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Karandra

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  1. Karandra
    Karandra
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    The fixes in the message below have been released as v0.6.1. Please, download the new version now. Sorry for the problematic initial release and the issues it caused. Big thanks to FelesNoctis for cooperation in testing and bugs investigation.
  2. FelesNoctis
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    PLEASE USE PPR v0.6.1!

    THE BELOW INFO IS INTENDED FOR PPR v0.6.0 ONLY

    -------------------------

    PLEASE DO NOT RESPOND TO THIS POST!

    Spoiler:  
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    Kara and I are currently testing. Game version shouldn't matter as the only differences are what PPR is built against.
    Will continued to be edited as testing progresses.

    Here's the list of issues reported, as well as testing progress:
    Environment: Fallout 4 v1.10.984 and F4SE v0.7.2, Mod Organizer 2, Root Builder, xSE PluginPreloader F4 0.3

    • Menu/Mesh/Console tinting: Confirmed. Actual color appears to be pseudo-random. (fixed in dev)
    • ENB Settings Wipe: Confirmed when PPR is active. Disabling PPR appears to recover settings. enblocal.ini restores its settings, enbseries.ini and others are wiped.
      - Further testing shows ENB also has to compile shaders on every launch with PPR enabled.(ENB issues are tentatively fixed in dev, but still testing)
    • Mod Configuration Menu "broken": Confirmed, strings are not read from translation file, settings aren't saved properly. (fixed in dev)
    • PipboyTabs (and related) not loading: Confirmed, tabs do not appear in Pip-boy interface. (fixed in dev)
    • Unlimited Survival Mode - F4SE not working: Confirmed, settings in INI aren't being read. (fixed in dev)
    • FO4 Hotkeys buttons not working: Confirmed. Action assignments are stored in save game, but hotkeys don't function. (fixed in dev)

    • Pip-Boy Text Too Bright: Can't confirm. Pip-boy looks normal to me across tests.

    Spoiler:  
    Show
    Environment: SkyrimAE v1.6.1170 (Steam), SKSE64 v2.2.6, Mod Organizer 2, Root Builder, All in one Address Library (Anniversary Edition)

    • Menu/Mesh/Console tinting: Confirmed. Actual color appears to be pseudo-random. (fixed in dev)
    • ENB Settings Wipe: Confirmed when PPR is active. Disabling PPR appears to recover settings. enblocal.ini restores its settings, enbseries.ini and others are wiped.
      - Further testing shows ENB also has to compile shaders on every launch with PPR enabled.(ENB issues are tentatively fixed in dev, but still testing)

  3. 3DRenderBoy
    3DRenderBoy
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    Greetings, lovely people!

    I used this mod many years ago and had no issues. But when I installed it today, I had issues in-game.
    After the game loaded (a saved load), the WHOLE scene was in an EXTREMELY close-up and scene moved up and down so that I couldn't see nor move.

    My game specs:

    Spoiler:  
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    Fallout 4 (1.10.163.0)
    [all six DLCs]
    [NO Creation Club mods!]

    Mod Organizer 2

    FO4EDIT
    LOOT (STANDALONE)
    Wrye Bash

    Fallout 4 Script Extender (0.06.23)
    Installation 1: ALL files into game's MAIN folder
    Installation 2: ONLY the SCRIPTS folder installed via Mod Organizer 2.

    xSE:
    Installation: Into game's MAIN folder.

    PrivatweProfileRedirector (version 5.0.3 for FO4 v163):
    Installation: Into game's DATA folder.

    Unofficial Fallout 4 Patch - UFO4P.
    Community Fixes Merged 
    Workshop Framework.ESM

    [other MASTER mods]

    PPF.ESM (PRP Branch 69)

    [other Master mods]

    [normal .ESP mods]
    PRP.ESP (PRP Branch 69)
    Scrap Everything - Ultimate.esp
    Bashed Patch, 0.esp
    WorkshopFramework_ScriptOveride.esp
    ******************************************

    Installed/activated mods (left MO2 pane): 523
    Active plugins (right MO2 pane): 390.
    ---------------------------------------------

  4. Anqayas
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    I get the following error using the second main file for F4SE 0.6.21 (this is from F4SE's log):
    Couldn't load PrivateProfileRedirector.dll (PrivateProfileRedirector F4 - Faster game start (INI file cacher)). The last error code was 998.
    1. Karandra
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      This is ERROR_NOACCESS 998 (0x3E6): Invalid access to memory location. Not sure why. Check crash logger plugin logs ands PPR's own lof gile.
  5. BlazeStryker
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    This entire business of opening, checking, and closing everything is the same problem that makes the workshop menu a nightmare lagfest once things are added. I believe registrator2000 set up a similar solution with Faster Workshop.
  6. AlexintheVerse
    AlexintheVerse
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    is there any chance of getting these new fixes implemented on runtime 163? or? 
    seems like most people are still using this version. 
    1. Karandra
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      It's pain in the ass to keep builds for all those different versions. Probably not going to happen.
    2. FelesNoctis
      FelesNoctis
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      In the grand scheme of things PPR v0.5.3 should be fine for runtime 163. The difference between versions is minor, the big deal is just having it in the first place! 
    3. AlexintheVerse
      AlexintheVerse
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      understandable, thanks for the reply
    4. yarrmateys
      yarrmateys
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      there's a method of combining dlls so one dll works for all versions. skyrim uses that a lot (plugins that work for both special and anniversary editions are called NG), and in fo4 it's used by "Buffout 4 NG with PDB support" for example. if you used that, you probably wouldn't have to keep builds for different versions, they (163, vr and ng) could be all using a single build.
    5. Viekang
      Viekang
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      I wanted to wait for NG but it is too late for me an I have given up hope all mods will pick up now personally: I hope "For Fallout 4 v1.10.163 and F4SE v0.6.21" is the right pick for the 163 version. 
  7. psyyo
    psyyo
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    Thanks for supporting VR with the update :)

    0.6.2 loads fine seems to work well, but i do notice it's heavily spamming its logfile with these constant events
    [2024-10-02/20:40:33.691][PID:032448|UNK:025980][Information] DllMain(0x7ffba1f00000, DLL_THREAD_ATTACH, 0x0)
    [2024-10-02/20:40:33.691][PID:032448|UNK:025980][Information] DllMain(0x7ffba1f00000, DLL_THREAD_DETACH, 0x0)
    [2024-10-02/20:40:33.711][PID:032448|UNK:004972][Information] DllMain(0x7ffba1f00000, DLL_THREAD_ATTACH, 0x0)
    [2024-10-02/20:40:33.712][PID:032448|UNK:004972][Information] DllMain(0x7ffba1f00000, DLL_THREAD_DETACH, 0x0)
    Pastebin of the full log for more context

    Not sure if it's even a big deal, just thought worth mentioning.
    1. Karandra
      Karandra
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      It's not an error.
  8. ShadowOverNexus
    ShadowOverNexus
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    Thanks for the update and the continued work on this mod :)
  9. boxerbeast1
    boxerbeast1
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    thanks for the upload
  10. thejiffiness
    thejiffiness
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    Awesome mod. Loads the game in half the time. Thank you!
  11. BagofDewritos
    BagofDewritos
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    Launching the game via f4se says the plugin for PPR failed to load correctly. I am on the latest for next gen, f4se, and this mod. I installed and activated it via MO2. Stupid question probably, but am I missing something?
  12. nexushat
    nexushat
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    does this mod work with Fallout London?
    1. Karandra
      Karandra
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      Probably.