Fallout 4

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LeahTheUnknown

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LeahTheUnknown

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89 comments

  1. GenghisKhanX
    GenghisKhanX
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    v3.0: Redid the script so it works now. Added a Wave Cleaner that removes ALL CORPSES. ALL. Even dead settlers/normal attackers.
    ?Also, the Battle Spawner works again, spawn incrementally bigger and tougher enemies until you die!

    v2.0: Reworked spawns to be more diverse. Added optional file Auto-Cleanup to remove corpses as they die.

    Auto-Cleanup DOES NOT give loot. Legendary enemies CAN spawn in 2.0.

    v1.1: Added Cancel button to all menus
  2. KevinTenuta
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    do you need a switch to turn the spawner off? i was just testing it.. i powered it with no switch, just directly attached to a generator, it asked me what i wanted so i put raiders etc... but then it just kept non stop spawning them until there were hundreds of raiders and my computer was going at 0.1 fps... i basically had no chance to turn it off, or kill them all... would be better if it just spawned a limited number in waves...say 40 in total, 4 at a time or something? or did i do it wrong?
  3. ColvaMoon7
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    Yeah, everyone be warned if you're using the Auto-Cleaner.  It has a tendency to eat your companions permanently.
  4. criana24
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    Good morning sir.
    I am from ps4 and i wanted to know if you are interested to create a mod which add a places where respawn nukalurks , hermot crabs , gatorclaws and aliens because these enemies dont have a respawn for some reason would be a good moment to give them more use because the most of mods dont add them to the map like another enemie to fight in a diferent situation. 
    If you ask me about what places can be good i think that the best would be add only 1 place where 1 of these respawn and the same with the rest because in my experience with mods which add respawn to some enemies it can give a lot lag if they are a lot respawn places and worse if these are near to Boston in the city .
    my idea would be :
    Gatorclaw respawn place: outside of the zoo of nukaworld near to the entrance because once you complete dungeon and claim the place for raider , the place become a boring place where you only trade or loot a chest so would be funn like your raiders are fighting agains a creature more frecuent.
    Nukalurks respawn place: Outside of the nuka cola plant where you fought agains queen nukalurk and their babies
    Hermit crab respan place: In far harbor in a emty place where there arenot enemies and have a good space because this enemie is big and can give problems in the gameplay in a close place or with alot structure near
    Aliens respawn place: Outside of the cave where you find the alien , if it is posible , i would like that they were 3 more aliens to give a chalenge because they have low health and a reference to the help that alien got calling to their friend in that cave. A way to farm alien blaster ammo and alien blasters .
    Another mod which can be really good would be one which let you keep to deacon like companion because ehen you want do institute ending is the only companion even with mods you will lose . Because i saw mods which let me keep cage, danse and x23 but no one tried to do this with deacon for institute players unfortunelly
  5. skyrimlover1212
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    Why aren't Raiders a spawnable enemy type? They're a "Gang", but not mentioned.
    Edit: I'm going blind. I Found Raiders in "Enemies" instead of "Gangs" where l thought they'd be.
  6. zaber1
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    Thank you so much for this mod :D !!! now I will try to turn sanctuary into a counter strike map with respawning enemies hahah :D !! thank you again!!! 
  7. RandyEischer
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    This is awesome, so much better than DarthWayne's thoroughly outdated mod!

    Add this to an arena surrounded by turrets protected with Workshop turrets invulnerable, save it to a Transfer Settlement, start a new game, transfer that arena in, and you could wind up with some nice goodies really early in the game, *cough* cheater.

    Don't forget Piles of Corpses!

    My only teeny disappointment is no Liberty Prime. You can still spawn him in with the console [player.placeatme (00108017)] but he does get a bit boring after a while, so no great loss.
  8. Godchild1
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    i cant see the enemy option
  9. haplessAccreditation
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    I resent you labeled the Brotherhood a gang. :p
  10. ImmortalAbsol
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    Could you make a mod that has the Vault-Tec Pink Paste machine, and in much the same fashion as the settlement ambush kit, you get waves of Pink Ferals for as long as the machine is producing what they crave?

    The MA that made the Zetan addon for the Settlement Abush Kit liked the idea but didn't know how to implement the pink paste machine.

    It would be really cool as they're only ever seen once, maybe with Reaver Armour on some and rarely some glowing/painted ferals to revive and for variety.

    Thanks for reading, if you still are, and have a nice day.
  11. John9001
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    I had this for the longest time on the XB1 but it's no longer available to get with the in-game mod downloader but now I've got the PC version I'm overjoyed that it's here and can build the murder towers I used to build.

    My favorite mod ever no joke.

    Like Vainth said below the 1.1v works just fine if people are having issues with later versions.