Fallout 4

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About this mod

Build one of these babies in your settlement to test your defenses, torment your settlers, or gain a few quick levels. Spawns wave after wave of enemies customized by menu.

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Are you ready?

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If you are upgrading from 1.1 or 1.0 to 2.0:
Version 1 spawners will not work with version 2.0
You will have to scrap the old spawner and
build a new one.

If your game crashes on load
(it shouldn't, but if it does):
1. Uninstall previous version
2. Save your game
3. Install New version

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The second incarnation of the Spawn Grenade, the Wave Spawner needs no interaction from you, save for the base menus.  You choose the enemy, choose the timer, and prepare for the assault!   NMM will download the ESP version by default, but I've included an ESL version for those with already heavy load orders.

Much like the Spawn Grenade, you have five categories of enemies, each with several choices; Bloatflies to Behemoths and much in between.  Like the grenade, the spawns are from Leveled Actors already in the game, so if you are an Institute puppet, the synths won't attack you; likewise, if you're a pawn of the Brotherhood, they won't either. 

Enemies can be spawned in groups of 1, 5, 10, 25, or 50.  Time delay can be set to 10, 20, 30, or 60 seconds.  There's also an "Incremental" setting for spawns (adds 1 enemy per wave), and a "relative" setting for the timer (adds 5 seconds per wave).

The Wave Spawner is in the Workshop "Special" menu, alongside the Minutemen Artillery.

Here's a complete list of all enemies that can be spawned.

1. Animals
  • Bloatfly
  • Bloodbug
  • Dog
  • Mirelurk (crab only)
  • Molerat
  • Radroach
  • Radstag
  • Yao Guai
2. Robots
  • Assaultron
  • Mr. Gutsy
  • Protectron
  • Sentry Bot
3. Enemies
  • Feral Ghoul
  • Glowing One
  • Raider
  • Supermutant
  • Synth
4. Gangs
  • Brotherhood
  • Brotherhood Power Armor
  • Children of Atom
  • Gunner
  • Triggermen
5. Monsters
  • Behemoth
  • Deathclaw
  • Mirelurk Queen
  • Radscorpion
  • Stingwing