Mod articles
-
How to create quality WorkshopParent registered scrappable settlements
Steps to create a Fallout 4 Workshop Parent registered resource producing settlement with optional player scrappable objects and regenerated precombines.
(1) WorkshopParent Registration
Whilst isolated workshops can be deployed without issue (as long as build areas do not overlap with existing workshop tagged Locations or build areas), they will not be able to manage assigned actors as settlers or produce resources. That is managed by the WorkshopParent Quest and associated scripts (WorkshopParentScript, WorkshopScript, WorkshopObjectScript, WorkshopNPCScript). The master WorkshopParentScript is complex, fragile and easily broken. The steps in this guide help you to understand what objects, keywords and registrations are needed to avoid problems. Learn more... -
SKK Workshop Utilities - Corrupt Workshop Lists
Platform: Fallout 4 (PC, XBOX)
ModFile: SKKWorkshopUtilities.ESP
ModName: SKK Workshop Ownership Utilities
Author: [email protected]
PC: https://www.nexusmods.com/fallout4/mods/31625
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4065233
Date: October 2018
Version: 003 onwards
WORKSHOP LIST CORRUPTIONS
The master list of workshops managed by the WorkshopParent quest script can become corrupt for many and varied reasons:
(1) Removing a mod/DLC that has added a script registered workshop. WorkshopParentScript.Workshops and WorkshopParentScript.Locations arrays will have unrecoverable holes.
(2) Mods that improperly register a new improperly configured... -
List of WorkshopParent registered settlement workshops
List of Fallout 4 base game + DLC workshops that will try to register with WorkshopParentScript in a new game start.
Name , WorkshopREF , Location , Worldspace , SanctuaryDistance , AllowAttacks , Type02AlwaysExclude
Abernathy Farm , 0006F5C5 , 0006B4D0 , Commonwealth , 21k , true , false
Boston Airport , 000B3506 , 00084AB0 , Commonwealth , 157k , true , TRUE
Bunker Hill , 00019956 , 000456FA , Commonwealth , 123k , true , TRUE
Coastal Cottage , 00168945 , 00176926 , Commonwealth , 148k , true , false
County Crossing , 0009B1DB , 0009B1C3 , Commonwealth , 131k , true , false
Covenant , 000E0505 , 000397DC , Commonwealth , 84k , true , false
Croup Manor , 001654BD , 0003C0FE , Commonwealth , 177k , true , false
Dal... -
SKK Workshop Utilities - Workshop Keyword Test
Platform: Fallout 4 (PC, XBOX)
ModFile: SKKWorkshopUtilities.ESP
ModName: SKK Workshop Ownership Utilities
Author: [email protected]
PC: https://www.nexusmods.com/fallout4/mods/31625
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4065233
Date: October 2018
Version: 016 onwards
The SKK Settlement Attack System and Move Workshop Markers mods have exposed a significant number of issues with badly configured mod added workshops and base game workshops that have been buggered about with. Always amusing exchange:
"Them: your mod doesn't work. Us: Your workshop keywords are broken."
(forgive them, for they know not what they do)
Building on the useful How to create qu... -
SKK Workshop Utilities - Console configuration
Platform: Fallout 4 (PC, XBOX)
ModFile: SKKWorkshopUtilities.ESP
ModName: SKK Workshop ownership and attacks
Author: [email protected]
Source: https://www.nexusmods.com/fallout4/mods/31625
Date: August 2018
Version: 003 onwards
Global Variables that can be set remotely as Papyrus script properties via GetFormFromFile, or MCM if you want to write a patch, or through the game console to configure the mod.
For a Global Variable setting change to take effect, the associated quest script function must be called.
(*) DEFAULT SETTING
To set global variables with the game console use .
;------------------------------------------------------------------... -
SKK Workshop Utilities - Workshop Resource Test (why resources are reported wrong)
Platform: Fallout 4 (PC, XBOX)
ModFile: SKKWorkshopUtilities.ESP
ModName: SKK Workshop Ownership Utilities
Author: [email protected]
PC: https://www.nexusmods.com/fallout4/mods/31625
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4065233
Date: June 2020
Version: 020 onwards
Whilst working on Workshop Ownership Utilities "manage workshop population to the number of beds" and "find unassigned settlers and resources" functions I ran into the common issue of workshop resource counters not being correct for WorkshopParentScript registered resource assigned/producing settlements.
You have probably seen this bad info in Pipboy / Data / Workshops list where population is wrong, happi...