2024 update since most of you don't read descriptions and go straight to the comments:
As of v3.0 and higher, replaced weapons will use proprietary rockets from the RPG-7V2 mod as ammunition. Replaced weapons will not use vanilla missiles. This mod will give you a couple of options to see more of the proprietary rockets from the RPG-7V2 mod into your game:
Option 1: Use the included RobCo Patcher file in the FOMOD installer. This will add the proprietary RPG-7V2 rockets into leveled lists and vendors such as Arturo in Diamond City
So if I replace missile launchers with this, can Super Mutants use it? I know there is a problem with some replacers that SM can't use them. Does anyone know?
Hey there. I've noticed that when using the RobCo patcher to add the rockets, I'll find like a dozen of them. I think I should really only be finding like one or two.
In the FAQ above you mention choosing to keep LL injection, but the most recent version (1.2d) of the RPG-7V2 doesn't have an LLI script. Is this meant to be used with the 1.2b version, and not the 1.2d, even though you updated this 5 months after the release of 1.2d? Or is the FAQ not updated, and I should use 1.2d?
so i got RPG-7V2 RPG-7V2 Replacer FOMOD Missile to RPG ammo conversion but i still get vanilla missile and rocket launcher , all the other replacer mod works fine except for this :( also got LL injected
also says that the FOMOD is redundant for some reason, i change the esl rpg to esp too
Least yours is giving you the vanilla launcher, i picked up the launcher mid game everything was fine when i picked it up it showed up on the ground, but this morning when i went to equip it and use it it shows as invisible. My last play through a few months ago it worked fine now i getting nothing but trouble.
EDIT: went back to an earlier save and got the weapon again, now its working....weird times
Love your replacers, works perfectly when instructions are followed properly. Hope other newbeginners using vortex like myself arent turned away because of the problems some seem to be having. I no longer see the filthy watercooled AR from the vanilla, and the institute is sporting their own beautiful version of the Wattz Laser thanks to this author. Thank you so much!
this mod keeps showing up as (redundant) in vortex , was wondering because I had no problems with it in the old nmm, all replacer mods keep showing up as redundant in vortex.
31 comments
As of v3.0 and higher, replaced weapons will use proprietary rockets from the RPG-7V2 mod as ammunition. Replaced weapons will not use vanilla missiles. This mod will give you a couple of options to see more of the proprietary rockets from the RPG-7V2 mod into your game:
Option 1:
Use the included RobCo Patcher file in the FOMOD installer. This will add the proprietary RPG-7V2 rockets into leveled lists and vendors such as Arturo in Diamond City
Option 2:
Convert vanilla missiles you find in-game into the proprietary rockets for the RPG-7V2 using the RPG-7V2 v1.2e Missile to RPG Ammo Conversion optional file
So just use whichever main file version you want and install the replacer afterwards. I'll make changes to the installer so there's less confusion
RPG-7V2
RPG-7V2 Replacer FOMOD
Missile to RPG ammo conversion
but i still get vanilla missile and rocket launcher , all the other replacer mod works fine except for this :(
also got LL injected
also says that the FOMOD is redundant for some reason, i change the esl rpg to esp too
1. This replacer isn't updated for the newest version of the RPG. I'm not sure what sort of issues that would cause
2. You're getting vanilla stuff because the ammo conversion file is an esp that's named the same. It's overwriting the FOMOD file
To use this in it's current state, I'd download V1.2a (old files section) of the RPG and delete the ammo conversion file
EDIT: went back to an earlier save and got the weapon again, now its working....weird times