This page was last updated on 21 April 2023, 11:24PM
Changelogs
Version 1.93
My continued crusade to IRRADIATE EVERYONE continues, along with a series of recipe and effect changes. See the article for full details: https://www.nexusmods.com/fallout4/articles/4351
Version 1.92
I lied, the "scrap bottle into glass to make new bottle" loop was bugging me, so now emptybottle02 (also known as "Brown Bottle," because "Liquor Bottle" is emptybottle01) is a misc item instead of a junk item. This will affect the glass economy, but significantly streamline the water economy, because several existing glass bottles can be scrapped for 4 glass instead of 2, effectively doubling their water-holding capacity. At least, until you drink the water, or use it to craft something, at which point the bottle disappears into the aether. Such are the strange differences between the Fallout universe and our own.
Version 1.91
Changed the "Filtered Water" recipe into a bulk recipe, now requiring five boiled water, five wood, two cloth, but crucially, still only one antiseptic as crafting ingredients. Antiseptic is rare and I want filtered water to be slightly more accessible.
Version 1.9
Added recipes to Cooking Stations to convert all existing empty bottles into "Water, Dirty," effectively allowing players to fill empty bottles with dirty wasteland water through a menu, completely independent of survival mode. Includes a x5 recipe. This is accomplished entirely through adding new recipes to the game, instead of adding any scripting, and as such should be compatible with all other mods and without interfering with any scripts. This TECHNICALLY allows for the player to gain more experience through crafting, but after level five or so it's a single point of experience, so I don't personally feel as though it actually matters. Plus, you can still do an infinite crafting loop with remaking brown bottles for about the same amount of XP, and I still don't have any plans to fix that.
Version 1.8
Very minor update to tweak some recipes. Basically, if a mod required 2 boiled water and 2 wood, but only made one drink, I updated it to only require one of each. (Water, Irradiated required 10 wood. I don't know what I was thinking before.)
Version 1.7
Minor update: reduced dirty/boiled water rad damage (and the rad damage of everything crafted with boiled water) by half, as well as filtered water. Irradiated water was also toned down from 5000 rads total to 500. Less rads across the board.
Version 1.6
(The “76 is actually pretty awesome as far as consumables go” update) Full Changelog in the description, under the selfsame section at the bottom.
Version 1.5
Minor fixes. First, boiled/filtered/irradiated water was still giving sicknesses out, this has been rectified. Second, Finally made it so brown bottles and distilled water can be both built and scrapped for 2 glass, removing the diminishing returns.
Version 1.4
Added a minor feature, Distilled Water can now be crafted from the Utility section of cooking stations in addition to chem stations. It doesn't make a ton of sense, but having options is always nice, and there's not really any reason they shouldn't be.
Version 1.3
Another minor update, tweaking various ingestible values. I think reducing the value in caps of all water-based consumables made it so they were less hydrating in Survival mode, before. (WHY in the name of ANYTHING did Bethesda link those two together?)
Version 1.2
Just a minor update. Changed the model for Distilled Water to the beaker I originally wanted it to be, and modified Irradiated Water to give Rads more effectively.
Version 1.1
Updated the cap values of the water-based consumables back to default, or thereabouts. Hopefully this makes water as hydrating as it was previously.