Is it possible to make a diamond city clone instead of adding settlement to the main one? There are some interior bunker homes that are actually just clone of some interior cells.
This mod, unfortunately, seems to break any quests that start in DC. Why or how, I have no idea, but Getting a Clue or Clean the Water Supply didn't start - even through console, they wouldn't initiate, conclude, or show up in the quest log, even though you get the experience for doing it. If anyone knows a work-around for this, please let us now D:
The workbench works fine. I can decorate and build what I want, but for some reason I can't send settlers, DC Settlement is one of the settlement options, but it does nothing. Anybody knows other DC Settlement mod that works well?
Similar thing here. When I set up a supply line to another settlement, no food or water was brought in. I set up a radio recruitment beacon which worked for a while, but stopped at about 5 settlers. I managed to send 3 more to "DC Settlement" from other settlements, but now it's gone from the list. So I'm stuck with only 8 settlers who have to grow their own food (despite there being a cafe in the real Diamond City!)
The Cheat Terminal Mod Cheat Terminal at Fallout 4 Nexus - Mods and community (nexusmods.com) Spawn Settlers option works. So you can populate the settlement that way. It seems that you have to be relatively close to the workbench to get them to spawn. I can't send settlers to this place, either and would love a solution to that.
There are a lot of mods that try to improve The Diamond City Market area, with good work by many mod authors. This is my favorite. Great job! Is there any chance you will do Goodneighbor next?
I run this with Depravity, The Bleechers, two different mods that affect Home Plate, several that affect NPCs here (including Nick & Piper), a couple that ADD NPCs here (including Tales from the Commonwealth, which also has at least one quest start in DC), and ALL of them work just fine with each other. Hell, I even have one mod that adds a child-vendor fairly close to where the WS is, and that works as well. Plus I have all of Luxor's HD building textures and all of Savren's clothing ones running at the same time, with nary a hiccup. Sending Nick & Piper to THIS settlement makes so much more sense than their own homes, and they even continue to interact with everyone (Piper's scene with Nat just happened in a totally different place, near the back!)
There are a lot of missing testure in the stands and the barrier are still there. Is it possible to at least remove the barrier in the stands? I tried disable through console but it doesn't seem to want to let me.
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To be honest, I'm pretty amazed....