Fallout 4

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  1. MiamiLegion
    MiamiLegion
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    JESSE, WE NEED TO COOK METHE FOR GUSTAVO FLING 
  2. Deepstrike101
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    Cannabis: +2 intelligence

    That's the funniest thing I've seen all day.
  3. IPunchMelonsForFun
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    Thank you for allowing me the opportunity to cook methamphetamine in Fallout 4.
    1. denwolf84
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      Well its not like the cops are going to kick your door in XD
  4. Cetochtli
    Cetochtli
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    great mod! really love any mod that makes bigger the loot for the Commonwealth, also thanks for uploading this to Xbox, that was the first thing to cross my mind when i see this in the front page so knowing that i can experience this on my console is great to say the least

    just one suggestion, maybe you can add some new chems to the mix, you know, there are a lot of Street drugs that can be made with junk or with ítems that are common in a post apocalyptic world, so here i´m gonna list a few that come to my mind

    - Crack (i mean, if there is cocaine, sure there is gonna be sum crack out there, seriouslly recommend to call it "rockstar")
    - PCP (you can use a cigarrette model for this)
    - Ketamine (maybe call it special k)
    - Adderall (study aid drug, maybe call them addys, remind me of mentats haha)
    - Bath salts (think about it, it´s like some hobbo grade psycho)
    - Cough medicine (maybe use the cripple head effect but without the actual cripple)
    - Inhalants (maybe use pvc cleaner for this?)
    - Oxycodone (painkiller ingredient)
    - Ritalin (anti depressives, mostly used for focus problems)
    - Xanax (anti depressives, maybe add some special effects when mixed with cough medicine)
    - Jenkem (maybe one of the shittiest Street drugs out there [literal] mainly used by child soldiers on african countries, but it´s ingredients can be found anywhere in the world)

    You can also add some variations for weed, you know, some joints are hydro, others purple haze, etc... also maybe a variation of meth called cristal or blue magic would be cool (also maybe call the eccstasy MDMA would be cool too)

    So there are some few of my suggestions, just my two cents, really hoping to see this mod improve with time! good luck with this and any future projects dude!


    1. thenasty
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      Jenkem isn't real, it's just an old internet myth that gets repeated with no evidence.
    2. Cetochtli
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      yeah that would be a problem in a post apocaliptic fantasy game
    3. Xenos2112
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      If you read the Snopes article about it, the "Myth" part is that it was a drug that was popular with School Kids back in the mid 2000's. Butthash is from Zambia. Kids use it as a cheap high, something something AIDS relief NY Times article from the late 90's. So yeah, Fruit from the Crack Pipe IS real, though it being used in the United States was a hoax from the internet, dude named Pickwick WAAAAAAY back in the day. Gods, sometimes I miss Totse... Then I regain sanity.

      But yeah, I'd like to see Jenkem in the game just so it could be named Butthash. Because seriously, Butthash.
    4. Cetochtli
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      butthash stands for hashish from the butt???
    5. BlazeStryker
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      I wouldn't be surprised if Mentats were developed from Adderal.

      With the 50s cultural freeze for the Fallout World, I do figure crack cocaine would have been developed, but named Boogie Woogie.

      "Some advice, straight to you; if you play, you'll pay, too. Best get wise, 'n' I mean soon, or you'll be hearing this graveyard tune--
      That's your last boogie! That's your last boogie! That's your last boogie, you won't Boogie Woogie anymore..."
    6. avahzd
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      https://en.m.wikipedia.org/wiki/Jenkem
    7. Cetochtli
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      just imagine a raider running down the Street full on bath salts
    8. GopnikAntonov
      GopnikAntonov
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      PCP + Bath Salts combination…

      5 minutes later-

      entire Diamond City murdered, multilated and canibalized
    9. ztk95
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      I would add LSD. With the chance of being a bad trip resulting in a loss of Charisma and Perception.
  5. GopnikAntonov
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    In real life, making Methamphetamine is not hard, but hella dangerous. It can blow up your damn lab if you ain't 100% sure what are you doing. You should add that cooking Meth has a 15% chance of causing Molotov explosion, and that the Cheimist perk could prevent it. Level 0 = 15%, level 1 = 10%, level 2 = 5%, level 3 would completely abolish the chance of the explosion.
  6. thenasty
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    Just a suggestion, but you should consider making a version (or a patch) that keeps the same models and effects but renames the chems to fit with a more Fallout-theme of renaming chems. For example, we know Med-x was originally going to be called Morphine but they renamed it to make the game more family-friendly.

    Some suggestions:
    Cocaine = Rush Dust
    Ecstasy = Euphoria
    Cannabis = Skunk Grass
    Caffeine = Uplift
    Heroin = H-Max

    Just a thought! I like the idea of extra chems but I don't want real drug names un-immersing me from the "Fallout universe."
    I feel like the names I came up with are believable examples of content that could make it in future Fallout titles.

    1. thenasty
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      Also I hate to burst your bubble but Cannabis and Caffeine should have their addiction chances swapped, in all likelihood. Or Cannabis should be closer to like 5-10% and caffeine should definitely be greater than zero.

      I've known many people in my life who can't make it 24 hours without a gigantic cup of coffee but I don't know many people with physical cravings for pot.
    2. Xenos2112
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      Dude, Rush Dust. I mean, cause like with Adderal, you get things done. When you ride the White Pony, you get EVERYTHING done FOREVER! But yeah, +1 for the renaming--not because I'm concerned with it being family friendly, but it fits the lore. No need to rename caffeine, it's in the game already.

      And how weird is it they renamed Med-X, but leave the ID as Morphine? And actually the only reason they changed it was so it could be released in Australia. Because YAY censorship, amirite?
    3. Fearsomeman3
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      I don't think that you can't get addicted to caffeine, people all over the world are addicted to caffeine. Just look at how much soda and coffee is consumed daily around the world. It's definitely an addictive substance.
  7. Xenos2112
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    I mean, not that I have any experience with it or anything, but I've got this friend, see, and he ASSURES me that +2 INT while dancing with Mary Jane is a bit... Well, should be more like +2 END. Should actually take away from your INT score. Sure, you THINK you're being all deep and philosophical, but then you realize the next day you were talking out your ass. I mean, it's like your perspective is f***ed. So you just let your hands work the controls as if you're straight.

    Just my two cents.

    Also, need some GOOOOOOOD NYBORG.
    1. Cetochtli
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      OMFG yaaaassss we need some good Nyborg, i cant believe someone else knows that heavy metal reference!
      Nyborg for the win!

      Also would be cool if weed effects could be like "jet visuals with the movement of the player limited like when lifting a lot of junk" that would be so awesome because it will emulate the effects when you are totally baked, you would be unable to run or things like that, plus your visión will be so blurred
    2. Xenos2112
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      NOSE DIVE!!! I love that movie. One of my all-time favorites.

      Regarding visual effects for the MJ, that would be a lot of variables to add in. I mean, maybe the author could do that, and it WOULD be pretty cool. But I mean, if you're going that far, have it to where you sit on a sofa and puff puff pass to Preston, and then he's all like "There's another settlement. Somewhere. It needs... Munchies." And you just sit there laughing at Sponge Bob reruns. I mean, if we want the FULL experience! ;)
    3. Cetochtli
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      yeah, i mean, the author could use 2 different aproaches to weed, you know, like the effects of indica and sativa, one would be like the option for fighting baked and all of that, maybe with no major effects apart from the endurance and visual ones, and there would be also the weed to be baked anytime when you are not fighting, that versión would be the one that limit your movement so you can take a walk and enjoy the visuals and sound effects wherever you are, also having two different type of joints for 2 different type of uses can improve alot the experience, just imagine smoke by mistake the relax joint while you in a fight and now you are blurred and has the movility of a pothead

      also think that same visual effect can be used in other drugs like the cough medicine, but maybe with other improvements and adversary effects on the stats so it wont be the same effect as weed with just a different package

      now that i think about it, why not add some skooma to enjoy with some Nyborh uh?

      Edit: maybe the cough medicine could use the crippled head effect so the jet visuals wont be overused
    4. BlazeStryker
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      Cannabis is also a noted pain-reliever, which also implies the bonus should be to END. I rank a good cannabis supplement as +2 END, -1 INT along with -10 AP and +20 HP max for two hours.

      Just saying.