17 comments

  1. SpaceGandalf46
    SpaceGandalf46
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    This mod is fantastic!  Lots of hard work, time, thought, and creativity went into this.  The only issues I've had with it so far is that the main part of the Bunkhouse and the upper portion of the main Marketplace area (above the shops) isn't lit.  I see the bulbs, but the lights aren't on.  Is it a simple matter of putting up a pylon nearby and getting the power to spread to the building?  The second thing that came up is that two of my settlers got stuck in the water where the purifier is.  I couldn't seem to get them out, and I ended up getting stuck as well, so I went into "workbench mode" and deleted one railing, jumped out, and added steps going down into the water.  That seemed to do the trick.
    1. bucketsmckenzie
      bucketsmckenzie
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      Hey hey! So the lights will sometimes require that nearby pylons be reset by going into workbench mode and simply picking them up and placing them back down. If that doesn't work, then there may be some breaks in the electrical grid and like you said, you'll just have to throw down some new pylons and wires. As for the purifier and npcs getting stuck, that is sometimes an issue in some of my settlements but it sounds like you made a smart fix for it. I should mention, I've had issues with npcs getting stuck in the perimeter wall right behind the clinic, so you'll probably want to check that area as well.
  2. MassEffectShepard
    MassEffectShepard
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    Awesome settlement.I saw some thing made with mods, but this- a total vanilla blueprint and so big.Grandiozno, as we would say in our country about this.
    Though I am having a bit of problem that the objects are misplaced mostly.I had this a lot, so I don't complain a lot of it.Just tell me this, please-should I apply the vanilla scrapall console command, or use a mod like Spring Cleaning or Scrap Everything?
    Anyway, thanks for your time.This is truly Shedevral'no(Masterpiece)
    1. bucketsmckenzie
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      Thanks for the feedback! I'd recommend either of those scrap mods to clear out the unwanted debris. I chose to keep the fences at the East gate because I thought it made the settlement look more New Vegasesque. Do what you please!
  3. Sthom1968
    Sthom1968
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    Nice. Just finished a succesful import. Looks great; a fantastic mix of build styles without looking jumbled. Got a border expansion mod in, so I'll see if I can put some Sim Settlements plots around the outside. Fingers crossed, once I move the workbench to somewhere more sensible, bang, new capital.
    1. bucketsmckenzie
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      Dude, that's a great idea. I always thought that some Hooverville style camps built around the walls would really make it look complete and more Fallout like. Go for it and please post pictures!
  4. PiperCat1031
    PiperCat1031
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    I downloaded - partially - your blueprint and started installing it. It gets stuck on 1167 I believe. It's a red light on a wall and I didn't get the number with it. I like the ideal of it holding 50 settlers and helping in the war.Please fix it! Thanks.
    1. bucketsmckenzie
      bucketsmckenzie
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      Hi Piper! Sorry to hear you're having trouble with the import. I had a successful import of the main file last week and did another on a separate game file after I read your post, just to be sure. So I don't think the problem is on this end. Make sure you have F4SE installed and enabled as well as HUDFramework. Also, don't scrap or build during the import and try staring at the ground if it slows down. Sometimes rendering too much environment during a big import can cause a crash. I hope this helps you, good luck!
  5. Vanerax
    Vanerax
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    how do i get it to show up? havent done one of these
    1. bucketsmckenzie
      bucketsmckenzie
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      Having some trouble with my files. I'll try to have this fixed by the end of today.
    2. bucketsmckenzie
      bucketsmckenzie
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      Make sure you have F4SE, HUDFramework, and Transfer Settlements installed and up to date. Then install and activate this mod using the NMM and it will appear in your Pipboy under the MISC section. You'll see "Transfer Settlements" at the very bottom of the MISC list. Select Transfer Settlements and go to "Import Settlement from Blueprint" Then you should see a list with any blueprints you have downloaded. Good luck, lemme know if you still have trouble finding it.
    3. Vanerax
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      says "there are no bp to import" and i have confirm i have all the lates thing up to date. i see the file in the settran folder tho

  6. jojoelf2
    jojoelf2
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    Hey, Downloaded the mod, the settlement has changed and everything seems good. Except preformance. My fps drops to terrible levels. is this normal? I disabled end lights and it helped a bit. I did read in the transfer mod that you should wait a couple in game days so it can "settle" in. Will that help?
    1. bucketsmckenzie
      bucketsmckenzie
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      Sorry to hear you're having issues with the build. Waiting a couple in game days probably will not help your fps. As far as I know there isn't really a fix other than maybe setting the game graphics to their lowest level(just a guess). I run a i5-4670 cpu with a GTX 970 card and this settlement does slow down my frame rate, just not horribly.
    2. jojoelf2
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      I'll wait a couple in game days then. I've got a 1080 ti, which is why it really surprised me when my frames dropped to 3fps... Like holy mother of allah, that's not normal haha. Thanks for getting back to me. I'll let you know how it plays out after a bit.
  7. SkullBunny69
    SkullBunny69
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    Hi, hey thanks for your hard work on this settlement. It looks awesome in the pictures, but I'm having a problem with it. I get to 838/4075, roughly 20% loaded, and it hangs. Gives me a message box that says it's been hung for 60 seconds trying to load a "red light", and just stays hung. Not sure what I'm doing wrong here. Any insight? Thanks.

    -edit- I just noticed that yours comes with a terminal+.dll, and transfer_settlements.dll, and those are likely the culprit. I had gotten the error messages saying that those files were looking for 1.10.89, and my version is now 1.10.98, and not knowing they came from this, I reinstalled TS, and "fixed" the .dlls. Any chance to get those updated...yet again? I know, they literally just updated like last week, and now once again. Thanks.
    1. bucketsmckenzie
      bucketsmckenzie
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      Thanks again for the heads up! Very sorry to everyone about the confusion and all of these new file uploads. I think everything should be in order from now on, even after future Transfer Settlement mod updates.