Could this mod interfere with terminals? I couldn't use the terminal to open the door in Wattz Electronics basement (The animation stops at the beginning) then I enter the room with console commands to kill a plutonium radroach and I can access the terminals again.
actually have the same issue, the Plutonium Creatures have rad damage when player goes nearby, and the plutonium radroach inside the basement will continue giving player rad damage when try to use the terminal so player cant use it. is not a bug but it happened
Would you ever make a regular "glowing" variant of this mod to replace all the base game's glowing mobs with the newer models/textures/glow maps of this one just... green? lol :P
Would love that, as I'm a huge fan of the glowing, quantum, and plutonium creatures' aesthetics and made a patch for the Transdogrifier to change Dogmeat into a quantum or a plutonium mongrel, but would LOVE a glowing version as that nuke green is my A E S T H E T I Q U E!
I personally won't be making such an edit at least for now, as I have no real desire to mod FO4 at the moment. In theory it should be pretty simple to do though, the glow color of each creature can be edited with a material editor, and the models could be swapped pretty easily.
I was able to make the replacer fairly easily by swapping the skins and cloak spell for each normal and legendary glowing enemy. personally i left mutant hounds green, and i can make a renamed all plutonium or all glowing name version. Do you mind if I upload it as a mod?
Plutonium Deathclaws are so cool! Too bad by lvl 110, me and my followers already have enough firepower to level an entire city. I can't wait to see what level 120 brings to the wasteland.
I just wanted to say, I use this mod in combination with A Storywealth, and your mod is so well made I honestly forgot it's not included in that modpack.
There are loads of recent posts on the Quantum Creatures page suggesting the two mods don't play nice together. By the sounds of it, you have to use one of the other - not both.
It's a shame really. Having the benefit of both mods would be ideal.
I'd love to see Quantum Creatures get updated (bump the level scaling) if the mod author doesn't support it anymore, I'd love to see you work on it. Later levels is difficult to find them vs Plutonium creatures, I like seeing them both honestly.
1. is this compatible with the mod that adds cages for exotic creatures from Far Harbor? I'd love to tame a wolf or fog crawler thru Beast Master, but plutonium creatures never show up in those cages. I have no idea how this adds creatures to the cages so I have no idea if the cages just like, pull from creature spawns in general or something.
2. do you happen to know how to shrink a creature including it's hit box? I ADORE the plutonium deathclaw, but it's enormous and gets stuck indoors when I tame one. just using the console command to shrink it only changes it visually, it's hit box remains the same, so it keeps getting stuck as if it were the same size.
1: I'm looking at the script now and it seems like it should be adding Anglers, Fog Crawlers and Gulpers to lists from Exotic Workshop Creatures. I certainly remember testing the Fog Crawlers spawning in, but I do not remember why I excluded wolves. 🤔
2: However, sadly, no. I think you can do something with the skeleton in NifSkope by shrinking individual bones, but I never got around to learning how it's done.
346 comments
is not a bug but it happened
Would love that, as I'm a huge fan of the glowing, quantum, and plutonium creatures' aesthetics and made a patch for the Transdogrifier to change Dogmeat into a quantum or a plutonium mongrel, but would LOVE a glowing version as that nuke green is my A E S T H E T I Q U E!
It probably should be. This mod is awesome.
I've never used it, but unless it made some pretty severe edits to the creatures from this mod, it should be fine.
It's a shame really. Having the benefit of both mods would be ideal.
1. is this compatible with the mod that adds cages for exotic creatures from Far Harbor? I'd love to tame a wolf or fog crawler thru Beast Master, but plutonium creatures never show up in those cages. I have no idea how this adds creatures to the cages so I have no idea if the cages just like, pull from creature spawns in general or something.
2. do you happen to know how to shrink a creature including it's hit box? I ADORE the plutonium deathclaw, but it's enormous and gets stuck indoors when I tame one. just using the console command to shrink it only changes it visually, it's hit box remains the same, so it keeps getting stuck as if it were the same size.
2: However, sadly, no. I think you can do something with the skeleton in NifSkope by shrinking individual bones, but I never got around to learning how it's done.