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mmdestiny

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mmdestiny

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  1. mmdestiny
    mmdestiny
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    Please see the video in the description and the description itself. Most if not all questions you have are most likely answered there.
    Happy modding!
  2. GerhardReinke1
    GerhardReinke1
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    Cool mod! Any chance of an .esl version?
  3. darthxanxus
    darthxanxus
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    I love both your mods but you didn't mention anything about leveled lists... so I am assuming you didn't add them in? If not can you, I am the type of player that to increase difficulty I do not buy or craft anything but would really love to use your cookbooks XD
  4. Radsweeper
    Radsweeper
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    Thank you for this lovely little mod!

    I LOVE the Bouncing Betty, Its my favorite! When I hear the 'PLING' I know some sucker is about to get a nasty surprise! I find that Signal Flare alarm is also very useful. When I see it take off I go for my gun immediately! Volume 2 is a great follow up to vol.1 .

    As for suggestions, maybe create a optional version which respawn after 24 or 48 hours... that would be a great add on to any settlement defense!

    ENDORSED!
  5. VanceMFStubbs
    VanceMFStubbs
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    Great stuff! May I suggest adding guaranteed head cripple for the flashbang?
    1. mmdestiny
      mmdestiny
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      I had considered that, but doesn't a crippled head cause headshots to do more damage? That would be OP for its purpose.
    2. VanceMFStubbs
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      Seems to be an alright bonus for a purely support grenade that doesn't do any damage on its own.
  6. User_53207741
    User_53207741
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    I've ended up having a lot of fun with this mod, I particularly enjoy the effect of the Gravitonium Grenade/Mine. I ended up making a short showcase here to show my appreciation https://www.youtube.com/watch?v=bMsiaZbpLgw&t=30s

    Regarding the flares: I didn't suffer any performance difference between no shadows/shadows, I think it's probably because I haven't been using it in areas which would cast as many quality shadows. Loved the mod anyway, endorsed!
    1. mmdestiny
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      Argh, your video highlighted something that really frustrated me during creation - the flare alarm that shoots into the air sometimes doesn't float back to the ground! In the first 1 in your video it didn't but the second one it did like it's supposed to! It's seemingly random. Not a big deal because the light works regardless, but I think the floating down looks cool.
      I wish I knew what caused it to get stuck up there.
    2. User_53207741
      User_53207741
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      Damn! I thought this might have been the case, but it hasn't changed my opinion because both look quite cool IMO. Thanks for getting back to me Good luck with future mods
  7. FalloutIII2013
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    Can you make a trap light bulb that's filled with fuel which explodes into glass shrapnel when the player switches on a light in certain places in the commonwealth or interiors? It would be something those pesky Raiders would build. Too bad NPCs can't use switches so they can have a taste of their own medicine! I wouldn't think pipe bombs would be hard to make in the commonwealth also since they have pipe pistols and all? It brings back the memories of mailboxes rigged with explosives in Fallout 3. I can't believe their are no spiderbot mines in FO4...sheesh!
  8. IS2017
    IS2017
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    mmdestiny, great mod I love the idea of the flares but when I use the throwable shadow flares they only burn for like 6 seconds and despawn. I don't know if that is intended or just a bug, either way its kind of short.
    1. mmdestiny
      mmdestiny
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      That's the length of the vanilla animation and sound file.
  9. RickTheNexus
    RickTheNexus
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    Cool! I made a Horizon patch for vol. 1, looks like its time to make another!
  10. MylindaGrim
    MylindaGrim
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    Thanks for yet another awesome addition to my mod list. These nifty little treats look like they'll be a real blast!
  11. GerhardReinke1
    GerhardReinke1
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    Cool mod! Could you release a .esl version?
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