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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Author notes
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File credits
All thanks goes to the team that created the RPG-7V2 weapon mod: Mr. Rifleman: RPG and Scope model FX0x01: Original texturing and rigging ImBrokeRU: Eotech model and textures Vitalionism: Barska model and textures Aday: Lens textures Hitman47101: Fire animation Tigg: Rail Section NWI, Overkill Studios: Sounds Tripwire Interactive: Rocket model The Shiny Hax: All RPG, Scope, and Rocket textures, animations, and pretty much everything else
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 3.0
Added replacers for the Gauss Rifle
Replaced weapons will use the rockets from the RPG-7V2 mod as ammunition. Replaced weapons will no longer use vanilla ammunition
Made changes to the modcols and the weapon combination data
Version 1.4
Adds replacer plugins for the Fatman
Replaces mini nuke ammunition and missile ammunition into Rockets
NPC's will spawn with replaced mini nuke ammo (Form ID: 000E6B2E) and replaced missile ammo (Form ID: 000CABA3)
Minor changes to object mod data
Version 1.3
Changed the in-game name to "RPG-7"
Version 1.2
FOMOD installer uploaded
Added plugins that are compatible with VIS-G. They will use VIS-G icons and sorting
About
Replaces vanilla the Fat Man, gauss rifles, or missile launchers with Robersonb1's (aka The Shiny Hax) RPG-7V2 weapon mod.
Replaced weapons will spawn with the following modifications:
All replaced weapons will be named "RPG-7" in-game and will follow the instance naming conventions
Replaced weapons will spawn with the Standard Receiver
Replaced weapons will spawn with a random scope/sight
Replaced weapons will spawn with a random finish
Replaced weapons will spawn with the Standard Grenade
Replaced weapons will use the rockets from the RPG-7V2 mod as ammunition. Replaced weapons will no longer use vanilla ammunition
2. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder
3. Install this mod. Select the replacers you want in the installer and click finish
4. Done
Troubleshooting
1. Place the replacer esp(s) lower or last in your load order. It's possible you have another mod activated that is overwriting the replacer data or your mod manager is auto sorting the esp's in a poor configuration
2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo.
Uninstallation
Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod.
All thanks goes to the team that created the RPG-7V2 weapon mod: Mr. Rifleman: RPG and Scope model FX0x01: Original texturing and rigging ImBrokeRU: Eotech model and textures Vitalionism: Barska model and textures Aday: Lens textures Hitman47101: Fire animation Tigg: Rail Section NWI, Overkill Studios: Sounds Tripwire Interactive: Rocket model The Shiny Hax: All RPG, Scope, and Rocket textures, animations, and pretty much everything else
- Modern Warfare 2019 Ghost mask in the screenshots can be found on the Arms and Armours Discord - Modern Warfare 2019 Wyatt plate carrier and armor in the screenshots can be found on the Arms and Armours Discord - CTSFO combat shirt in the screenshots can be found on the No Piracy Discord