About this mod
A Starlight Drive-In settlement blueprint. Many vendors, capacity for up to 50 settlers.
- Requirements
- Permissions and credits
------------------------------------$TARLIGHT EXCHANGE-----------------------------------
by, bucketsmckenzie
Starlight Exchange is a settlement blueprint that is completely vanilla and only requires the DLC. No custom content has been added. Just a large money-making settlement that spans the entire build space of Starlight Drive-In. The main purpose of this blueprint is to give the player a developed town with a big market. A place where you can sell all of your salvage in one stop and pick up thousands of caps at a time from the workbench.
Any questions or comments, please feel free to post!
If you enjoy this layout, please check out my other blueprints:
A General's Castle
Sanctuary City FRC
High Rise Crossing
Red Rocket Barracks
General's Alley
Warwick
LORE:
Since the resurgence of the Minutemen under the new General, the once meager and ragtag militia has become a regional power with significant technological capability. However, the costs of maintaining this growing force are staggering.
Fortunately, after only a few short years, the small trading post at Starlight Drive-In has transformed into a bustling commerce center. Home to the largest marketplace outside of Diamond City, Starlight Exchange is now a major destination for traders and scavvers as well as families headed northwest to Sanctuary City.
With its strong walls and many businesses, this town has emerged as a place of refuge and prosperity for the people of the Commonwealth and serves as the economic heart of the Minutemen faction.
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Required Mods:
Transfer Settlements – SSB (along with HUDFramework and F4SE)
Recommended mods:
Crow's Nest Bar
Vendor Caps
Settlement Attacks Beyond (without this mod, the perimeter wall is less effective)
FCOM – Fallout Commander
Increased Settler Population
Spring Cleaning
Workshop Spotlight Fix
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Updates:
Version 1.4: Final Cut
- built the Bunkhouse, increases settler accommodations to suit as many as 50 NPCs
- water is now over 50, but the food rating may still only be around 45
- minor additions to mayor's office and diner
- built a vault structure(not that kind of vault) around the workshop shed
Version 1.3
- built a robotics facility into the corner that faces Corvega assembly plant
- added 2nd floor to the diner
- raised the walls of the clinic
- built restrooms along northwest wall
Version 1.2
- improved the north and west walls, got rid of wood pieces
- built mayor's office above market
- moved crops to empty area in front of movie screen
Versions 1 and 1.1
- removed, had non-vanilla assets