253 comments

  1. QuadRioters
    QuadRioters
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    NEWS: Fusillade Grenade Launcher update v2 is out now.

    Q&A and Note
    - The With-M79 ESL Version is discontinued for some technical difficulty. You may switch it to the normal ESP version with no issues, ESL remains unaffected.
    - Do not post Bug Reports if it's not solely my mod false or if there are issues mentioned in the Known Issues.

    Don't forget to Endorse and Track and Vote. Thanks and enjoy.
  2. mega1987
    mega1987
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    do anyone experience 40mm shell appearing while firing with Reaper's Robco Munition patch enabled?

    it's kinda SoD breaking when you're expecting to act like a drum feed but suddenly ejects a casing like a regular semi-gun... not to mention, if you unload very fast, those casing will trigger the hitbox of the grenade, causing it to explode in your face.

    it occurs both 1st and 3rd person view.

    i'm using v3.
  3. IceCreamOrImGone
    IceCreamOrImGone
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    what's the ID on this weapon if you want add it trough console command?
  4. DasIvanator
    DasIvanator
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    JFC the instructions for this mod are beyond awful.

    To play it safe I deleted the .esp in the main file, added the .esl then re-zipped and installed normally via Mod Organizer. Worked fine. Then I tested the .esp version and it also worked fine. No clue wtf MA is on about.

    If you can't be arsed to hunt this down just use the following console commands to get started:

    help Fusillade 4 weap
    help MGL 4 ammo
  5. emerson123
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    this weapon need a fix for the bullet ejection, literaly selfkiller 4000, any hit will explode in your face
  6. aksand0val93
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    Added this mod with Metro Themed Weapon replacer. Running Munitions as ammo mod. Patched it for this mod. Ran it thru FO4Edit to id any conflicts but none. Ammo is supposed to change to 40mm. Old ammo still shows up as exclusive round. I placed patch after mod and replacer. Uninstalled and reinstalled, still shows no conflicts, yet ammo is not patched. Any help would be cool. Thanks in advance.
  7. Jimmbalaya
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    This and the Accelerator are some of the very best Fallout 4 weapons.
  8. erenaykut77
    erenaykut77
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    I'm using one of them holster mods. However when i holster this granede launcher it acts like a pistol and stays on my characters hip instead of my back. Does anybody know a solution to this? Great mod btw ^^
    1. Megalogical
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      change the weapon id to rifle in F4edit   
    2. gracia182
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      how to make this weapon show in holster?
  9. Megalogical
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    A wise Russian once said,  like CoWBoY GUN From HELL 
  10. Diakyuto
    Diakyuto
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    Honestly this mod probably has the most creative workarounds I’ve seen using a reload animation. That alone is pretty impressive.
  11. jtzeal
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    looks cool, thought it looked like the best 'launcher' out there... well looks aren't everything. it IS the best Looking, great options! however, the performance is meh. aside from bethesda limitations, there is No soundeffect to let you know you Actually fired it, nor visable shell, no tracer, no 'Boom' no recoil. if you miss..??.. who can tell. damage is poor.. for a grenade launcher. AOE... what???  i had freezing shrapnel, used in Vats,  and the only way to tell IF anything happened was if the ghoul turned 'white' from freezing. then it would register minor damage. tried on other things with similar results. tried blanket shooting. ..... and.... did it .. work??
    i don't know   
    1. BlkGryphon
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      Ran into this myself, crafted the weapon and modded it to my liking, went to go test it out on the ghouls at Bedford Station and unlike the M79 when I fired this thing, it would go through the hit animation in VATS but...nothing happened, fired 8 rounds, nothing.  Forced to switch to the shotgun *shrug* and was so looking forward to a rotary.

      Update:  After some more testing I found out what my problem was.  I expected the "Shrapnel Round" to fire a Shrapnel Grenade, but instead it turned the weapon into a 40mm shotgun
    2. TheExcellentLad
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      https://www.nexusmods.com/fallout4/mods/63645
    3. peregrine111
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      Not sure what problems you had with it, but for me, at least the high-tech mods work fine. I can hear the grenade launching, see the grenade projectile flying, the cryo explosion is big as well (haven't used it in vats cause... why. It's a grenade launcher, aiming it manually is always better... but I tested it in VATS and I could hear it and see projectile fly as well, and it was accurate enough to hit a bloatfly and delete a pack of them). The damage and radius is gonna suck if you don't take demolition perks tho (should be obvious), it's just too bad the mod author went the Bethesda way and made the cryo-grenades a explosive/energy damage and not true cryo, because while you cannot buff cryo, I don't think any enemy in the game actually has even a shred of resistance to it (unless you mod it in).
      Still, it took only a couple of shots to down the Mirelurk Queen in the Castle (and it kept her more or less CC'd) where my rifle did pretty much no damage (like less than 1% HP per torso shot... cryo-grenades actually did like 15-20% HP per shot AND froze her, probably courtesy of hitting like 17 body parts at once lol)

      It certainly beats all vanilla heavy weapons, and I even hung my modded flamer (that actually was REALLY GOOD, courtesy of "Immersive Burning Molotovs and Flamers") on a rack in Sanctuary and only lug the grenade launcher around. Crafting grenades for it is a pain tho