This page was last updated on 19 March 2021, 6:45PM
Changelogs
Version 1.3
- Fixed sneak modifiers to prevent long-range aggro from enemies.
- Tweaked head-shot conditions to eliminate occurrences of thick-skulled Trappers.
- Further tweaks to the Combat Shotgun and Double-Barrel Shotgun, including adjusted weights and damage.
- Fixed all occurrences of Super Mutants, Deathclaws, Radstags, and Yao Guai losing limbs too quickly.
- Balanced Feral Ghoul damage to be more forgiving, as they were proved to be dealing too much damage.
- Further changes to specific NPC body part modifiers to iron out damage inconsistencies.
- Fixed various small inconsistencies in FO4Edit with texture hash values. Nothing you will notice.
- Updated my LITE Version to 1.3. Included in this FOMOD for more relaxed players.
I hope you all enjoy the new version!
Version 1.2
Tweaks NPC and Player Endurance Modifiers to provide a much more realistic experience over v1.1
Further tweaks to DoubleBarrel/Combat shotgun, they now have a lower base weight. Vanilla shotguns were unrealistically heavy.
Version 1.1
Tweaked Power Armor Defense values to have more health.
Tweaked Double-barrel and Combat shotgun damage to be deadlier.