File information
Last updated
Original upload
Created by
SKKmodsUploaded by
SKKmodsVirus scan
Tags for this mod
Activity logs
This page was last updated on 25 March 2024, 3:22PM
- Changelogs
-
-
Version 027
- UPDATE NOTES: For version 021 onwards this update is transparent.
- New: Workshop Diagnostic option to reset and remove all supply lines to clear stuck or missing (eg automatron) provisioners.
-
Version 026
- UPDATE NOTES: For version 021 onwards this update is transparent.
- New: Summoning speaker menu option "Recruit settler" (automatic selection of normal WorkshopNPC or NukaRaider for outpost)
- Change: Workshop Parent Test will prompt to fix for both missing workshops and missing locations to fix multiple errors in a single pass.
-
Version 025
- UPDATE NOTES: For version 021 onwards this update is transparent.
- New: Summoning speaker menu option "Remove corpses from workshop area" function.
-
Version 024
- UPDATE NOTES: For version 021 onwards this update is transparent.
- Fix: Keyword test fails to find a valid map marker from location (quest lookup alias fill error).
- Change: added more UI error mesages to the workshop parent list test.
- New Holotape option to set target happiness for management (50/75/100).
- New: Unified settler command menu activation option replaces separate Provisioner and Recruit settler activation menus.
- New: Workshop summoning speaker (Resources:Misc) brings actors and (optional) provisioners at the run for 2 minutes, then release.
-
Version 023
- UPDATE NOTES: For version 021 onwards this update is transparent.
- New: Find Uncovered & unassigned beds
- Change: Population:Beds recruitment holotape function is disabled. Replaced with multi-function Population Management Radios crafted at each managed workshop (Resources:Misc) which can also spawn settlers on demand.
- Change: workshop Spawn Settler radios can not longer be crafted, replace with Population Management Radios.
- Change: Find unassigned moved to separate SKK_WUFindUnassignedScript to allow for ResetWorkshop latency
- Change: Find unassigned settlers & resources highlights in Orange so they can be seen in workshop mode.
- Change: All calls to WorkshopParentScript.ResetWorkshop test for EditLock and are timed for update messages.
-
Version 022
- UPDATE NOTES: For version 021 onwards this update is transparent.
- Fix: Update message validation testing wrong setting: was SKK_WUForcedMinimumHappiness should be SKK_WUAllowUnownedFromLowHappiness
-
Version 021
- UPDATE NOTES: If you are using 020 or earlier disable all functions in the holotape before installing this update as some functions have been removed.
- Change: Survival Utilities removed. Published in "SKK Survival Utilities" mod including Sleeping Bag save, Deployable cooking pot, Survival fast travel, Full Save, Quick Loot, Personal Stash.
- New: Find settler synths
-
Version 020
- UPDATE NOTES: All updates so far are additive, do not affect the current game so fine to update in place at any time.
- New: Workshop resource diagnostic test triggers WorkshopReset to validate population, resources, assignments and production.
- Change: Recruitment/Beds system strengthened to trigger WorkshopReset before adjusting settler count to ensure stats are correct.
- Change: Find unassigned settlers also marks unassigned resources.
-
Version 019
- UPDATE NOTES: All updates so far are additive, do not affect the current game so fine to update in place at any time.
- New: clear DLC04 raider outpost state from a workshop.
- Change: Exclusions for configuring interior workshops using WorkshopWorkbenchInterior (attacks, happiness & etc) have been removed.
- Change: Mobile workshop function disabled/removed, use standalone mod [ Mobile Workshop by SKK ] https://www.nexusmods.com/fallout4/mods/43493 which should take over any built objects when deployed.
-
Version 018
- UPDATE NOTES: All updates so far are additive, do not affect the current game so fine to update in place at any time.
- New: Hotkey item to auto loot corpses in a 4096 unit (cell) radius.
- New: Mobile workshop for unlimited redeployments.
- New: Recruit any non unique actor running WorkshopNPCScript with an activation menu.
- Change: WorkshopParent problem detection logic considers WorkshopParentScript vs WorkshopScript vs WorldLocation
-
Version 017
- UPDATE NOTES: All updates so far are additive, do not affect the current game so fine to update in place at any time. This update onward requires Fallout4.exe 1.10.162.0 (or later)
- New: Convert a workshop to Nuka raider outpost (no Nuka quests required).
- Change: Recruitment bed management recruits Nuka faction raiders if an outpost.
- Change: Spawn radio recruits a Nuka faction raider if an outpost.
- Change: to avoid page scrolling, all workshop management options moved to the Workshops sub-menu.
- Change: diagnostic functions log outputs to separate \Logs\Script\User\SKK_WUTestWorkshop...Log files
-
Version 016
- UPDATE NOTES: all updates so far are additive, do not affect the current game so fine to update in place at any time.
- Change: SKK Auto Save Item changed to a Full Save (sleeping bag will do auto save)
- Change: Unroll Sleeping bag holotape option no longer pops sleep dialog to save, activate the bag.
- New: Diagnostic to detect issues with mandatory workshop keywords.
- New: option to upgrade limited workshops to full settlement menu (e.g. Airport)
- New: Buildable cat bowls [Construct under Decorations:Misc] to recruit idling cats that add happiness.
- New: holotape option to enable/disable items in the craft and build menus (Recruitment radio, Cooking pot, Wandering Trader point, Cat bowls, foods)
- Update: new holotape submenu for diagnostic options
-
Version 015
- New: Holotape option to find unassigned settlers in loaded workshops.
- New: Option to pay % of player caps fee to fast travel
- New: Constructable WorkshopNPC settler spawning radio [ Construct under Resources:Misc ]
-
Version 014
- New: Option to limit beacon recruited settlers to the number of beds (minus 1 for the player). Will remove unassigned excess at one per game day (not companions, robots, kids).
- New: Provisioner map marking, provisioner actor menu shows the route and can cancel it.
-
Version 013
- New: Settings option to create a regenerating [ AID: SKK Auto Save Item ] that can be quick access favourited to autosave in survival.
- Change: Fill all water bottles at once function removed (use SKK junk Scrapper)
- Change: Real time player junk scrapping removed (use SKK junk Scrapper)
-
Version 012
- New: Build wandering trader containers to convert unwanted stuff into caps. Passing traders make offers every couple of hours with the chance of a legendary offer ker-CHING !
-
Version 011
- New: Taking ownership of The Castle cleans up the mirelurk clutter and opens the armory door.
- Update: Workshop autorepair includes damaged resources and damaged turrets (no components used or fees charged)
- Fix: Container transfer menu respects locks
-
Version 010
- New: Add a Container transfer all contents to Sanctuary Workshop option to object activation menus.
- New: Option to auto repair any damage in the local settlement when consolidating workshops.
- New: Setting to maintain settlement happiness at minimum of 60 with zero effort on food, water beds and such.
- New: Detect Workshop ownership issues also bumps the MinutemenCentralQuest to update recruitment quest based progress (MinutemenRecruitmentAvailable + MinutemenOwnedSettlements)
- Change: Some option variable names have changed to avoid confusing double negatives, check your settings after updating to 010 see https://www.nexusmods.com/fallout4/articles/972
-
Version 009
- Fix: Remove persistent spawned sleeping bag if the sleep menu is cancelled.
- New: deploy a settlement starter pack at owned exterior workshops with no settlers. Includes a settler, sleeping bag, water pump, plant, turret
- New: Own all workshops option to include a settlement starter pack.
- New: Disown all workshops (except Sanctuary & Castle) console cqf SKK_WU "SKK_WUMainScript.DisownAllWorkshops"
- Change: A number of global variables in the console configuration document have been renamed see https://www.nexusmods.com/fallout4/articles/972
-
Version 008
- New: Option to try and repair corrupt WorkshopParent workshop and location lists
- New: Add a Workshop inventory consolidate option to the object activation menu.
-
Version 007
- New: Enable/Disable workbench construction perks (LocalLeader)
- New: Automatically detects any local Interior (player home) Workshop for inventory consolidation
- New: Enable full survival fast travel or only between owned workshops
-
Version 006
- New: Disown owned workshop function (why not ?)
-
Version 005
- Recognises HomePlate Interior workshop for inventory consolidation (hardcoded, will not recognise other mod interior player homes)
- Corrupt workshop list error report enhanced with location information
-
Version 004
- Performance update for detect workshop location (take ownership / consolidate inventory)
-
Version 003
- Sleepsave survival mode only restriction removed, works for any game setting
- Added option to disable the default loss of workshop ownership on low happiness
- Added option to deploy a cooking pot when not in a workshop location, removes itself when 3d unloads.
- Incorporates SKK Workshop Validator report
-
Version 002
- Minor performance updates
-
Version 001
- Public
-
Version 000
- Private
-
- Author's activity
-
March 2024
-
25 Mar 2024, 3:22PM | Action by: SKKmods
File added
'SKK_FixWorkshopMapMarkerScript_002 [version 002]'
-
25 Mar 2024, 3:15PM | Action by: SKKmods
Attribute change
'File \'SKK_FixWorkshopMapMarkerScript_001\' description changed.'
-
25 Mar 2024, 12:59PM | Action by: SKKmods
File added
'SKK_FixWorkshopMapMarkerScript_001 [version 001]'
-
02 Mar 2024, 10:28AM | Action by: SKKmods
Attribute change
'Description changed.'
-
02 Mar 2024, 10:15AM | Action by: SKKmods
Attribute change
'Description changed.'
-
02 Mar 2024, 10:06AM | Action by: SKKmods
File added
'SKKWorkshopUtilities_027 [version 027]'
February 2024
-
15 Feb 2024, 9:56AM | Action by: SKKmods
Mod edited
'SKK Workshop Utilities - Corrupt Workshop Lists'
January 2024
-
22 Jan 2024, 12:56PM | Action by: SKKmods
Attribute change
'Description changed.'
-
18 Jan 2024, 10:43AM | Action by: SKKmods
Changelog added
'Change log added for version 027'
-
17 Jan 2024, 1:10PM | Action by: SKKmods
Permission change
'Bug tracker disabled.'
November 2023
-
11 Nov 2023, 2:47PM | Action by: SKKmods
Attribute change
'Description changed.'
-
02 Nov 2023, 8:25AM | Action by: SKKmods
Mod edited
'How to create quality WorkshopParent registered scrappable settlements'
October 2023
-
16 Oct 2023, 12:01AM | Action by: SKKmods
Mod edited
'How to create quality WorkshopParent registered scrappable settlements'
September 2023
-
01 Sep 2023, 9:38AM | Action by: SKKmods
Attribute change
'Description changed.'
August 2023
-
27 Aug 2023, 11:32AM | Action by: SKKmods
Mod edited
'SKK Workshop Utilities - Workshop Keyword Test'
-
27 Aug 2023, 11:29AM | Action by: SKKmods
Mod edited
'SKK Workshop Utilities - Workshop Keyword Test'
-
27 Aug 2023, 11:28AM | Action by: SKKmods
Mod edited
'How to create quality WorkshopParent registered scrappable settlements'
-
25 Aug 2023, 11:40AM | Action by: SKKmods
File added
'SKKWorkshopUtilities_026 [version 026]'
-
25 Aug 2023, 11:14AM | Action by: SKKmods
Attribute change
'Description changed.'
-
24 Aug 2023, 11:17PM | Action by: SKKmods
Changelog added
'Change log added for version 026'
-
- Mod page activity
-
April 2024
-
16 Apr 2024, 3:42PM | Action by: gothicselene
Untracked
'SKK Workshop Ownership Utilities'
-
16 Apr 2024, 6:50AM | Action by: kwiklund
Endorsed
'SKK Workshop Ownership Utilities'
-
13 Apr 2024, 11:24AM | Action by: ShortVega
Tracked
'SKK Workshop Ownership Utilities'
-
13 Apr 2024, 11:12AM | Action by: VoltaireSurge
Tracked
'SKK Workshop Ownership Utilities'
-
12 Apr 2024, 12:22PM | Action by: chreeeees
Tracked
'SKK Workshop Ownership Utilities'
-
10 Apr 2024, 1:00AM | Action by: CollapsedGamer
Endorsed
'SKK Workshop Ownership Utilities'
-
09 Apr 2024, 10:30PM | Action by: apostatepanda
Endorsed
'SKK Workshop Ownership Utilities'
-
09 Apr 2024, 9:11AM | Action by: Skootzmcgootz
Untracked
'SKK Workshop Ownership Utilities'
-
08 Apr 2024, 1:22AM | Action by: WittyAspie
Untracked
'SKK Workshop Ownership Utilities'
-
07 Apr 2024, 2:31PM | Action by: timpershaz
Tracked
'SKK Workshop Ownership Utilities'
-
07 Apr 2024, 1:48AM | Action by: WittyAspie
Tracked
'SKK Workshop Ownership Utilities'
-
06 Apr 2024, 9:27AM | Action by: Skootzmcgootz
Tracked
'SKK Workshop Ownership Utilities'
-
05 Apr 2024, 10:49PM | Action by: tneal89
Untracked
'SKK Workshop Ownership Utilities'
-
05 Apr 2024, 7:10PM | Action by: LoneShadeaux
Endorsed
'SKK Workshop Ownership Utilities'
-
05 Apr 2024, 3:49AM | Action by: LoneShadeaux
Tracked
'SKK Workshop Ownership Utilities'
-
05 Apr 2024, 3:39AM | Action by: LoneShadeaux
Tracked
'SKK Workshop Ownership Utilities'
-
04 Apr 2024, 11:18PM | Action by: VerbalEarthworm
Endorsed
'SKK Workshop Ownership Utilities'
-
04 Apr 2024, 4:32PM | Action by: HautdenLukas
Endorsed
'SKK Workshop Ownership Utilities'
-
04 Apr 2024, 4:26PM | Action by: HautdenLukas
Tracked
'SKK Workshop Ownership Utilities'
-
03 Apr 2024, 4:28AM | Action by: HauntedStealthboy
Tracked
'SKK Workshop Ownership Utilities'
-