Fallout 4
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Dheuster

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Dheuster

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131 comments

  1. lscottjr1976
    lscottjr1976
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    Hello, thank you for your mod.  That being said, I was wondering why there is no option for turning off the forced attacks.  I would think that the way you have it set up would be sufficient enough.  I mean seriously, what's the point of forced attacks if managing where and when you sleep is all it takes to maintain some level of "safety".  If having a base chance, modified by your Luck stat is a reasonable way to determine if you get attacks works already, why force it.  I think not knowing when the attack is coming and letting the odds come at you as it may, makes way more sense than forcing it.  just a thought I suppose.

    Anyways, thank you for the mod again.
  2. makmellow
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    Is there a possibility of adding Hetahter's bunkers to the safe houses? I play the easy version and don't like not being able to sleep in Heather's bunker.
    1. supergrunt
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      you have to edit the location with f4edit  and put a extra keyword on the location  ( loctypeinn )  that way the script knows its a safe location 
    2. makmellow
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      Thanks for the tip, I'll ask Heather's modder for the keyword.
    3. supergrunt
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      just open the mod in fo4edit go to heathers bunker interior  and add keyword to the location (the keyword is the one for loctypeinn) then safe it and voilla you are done 
    4. makmellow
      makmellow
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      I'm a little confused right now. Do you mean Heather's mod or sleepless nights?
    5. dooderek
      dooderek
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      heather's
  3. makmellow
    makmellow
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    I disabled and re-enabled the mod so I can play without Daydream and Nightmare. In the process, I lost the holotape. Where can I get a new one from? I didn't find any in the chemistry station.
    1. mandarin555
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      From the console mode, type "player.additem xx003d44"
      xx is the load order number of the this mod.
    2. mandarin555
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      set SN_Nightmare_Mode to 0
      set SN_Daydream_Mode to 0
      If type this, the difficulty mode check disappears on the tape. But I don't know what the actual application will be.
      Maybe you need a load after save
    3. makmellow
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      I'm sorry I didn't thank you for the information. I had not activated the notification function.
  4. TANTRUM27X0
    TANTRUM27X0
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    Any chance of a more customizable settings?

    Attack in settlements:  Y/N/Defense dependent
    Daytime attack:  Y/N
    Larger than Human:  Y/N
    Does Luck affect % per hour:  Y/N
    Attack % per hour:  DayDream/Normal/Nightmare
    Forced attacks:  Y/N
    Horde attacks:  Y/N

    I love the idea but non of the current settings are quite right. It would be nice if we could customize them. Even down to the percentages. Yet, I know that is a lot so at least allowing us to pick from what is already here would be more than enough. The forced attacks is a bleh option imo. I know when it is coming and I hate that. Same with the horde attack. I'm sure some like it but I like just letting the % chance do its thing.

    If extra settings can't be a thing, then if someone knows how to change what is there may I suggest "WakingDream Mode"
    It'll be a blend of all three current settings.

    Settlements should be able to be to attacked whenever. Day, night, defense rating be damned. You should also not be safe during the day. Why wouldn't things be on the prowl during the day? Yet, I don't like the idea of massive creatures spawning in tight spaces with me so I'd shut off larger than human. I'd run Daydream/Normal % (probably more Daydream) as I'm not looking to make it an all the time thing. This isn't a corner piece of the game. Its a spice to jazz it up. I think Luck should apply to the chances. Lastly, as I stated, no forced attacks of any kind. Let the % do their job. I'd like an option for the Horde if it wasn't attached to a forced/increased chance at set intervals.

    This imo has a much more real fell without being too punishing. But, again, options for all to choose would be great because I'm just a guy with my own views on what's fun.

    To any that read this, thank you for taking the time. To Dheuster, Thank you for your mod. I do hope you don't take my feedback as negative. I really think you have something good here. I only wish to have more settings control.
  5. ThunderSpark91
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    Are they any campsite mods besides Campsite - Simple Wasteland Camping (and HD Sleeping Bags) that you can recommend for this mod beside Amazing Follower Tweaks allowing up to five companions?  I know you can have five companions including with dogmeat and technically you can craft several other tents but would love it if there was daynamic way or something to set up a camp that adjust itselfs for how many companions you have.
  6. chinchunkiat
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    Simple and immersive and work fine without bug. Wow one of the best mod out here
  7. xkrxdragoon
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    Any chance on some more options? Personally i like the thought if getting attacked by small groups of enemies while im sleeping, but i also love the ghoul hordes, getting attacked anywhere any time like in nightmare.
  8. gruntroll
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    This mod is awesome.
    Is it possible to configure what type of enemies will attack?
    For example the SKK settlement attack has settings to define enemy type, whether only ghoul will attack or mix. enemies
    This mod is also light weight not consuming much cpu. so well done & thanks, as my laptop quite old
  9. MisterKen
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    Any way to patch for something like a dust storm from True Storms so you might get attacks during them? This is all script-based, is that right? So not really easily done on my part.
    1. Dheuster
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      Yes this mod is script based, but that means it doesn't reserve or edit any of the games resources. So there is practically 0 chance of it conflicting with any other mods. If another mod did something drastic like edited the game clock or the map or to the point that this mod broke (If time freezes for example, this mod would stop working) Any fix for something like that would have to come from the other mod.
    2. MisterKen
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      A different question - any chance of an update that also permits spawns if you Wait? Could just be sitting in your chair enjoying a meal and along comes some random mob! 
    3. Dheuster
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      Probably not. But someone is welcome to use these scripts as a starting point for such a mod. This mod is CPU friendly because it is event driven (Only does stuff when you sleep). What you are requesting would require constant polling and monitoring which would put more strain on the CPU. 
    4. MisterKen
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      Is Wait like sitting in a chair (T) not an event? 
    5. Dheuster
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      Hmm... I will have to think about this. Wait and sleep are both events and they are very similar. So it would be trivial to register for the wait event and enforce the same risks on waiting as on sleeping. However, there is a mental difference. For me, going to sleep is a big deal. It means pitching a camp, possibly setting up defenses, etc... Waiting is more spontaneous and may be used by players to simply adjust game time. IE: Need to wait a day for a quest or maybe you want to attack some complex at night.  I'm sure there are those who appreciate the fact that simple time adjustments are still possible without risk even in nightmare mode.

      I guess my reasoning is... when you sleep you become vulnerable because you no longer know what is happening around you. But if you are waiting (awake) , hopefully no one is going to catch you off guard.

      All that said, a mod that makes WAITING dangerous could also be a completely different mod with its own settings.  The way this is implemented, they wouldn't conflict.
    6. MisterKen
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      Well, should you need any encouragement for a "Waitless" version of the mod, +1. :)
  10. Shadowcrafter17
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    Do enemies always get the upper hand and spawn right next to the player or do they sometimes spawn nearby and have to search for you first? Personally, I think it would be more fun if the player was a "light sleeper" and woke up before the enemies found him/her, meaning you could try to sneak, leave the area or hide and wait for them to leave. I don't know, I just think it would make for some tense hide and seek gameplay. In any case, it's a good mod, Fallout could use more of this kind of stuff.
    1. Dheuster
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      The mod tries to spawn them out a ways and have them approach the players bed, (See demo videos), however finding a safe place in nearby terrain to spawn them is hit or miss. For example, if you camp on the shore line next to water, don't want to spawn enemies over the water. If you sleep on the roof of a hi-rise, on't want to spawn the enemies in mid air. And if you are underground, dont want to spawn enemies in a wall. The mod does some checks, but if it can't find a safe location, it brings the spawn points in closer to the player until it finds something safe.
    2. Shadowcrafter17
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      Ah awesome, those sound like some complex scripts. I'll be sure to check it out and endorse it. Thanks!