Fallout 4

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mmdestiny

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mmdestiny

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  1. mmdestiny
    mmdestiny
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    Please see the video in the description and the description itself. Most if not all questions you have are most likely answered there.
    Happy modding!
  2. boomdaddymaxwell
    boomdaddymaxwell
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    Is there a way (for this mod or just in general) do increase the duration of flares? I just love them so much and want them to last longer 
    1. PHANTOMHATE
      PHANTOMHATE
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      Almost anything is possible in the records
      If anyone really wants to tackle this...
      Make flare explosion spawn a duplicate projectile
      Duplicate projectile explodes and spawns third projectile
      This will happen almost instantly, must delay each explosion
      Projectile must have normal explosion removed
      Projectile must have destructible field with self damage per second
      Any more that 6 sets would likely cause stutter
      Disable, Destroy, Placed Object, Spawn Projectile lots of trial and error
      Usually if you can do it in the records reliability will be 100%

      There is a mod that does this with a roach grenade
      https://www.nexusmods.com/fallout4/mods/24168
      roach dies, explodes, spawns 2 roaches, repeat
      mod includes a set with about 10 cycles
      duplicate this for flares could work somehow

      Ultimately If I could configure a "placed hazard" from a thrown weapon (grenade,etc) I could keep smoke and light for days and separate the range of effect from the range of explosion. I have not managed that yet. I have created time delayed explosives. I might release something if I ever get done. If you go deep into this good luck and I will help if I can. Happy Modding.
  3. Kyogo5
    Kyogo5
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    leveldlist please!
  4. GerhardReinke1
    GerhardReinke1
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    Cool mod! Any chance of an .esl version?
  5. darthxanxus
    darthxanxus
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    I love both your mods but you didn't mention anything about leveled lists... so I am assuming you didn't add them in? If not can you, I am the type of player that to increase difficulty I do not buy or craft anything but would really love to use your cookbooks XD
  6. Radsweeper
    Radsweeper
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    Thank you for this lovely little mod!

    I LOVE the Bouncing Betty, Its my favorite! When I hear the 'PLING' I know some sucker is about to get a nasty surprise! I find that Signal Flare alarm is also very useful. When I see it take off I go for my gun immediately! Volume 2 is a great follow up to vol.1 .

    As for suggestions, maybe create a optional version which respawn after 24 or 48 hours... that would be a great add on to any settlement defense!

    ENDORSED!
  7. VanceMFStubbs
    VanceMFStubbs
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    Great stuff! May I suggest adding guaranteed head cripple for the flashbang?
    1. mmdestiny
      mmdestiny
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      I had considered that, but doesn't a crippled head cause headshots to do more damage? That would be OP for its purpose.
    2. VanceMFStubbs
      VanceMFStubbs
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      Seems to be an alright bonus for a purely support grenade that doesn't do any damage on its own.
  8. User_53207741
    User_53207741
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    I've ended up having a lot of fun with this mod, I particularly enjoy the effect of the Gravitonium Grenade/Mine. I ended up making a short showcase here to show my appreciation https://www.youtube.com/watch?v=bMsiaZbpLgw&t=30s

    Regarding the flares: I didn't suffer any performance difference between no shadows/shadows, I think it's probably because I haven't been using it in areas which would cast as many quality shadows. Loved the mod anyway, endorsed!
    1. mmdestiny
      mmdestiny
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      Argh, your video highlighted something that really frustrated me during creation - the flare alarm that shoots into the air sometimes doesn't float back to the ground! In the first 1 in your video it didn't but the second one it did like it's supposed to! It's seemingly random. Not a big deal because the light works regardless, but I think the floating down looks cool.
      I wish I knew what caused it to get stuck up there.
    2. User_53207741
      User_53207741
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      Damn! I thought this might have been the case, but it hasn't changed my opinion because both look quite cool IMO. Thanks for getting back to me Good luck with future mods
  9. FalloutIII2013
    FalloutIII2013
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    Can you make a trap light bulb that's filled with fuel which explodes into glass shrapnel when the player switches on a light in certain places in the commonwealth or interiors? It would be something those pesky Raiders would build. Too bad NPCs can't use switches so they can have a taste of their own medicine! I wouldn't think pipe bombs would be hard to make in the commonwealth also since they have pipe pistols and all? It brings back the memories of mailboxes rigged with explosives in Fallout 3. I can't believe their are no spiderbot mines in FO4...sheesh!
  10. IS2017
    IS2017
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    mmdestiny, great mod I love the idea of the flares but when I use the throwable shadow flares they only burn for like 6 seconds and despawn. I don't know if that is intended or just a bug, either way its kind of short.
    1. mmdestiny
      mmdestiny
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      • 127 kudos
      That's the length of the vanilla animation and sound file.
  11. RickTheNexus
    RickTheNexus
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    Cool! I made a Horizon patch for vol. 1, looks like its time to make another!