Warning. There's an odd bug right now where when you place shipments directly into the resource pool it shrinks down to its original size. I don't know why this is happening and for the sake of your hard earned caps I recommend against using it. I am so sorry guys I don't know what happened.
If you are still dead set on using this mod, drop the shipment and either scrap it or store it that way. It seems to be the only way to get the proper amount.
There's a script on all shipment items (ShipmentScript.pex) Based on the readable words in the .pex file, it seems it detects when its placed into a workbench and then replaces itself with a material item of a quantity specified by a variable.
The .psc file is what you need to read the source code, but you can gleam some information from the readable words in the .pex file. Like "nAmount_var". That's probably the variable you need to change to fix the bug.
I checked to see if you could just edit that property with FO4edit, but I don't think they've added that functionality yet. I know you can do it with skyrim. There is a section called Virtual Machine Adapter which I assume is referring to the scripting engine. Especially since all the shipment items have data in that field, but it's grayed out for nearly all other misc items. The unknown bytes listed there probably contain information about the script file, the properties of those scripts, and their values. That would be my guess anyways.
So that's why the bug is happening. You can change the materials the item scraps into, but you can't modify that script.
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If you are still dead set on using this mod, drop the shipment and either scrap it or store it that way. It seems to be the only way to get the proper amount.
The .psc file is what you need to read the source code, but you can gleam some information from the readable words in the .pex file. Like "nAmount_var". That's probably the variable you need to change to fix the bug.
I checked to see if you could just edit that property with FO4edit, but I don't think they've added that functionality yet. I know you can do it with skyrim. There is a section called Virtual Machine Adapter which I assume is referring to the scripting engine. Especially since all the shipment items have data in that field, but it's grayed out for nearly all other misc items. The unknown bytes listed there probably contain information about the script file, the properties of those scripts, and their values. That would be my guess anyways.
So that's why the bug is happening. You can change the materials the item scraps into, but you can't modify that script.