • premium
      • 725 kudos
      This replacer is compatible with v1.2b, 1.2d, and 1.2e.

      So just use whichever main file version you want and install the replacer afterwards. I'll make changes to the installer so there's less confusion
    2. Tufturk
      Tufturk
      • member
      • 0 kudos
      Excellent. Thank you.
  5. bucky699
    bucky699
    • premium
    • 0 kudos
    New issue: so RPG shows up fine now however it wont let me use any of the custom missiles.....only the vanilla games rockets
  6. al10jake
    al10jake
    • member
    • 8 kudos
    so i got 
    RPG-7V2
    RPG-7V2 Replacer FOMOD
    Missile to RPG ammo conversion
    but i still get vanilla missile and rocket launcher , all the other replacer mod works fine except for this :(
    also got LL injected 

    also says that the FOMOD is redundant for some reason, i change the esl rpg to esp too
    1. ChimiChungolini
      ChimiChungolini
      • premium
      • 4 kudos
      Two things there:

      1. This replacer isn't updated for the newest version of the RPG. I'm not sure what sort of issues that would cause

      2. You're getting vanilla stuff because the ammo conversion file is an esp that's named the same. It's overwriting the FOMOD file

      To use this in it's current state, I'd download V1.2a (old files section) of the RPG and delete the ammo conversion file
    2. al10jake
      al10jake
      • member
      • 8 kudos
      does the rpg file/fomod   have it's own missile to rpg ammo conversion? or you jsut cant have one with the other?
    3. bucky699
      bucky699
      • premium
      • 0 kudos
      Least yours is giving you the vanilla launcher, i picked up the launcher mid game everything was fine when i picked it up it showed up on the ground, but this morning when i went to equip it and use it it shows as invisible. My last play through a few months ago it worked fine now i getting nothing but trouble.

      EDIT: went back to an earlier save and got the weapon again, now its working....weird times
  7. GrankNutt4
    GrankNutt4
    • member
    • 12 kudos
    Love your replacers, works perfectly when instructions are followed properly. Hope other newbeginners using vortex like myself arent turned away because of the problems some seem to be having. I no longer see the filthy watercooled AR from the vanilla, and the institute is sporting their own beautiful version of the Wattz Laser thanks to this author. Thank you so much!
    1. Geokaifrai
      Geokaifrai
      • member
      • 0 kudos
      Yes, i love a lot that like the AER15 mod are different for Institute from others spawns, its the same from all his replacers.
  8. Geokaifrai
    Geokaifrai
    • member
    • 0 kudos
    Since i never liked the vanilla missile laucher and a lot others vanilla weapons, it works so well this RPG is awesome !! Thanks
  9. OhManRay
    OhManRay
    • member
    • 0 kudos
    dumb question but how do i obtain RPG ammo (nuclear) ? ive got plenty of rockets but it says i have no ammo
  10. bcathey
    bcathey
    • member
    • 3 kudos
    this mod keeps showing up as (redundant) in vortex , was wondering because I had no problems with it in the old nmm, all replacer mods keep showing up as redundant in vortex.
  11. deleted1635240
    deleted1635240
    • account closed
    • 3 kudos
    Is it possible to replace fatmans with this rpg?
    1. jtjrawlins
      jtjrawlins
      • supporter
      • 6 kudos
      Plus 1 to this. Interestingly it would actually look a hell of a lot more like the real 'Davy Crockett' launcher developed in the 50s...
    2. DaBoMbRmAn
      DaBoMbRmAn
      • member
      • 1 kudos
      +1 to this as well! the fatman is garbage but I wouldn't mind the nuclear tipped RPG in its place.