For some reason the mod freezes my game while still in the main menu while I hit enter on " getf4seversion " Mods that I can tell that freeze the F4SE cause other mods to crash which than does nothing but, crash my game. I have tried both beth version of this mod and the nexus version. Both have the same outcome. And, my crash log states I have no conflicted mods with one another.
I love this mod, or I did till I tried to add rooms (bedrooms, dining area, bathroom, workshop, residential area etc) to the parking garage to make it a true settlement...... the content is great but.....
1. the walls of the showroom vanish completely. 2. the door to to the showroom also vanishes after time and loses access to the showroom completely. 3. some of the ceilings vanish in the parking garage but the floors above don't. 4. various items can't be scrapped or deleted like the trunk in front of the building. 5. the main "showroom" is unusable in any sense of a settlement and is a waste of space (even though it does show off the wonderfull content). 6. one of the 3 settlers already present cannot be assigned a job of any kind... 7. all three resident settlers attack the player and his/her companions when attacked by NPCs (raiders, ghouls and supermutants).
Is there any way to make the interior of the "showroom" usable and stable as a settlement as after the walls vanished I decided to make it into a "hotel" of sorts (as mentioned in my 9 August 2022 comment), but due to the original unstable construction of the "showroom" building itself, the whole settlement mod became unstable and constantly crashed my game and I had to remove the whole mod in the end.... such a shame as I love the content and the concept of an abandoned Ikea warehouse.......
Apart of the few (sorry!) items I have outlined above a most very excellent mod...
I love the items added... but... any chance you could make a version without the showroom? For some reason the showroom gets attacked almost immediately after I leave Vault 111 and is regularly attacked thereafter. I have enough to deal with having to run around for Garvey and protecting those settlements. Great mod, though!
Jumpin' on the wagon; I like what it brings to the game, but... yeah, annoying enough. Have to add that I'm on a decent, not great or very good, just decent Samsung laptop and the fps gets a bit jumpy. Soo... the two together, but not singly make me say," Hope MadRox picks it back up and gives a settlement-free one as well".
I have a great PC, and don't suffer performance issues, but that being said I'd rather not have the new area at all. completely unnecessary and would also like a separate file
Hello! I've seen you're still active and maybe working on an update, thank you for the mod, it's wonderful and it's the only one i found that has exactly what i wanted which is all of the plants/planters combos, but now that leaves me with a bug report. As soon as i try to click on the big planters (the one that has a little car as an icon) my game crashes, which is a shame because ive fallen in love with that plant car ishfidhdjd. So i can't see that category, the others work normally as far as i can tell. Worth noting im on xbox too.
It would be great if you could help me here, i don't think it's my lo since it seems everything is fine there but who knows. Ty for the mod again.
This is an excellent piece of kit, well done...plenty to choose from, and what a variety....
Only one downside though, it would be nice to make the inside of Madkea (inside of the showroom) a seperate settlement or even just an extention of the outside settlement, its such a shame to waste all that space and scrapable resources, maybe a double version one with the settlement and one without, just an idea for Madkea Mk2... lol....
I had a mishap with a save and the entire bottom half of the Madkea showroom disappeared except the main doors and the roof area (lol)
So I rebuilt it making it into a hotel.... with seperate rooms, a cafe, doctors, security room, public bathrooms, an indoor shopping plaza with a garden and a rooftop farm and the 4 story carpark I turned into a residents complex with a repair centre, residents rooms, residents bathrooms, operations room, top floor training area and a residents bar, resturant and leisure area...
With your permission I could upload the blueprints to nexus.
With this mod active , does it take over another building altogether, but it looks familiar to another building that might not yet have been explored, ?
Or does it just occupy a space of land with virtually nothing ? I've watched the you tube, and still wonder if anything was there before ?
Hi MadRoX! This mod has been hands-down one of my favorite settlement building mods ever, and I have a question, would you ever consider doing a MadKea 2? or some sort of update to this mod? I think that your idea of using solely vanilla assets to create these beautiful pieces is SO cool and it would be so cool for some sort of expansion to it! Anyways, love this mod
Hi Tachy! Nice to hear you're enjoying it so much ... And there will be Probably additions to the first one (and also without the settlement attached to it)
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Also the uninstaller potion thing does not seem to work correctly, I ended up with a corrupted workshop framework due to the settlement being removed.
I love the assets and it would be great to get them on their own. Especially the planters and room dividers.
Thanks
1. the walls of the showroom vanish completely.
2. the door to to the showroom also vanishes after time and loses access to the showroom completely.
3. some of the ceilings vanish in the parking garage but the floors above don't.
4. various items can't be scrapped or deleted like the trunk in front of the building.
5. the main "showroom" is unusable in any sense of a settlement and is a waste of space (even though it does show off the wonderfull content).
6. one of the 3 settlers already present cannot be assigned a job of any kind...
7. all three resident settlers attack the player and his/her companions when attacked by NPCs (raiders, ghouls and supermutants).
Is there any way to make the interior of the "showroom" usable and stable as a settlement as after the walls vanished I decided to make it into a "hotel" of sorts (as mentioned in my 9 August 2022 comment), but due to the original unstable construction of the "showroom" building itself, the whole settlement mod became unstable and constantly crashed my game and I had to remove the whole mod in the end.... such a shame as I love the content and the concept of an abandoned Ikea warehouse.......
Apart of the few (sorry!) items I have outlined above a most very excellent mod...
Great mod, though!
It would be great if you could help me here, i don't think it's my lo since it seems everything is fine there but who knows. Ty for the mod again.
Only one downside though, it would be nice to make the inside of Madkea (inside of the showroom) a seperate settlement or even just an extention of the outside settlement, its such a shame to waste all that space and scrapable resources, maybe a double version one with the settlement and one without, just an idea for Madkea Mk2... lol....
I had a mishap with a save and the entire bottom half of the Madkea showroom disappeared except the main doors and the roof area (lol)
So I rebuilt it making it into a hotel.... with seperate rooms, a cafe, doctors, security room, public bathrooms, an indoor shopping plaza with a garden and a rooftop farm and the 4 story carpark I turned into a residents complex with a repair centre, residents rooms, residents bathrooms, operations room, top floor training area and a residents bar, resturant and leisure area...
With your permission I could upload the blueprints to nexus.
Again Thanks for this great mod....
And of course you can! Will only bring more people to the mod too and I'm curious to see what you did with it
With this mod active , does it take over another building altogether, but it looks familiar to another building that might not yet have been explored, ?
Or does it just occupy a space of land with virtually nothing ?
I've watched the you tube, and still wonder if anything was there before ?