Thank you very much for this! In combo with the Fallout 3 FX mod, I may finally get to feel some real post-apocalyptic atmosphere when playing Fallout 4, as I did with previous installments.
There's no mod that changed some of those ridiculously colorful retro-futuristic buildings in big cities to a more real-life ones and art deco ones to bring the overall feel of the previous games atmosphere, but bit by bit these mods make Fallout 4 closer to the proper atmosphere.
Cars, in particular, looked like vehicles that were parked out of garage in a country like Britain for ten to twenty years, not like something that stayed as a remnant after a fricking nuclear bombing, so once again, thank you for this mod.
Would you provide me authorization to port it to Xbox / Bethnet? If so, would you please greenlight that specific authorization in this mod's permissions tab in the descriptions?
Just a heads up, this mod won't replace any textures. It only changes the so called Color Remaping Index of all cars that can explode. That's a great method because it will work with any texture replacer mod and the HD DLC. It would work on the PlayStation 4 too. Have my Endorsement!
PS: Nexus Mod Manager couldn't open the archive. I had to manually pack the esp into a new archive. Could be on my end though.
I have a project for you, do this with every bright coloured item ingame
That won't be as easy because not many items use the same method for applied textures like cars.
what's marker cell?
A simple test cell.
it also says I cant merge this esp because it has higher loadorder
Something went wrong there. Do you do that by hand, with a script or with Merge Plugins by Mator? BTW, the marker cell isn't necessary for your merged plugin. If you merge it without that cell you won't see that error.
nice! I have a project for you, do this with every bright coloured item ingame like red rocket red assets and containers please, because with colourful enbs those shine brighter than the sun ;) thank you! another must have if you use a clear enb ;) so this goes into my own terraform fallout!
btw error on NMM download and having a look into the esp, what's marker cell? im not that experienced in fo4edit, but it also says I cant merge this esp because it has higher loadorder, which seems wierd to me since all my other merge are not loadorder dependant.
14 comments
There's no mod that changed some of those ridiculously colorful retro-futuristic buildings in big cities to a more real-life ones and art deco ones to bring the overall feel of the previous games atmosphere, but bit by bit these mods make Fallout 4 closer to the proper atmosphere.
Cars, in particular, looked like vehicles that were parked out of garage in a country like Britain for ten to twenty years, not like something that stayed as a remnant after a fricking nuclear bombing, so once again, thank you for this mod.
https://www.nexusmods.com/fallout4/mods/42388
Would you provide me authorization to port it to Xbox / Bethnet?
If so, would you please greenlight that specific authorization in this mod's permissions tab in the descriptions?
Thank you very much!
PS: Nexus Mod Manager couldn't open the archive. I had to manually pack the esp into a new archive. Could be on my end though.
That won't be as easy because not many items use the same method for applied textures like cars.
A simple test cell.
Something went wrong there. Do you do that by hand, with a script or with Merge Plugins by Mator?
BTW, the marker cell isn't necessary for your merged plugin. If you merge it without that cell you won't see that error.
thank you! another must have if you use a clear enb ;) so this goes into my own terraform fallout!
btw error on NMM download
and having a look into the esp, what's marker cell? im not that experienced in fo4edit, but it also says I cant merge this esp because it has higher loadorder, which seems wierd to me since all my other merge are not loadorder dependant.