Fallout 4

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Jason210

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Jason210

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34 comments

  1. streetyson
    streetyson
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    A mild shame it's not compatible with Piper's Armored Trenchcoat (which puts a chest in Piper's home and wants to superimpose its own otherwise vanilla layout of the place in conflict with this mod). Anyway the crafting oven is nice until it gets used, because the static kettle suddenly gets pushed through the pot and sticks mostly through the far side of pot's walls. And another slight shame one of the dining chairs next to the table can't be sat on, and the upstairs desk chair can't be sat on either as it's been unnecessarily converted into just a trigger for using the terminal... Those minor points aside, the layout of Piper's place envisioned in this mod is more or less how FO4 should have put it!

    An odd thing happened when I installed this mod - and it may have been coincidence - is the game's godrays, that I worked so hard to remove through settings and then fiftytifty's godrays remover mod, immediately came back. Just thought I'd mention it in case someone else had it. [Edited out - later found out this was indeed a pure coincidence and unrelated.]
    1. streetyson
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      Just came back to endorse (and to edit out part of my original comment). Also note kettle returns to it's proper postion when the cell is revisited a while later. It needs fixing in place (or removing) but a very minor thing. This mod will def be staying in my next playthru. Shame about Piper's armoured trenchcoat mod though. If anyone already has a patch please post one.
  2. BlazeStryker
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    Any plans to tie it into the working showers mods? You did imply such in the Description page.
  3. fearanor
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    it conflicts with "More Smarter Companions Mod", which is sad because your overhaul looks sick af.
  4. sdgf233w4bwedf
    sdgf233w4bwedf
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    Absolutly perfect. TY.

    It gives Piper and Nat a nice cozy place to chill in between missions. The animation markers are great and it looks like piper is actually working. The unlocked bed is great to, perfect for a one night stay.
  5. username667
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    This is a great mod, very well crafted. Endorsed.

    Dunno if you're still active, but there is one odd thing I noticed - I haven't even found Nick Valentine yet but there are two copies of "Fear The Future?" which seems to be an article about the Institute ending. They're on the left of the red door on the metal cabinet, next to the Large Toolboxes.
  6. lazloarcadia
    lazloarcadia
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    Thank you for the great mod.  Like others have stated, Piper and Nat's living conditions always felt way out of character given that they have apparently lived there for some time.  To think neither of them would have taken the time to even do rudimentary cleaning makes no sense.  To make matters worse, Piper adores her sister and would have loss her mind over the idea that Nat didn't have a decent bed to sleep on.

    Anyway, I appreciate your efforts in making their lives (and my immersion) that much better!
  7. CausalParadox
    CausalParadox
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    Disregard
  8. DreamSinSmoke
    DreamSinSmoke
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    The charisma bobblehead and the magazines are cheaty af. Otherwise good. If you remove the cheaty stuff I'd use it.
    1. starfis
      starfis
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      Just don't touch those things. I know it is hard, but you can do it, I believe in you. :D
    2. DreamSinSmoke
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      The creator needs to elaborate. Are these assets just moved or are they duplicate? This is why anyone using mods is accused of cheating, Whether you ignore them or not skill improving assets should not be moved from their original place in the game/story
    3. Jason210
      Jason210
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      Ok, I swapped them out for static items.
    4. Tesvixen
      Tesvixen
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      A shame that people make you feel like you have to update YOUR mod because they can't resist the urge to loot a simple item.

      Regardless, its a fabulous mod. I really enjoy what you did with the place!
    5. starfis
      starfis
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      I would say that DreamSinSmoke's concerns about moved unique items were at least partially justified, we can never know if any author, perhaps unintentionally, did something which could cause issues. I cannot say I didn't thought about it when I accidentally picked up the perk mag, but I chose to ignore it.

      Thank you for quick patch, Jason. Any chance that you are working at something similar for other places in Diamond city for example the Duggout inn?
    6. sanenomore
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      Im glad you made them static.. I have the glowing magazines (I always miss them).. and I walked in and just out of habit started clicking on them lol. That said the same magazine won't stack with itself (such as respawning ones). So it's not like they could have used it to get more powerful. I just came here to post "where is the toilet" but then I saw the bucket in the shower... eww lol.
  9. Skyrim2016ImperialLegion
    Skyrim2016ImperialLegion
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    Great mod but just conflicts with Femshepping's Diamond City Edit ( https://www.nexusmods.com/fallout4/mods/29435 ) just cant get the two to play nice together. Endorsed.
    1. BlazeStryker
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      The problem with the Diamond City overhaul by Femshepping is that a debris bit imposes on the Publick Occurrences cell. There's a market overhaul that does not impinge on interior cells.
  10. BlazeStryker
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    I didn't think it cheaty as f*#@ and am staying with 1.12 The comics you can't read in Conrad Kellogg's memory are Cheaty as f*#@, to me...
    1. BlazeStryker
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      As the so-called cheats are basically getting a couple of item perks a second time (items we tend to rework with other mods anyway) I have to stand by my earlier statement...