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cyanide4suicide

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cyanide4suicide

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31 comments

  1. Yokaisheru
    Yokaisheru
    • member
    • 3 kudos
    Remove this mod broski, that required weapon mod has been gone for a long while now.
  2. ILive66Failed
    ILive66Failed
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    • 36 kudos
    can super mutants not use these weapons? why do their lists get replaced?
  3. Badger326
    Badger326
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    • 0 kudos
    Dont take this in a bad way I genuinely want to ask why you never made this a handmade rifle replacer. like not to be rude but i dont understand ..i mean its an AK
    1. cyanide4suicide
      cyanide4suicide
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      • 725 kudos
      Well because there's nothing about the look of the Ak5C that makes it seem like its derived from the russian kalashnikov design

      And a quick google search proves me right. According to wikipedia, it's a swedish-made gun more of a derivitive of the belgian FN rifles.

      Fallout 4 handmade rifles are meant to be kalashnikovs and it never occured to me to make the Ak5C a handmade rifle replacer
    2. Badger326
      Badger326
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      • 0 kudos
      I went from the conclusion its another ak, but more lore friendly that the other ones. I guess i didnt really see the bigure picture ....now that i think about it, it would be a great combat rifle replacement.
      Thanks for the quick answer, love ya mods
  4. AlphaSigmaOmega
    AlphaSigmaOmega
    • member
    • 3 kudos
    Right now im using the hunting SG(replace Combat SG), and this (replace laser) at first when i installed them they were broken in general. The HSG didnt replace the CSG at all and the AK was floating parts(mid game save was just at beginning) then decided to do fresh new game it fixed the weapons but, Preston and Danses. Their weapon was still nothing but floating parts and were still shooting lasers. Even after doing the console resurrect their weapons were still the same. I'm trying to replace/remove all laser/plasma weapons. Edit: just fought gen 1 synths they still have their Institute laser weapons with the ak in the LL.
  5. echo1966
    echo1966
    • member
    • 0 kudos
    I don't know if this is up your alley at all or not but it would be super sick to see environmental replacers. I like the modern vibe the guns give the game but it would be sick to see the 50s futuristic hybrid look of signs, cars, etc get replaced with a more modern look. I know it'd be a big project but I'm sure you could find people here that would love to model cars, signs, and whatever objects need to be changed.

    edit: also does the gatling laser and the guass rifle get replaced when you select the laser weapon replacer?
  6. Akeraux
    Akeraux
    • member
    • 16 kudos
    Oy mate!, can you make a replacer that erases the quest completely?
    1. Cthorthu
      Cthorthu
      • premium
      • 334 kudos
      .
  7. Monochromation
    Monochromation
    • member
    • 0 kudos
    Everything in this mod seems to be working properly, except for one thing: most of the magazine types are invisible. I never had this issue with the original mod, so I'm unsure what may be causing this.
    1. Monochromation
      Monochromation
      • member
      • 0 kudos
      Nvm, solved the issue. I just had to reinstall a few times. I'm... still unsure what the problem was, or why that fixed it.
  8. villings
    villings
    • BANNED
    • 48 kudos
    hi, I got a question for the experts:

    I got this mod to replace the awful vanilla assault rifle, like any normal person would do

    anyway, I also have the bozar mod and when I try to modify that gun, it looks off -- way off, with parts floating around and stuff like that

    I also got the Weapon Mods Mod mod (that's a lot of "mod") so -- could it be a big conflict right there? any idea/suggeston? thanks in advance!

    (I know my english is far from perfect but I hope I made myself clear enough)
    1. User_24199404
      User_24199404
      • account closed
      • 3 kudos
      This mod needs priority over everything else or it will conflict aka "parts floating around". Something must be conflicting with the ar or this mod's edit of the ar.
  9. Fankytanky
    Fankytanky
    • supporter
    • 0 kudos
    Is there any way to make it compatible with Better Locational damage? If i place this replacer above BLD i get all the meshes messed up, if i place it under the weapon has low damage compared to BLD standards
    1. cyanide4suicide
      cyanide4suicide
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      • 725 kudos
      If changing the load order of the esp's doesn't work, then it sounds like a patch would have to be made.

      I don't use Better Locational Damage, so a patch on my end just isn't a priority at the moment.
  10. Fankytanky
    Fankytanky
    • supporter
    • 0 kudos
    I am using your various weapon replacer mods but now all supermutants are only using melee weapons or fists :(
    Any way to fix this?
    1. cyanide4suicide
      cyanide4suicide
      • premium
      • 725 kudos
      You will have to use your best judgement in adjusting your load order. I don’t know which replacers you’re using, so you’ll have to figure out what combination best fits your case.

      A good rule of thumb to remember is that the wattz laser gun is compatible with super mutants. You can choose any configuration of replacers with the wattz laser gun replacer installed and allow the leveled list edits to give super mutants laser guns.

      For more control over super mutant leveled lists, or to see what is winning a load order conflict, I suggest you use FO4Edit. Open up the esp’s yourself and see what you can edit to best fit your configuration.
    2. Fankytanky
      Fankytanky
      • supporter
      • 0 kudos
      So its either Sig Sauer MPX for pipe weapons or Aquila rifle for laser gun... will try the Sig Sauer and Wattz laser gun.