Hello! Thanks for this irradiating experience! Any ideas why it could take a whole lot of boiled water to sate thirst? In a previous load order it was would take around a max of 4 boiled water bottles to completely recover from dehydration. In xEdit, nothing overwrites the boiled water entry.
Because Bethesda's Survival mode is very badly designed. The satiation/hydration of food and drink is determined by the VALUE of the item in terms of caps, so they wouldn't have to assign H20/FOD amounts to every item in the game. (I don't know why they didn't use item weight instead, which is much more consistent.) As boiled/filtered/pre-war water have their cap values balanced around a much tighter economy, this means that they're less useful in survival mod.
Unfortunately, there's functionally nothing I can do about this without rooting around in the HC_Manager script, which I really don't want to do, because A: it will break compatibility with every other mod that also modifies the single script that controls survival mod in its entirety, and B: I previously attempted to do coding for an earlier patch for this mod and it broke my brain for a week. The only recommendation I can make is not to use Bethesda's survival mode—to my knowledge, a few other modders have revamped it themselves in multiple styles, and at least one (Survival Mode Configuration, I think?) does change hydration/satiation to be weight based.
Is the purified sink supposed to be craftable? I can just use that to circumvent all the rads from dirty water. Also the simple water pump in a settlement and the sewage out of a nearby pipe gives way less rads than the various new bottled waters. no reason to ever drink them.
Unfortunately, yeah, there's workshop craftables that circumvent a lot of my water consumables. I can only do so much about that without overwriting the HC script, which would break compatibility with a LOT of other mods, and I decided that was an acceptable tradeoff. I have another mod in the works which does tweak water from other water sources, at least.
I found a backup link to Better Immersive Survival - Food Module. This mod (https://www.nexusmods.com/fallout4/mods/42239) links to a back up and hosts a patch to fix a few things.
I'm surprised I haven't asked this already but would you consider making Sheng Kawolski's water either personally and/or Diamond City branded? Functionally identical to whichever of your mods existing waters you think is applicable to his ‘operation’, but it has a location specific appearance like the Institute's, I don't know about others but to me variety is immersive and I'm all for additional things like Bobrov's Best and Deezer's Lemonade.
Ooh! I like that idea, though I think an actual custom label for the bottle might be outside my graphical capabilities. Still, Sheng should absolutely be selling Water [Filtered] at a heavy markup. I can put a custom name on that, easy.
Although, after checking in FO4Edit, it looks like Sheng uses a common vendor list, so to implement that I'd need to setup a custom vendor list for him, I'm pretty sure? Which isn't ideal. I'll have to put that idea on the back burner until I figure out how to do that.
See maybe if the roboco patcher can work for it? I *think* it can patch level lists. So it might have an easier way of giving him a new vendor list? Worth a look.
Gotta say... I was super skeptical about downloading this bad boi initially. Seemed a bit ambition on paper. Boy, was my original hesitation misplaced. After patching various mods in my load order, I think I've finally got everything the way I want it. I've always had a gripe about various settlement water resources passively stockpiling the player with loads of purified water. The search for purified water in general felt like more of a minor inconvenience rather than an actual threat. This mod not only inadvertently solves that issue by making "Pre-War Water" (Which I've tentatively renamed "Stagnant Water") irradiated, but it also makes obtaining truly purified water feel like a genuine accomplishment. Brings me back to the ol' Fallout 1 days. Anyways, you've definitely earned a fat endorsement from me, bud. Cheers.
Really love the concept of this mod, so much immersion. But I thought you should know that my character only receives 1 rad per drink from a water pump, but ~5 per second from the bottles of water filled from the same pump. Really not sure what other mods I use that may effect the radiation received from the water pump, but unfortunately it's the only thing keeping me from keeping this mod :(
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Any ideas why it could take a whole lot of boiled water to sate thirst? In a previous load order it was would take around a max of 4 boiled water bottles to completely recover from dehydration. In xEdit, nothing overwrites the boiled water entry.
Unfortunately, there's functionally nothing I can do about this without rooting around in the HC_Manager script, which I really don't want to do, because A: it will break compatibility with every other mod that also modifies the single script that controls survival mod in its entirety, and B: I previously attempted to do coding for an earlier patch for this mod and it broke my brain for a week. The only recommendation I can make is not to use Bethesda's survival mode—to my knowledge, a few other modders have revamped it themselves in multiple styles, and at least one (Survival Mode Configuration, I think?) does change hydration/satiation to be weight based.
Is it possible for us to get our hands on a water chip, or is pure water forever in the hands of a certain organization?
It's still on the original 2018 upload.
Functionally identical to whichever of your mods existing waters you think is applicable to his ‘operation’, but it has a location specific appearance like the Institute's, I don't know about others but to me variety is immersive and I'm all for additional things like Bobrov's Best and Deezer's Lemonade.
Although, after checking in FO4Edit, it looks like Sheng uses a common vendor list, so to implement that I'd need to setup a custom vendor list for him, I'm pretty sure? Which isn't ideal. I'll have to put that idea on the back burner until I figure out how to do that.