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Ragoda

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Ragoda

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29 comments

  1. neomade
    neomade
    • member
    • 2 kudos
    It doesn't work for me. Nothing happens, nothing changes, i doublechecked everything. Layton towers inside and outside is identical as it was before installing and enabling the mod. 
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Fiddle with Load Order.
  2. neomade
    neomade
    • member
    • 2 kudos
    The only change i see is 2 water towers outside and the ability to open the workshop menu. Otherwise, nothing has changed, the interior is identical, just as broken and with dead raiders. ALso, i cannot scrap anything inside, with all scrap mods on the planet.
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      So, you do NOT see the elevator inside building that goes to the roof? Elevator door is left from reception desk.

      And otherwise nothing has been changed yes, except those added Water Towers.
  3. romalight
    romalight
    • member
    • 1 kudos
    Hello and happy new year. i really like your mod and because i use, 4 scrap mods, i can expand it and make it maybe 3 or 4 times bigger. Please, if you time, build a clone of that at Nuka-world or Far harbor(maybe south west). That's all. Thanks.
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Clone? Hmm, an interesting idea, I just wonder at NavMesh.
  4. emccollu
    emccollu
    • member
    • 1 kudos
    Another great settlement mod. This was a fun area to play with, thank you.
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      You are most welcome!
  5. asmodeus4242
    asmodeus4242
    • member
    • 2 kudos
    Can these settlements be made into raider outposts? The exterior at least seems well suited to it.
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      I know there are things I don't know about F4, and this Raider Outpost thing must be one. Is it some kind MOD?
    2. asmodeus4242
      asmodeus4242
      • member
      • 2 kudos
      It comes from the Nukaworld DLC, near the end of the quest line
    3. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      You can try! My settlements are totally vanilla, since I have no DLC's and thus I can't test this myself.
  6. Wasteland_Geographic
    Wasteland_Geographic
    • supporter
    • 5 kudos
    I have learned the hard way (and Kingath was kind enough to tell me) that if you add a settlement mod to the game, you must never ever ever remove it because it borks the way the game counts settlements or something. I already have Back bay installed. If I swap the old Back Bay out for yours, do they use the same number thingy or will it bork?

    Will it also not bork if I never activated the Back Bay workbench?

    'Bork! Bork! Bork!" - Swedish Chef
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Well, if you remove settlement MOD but continue game, the stuff you built there will stay, and settlers also, though they do act borked indeed.

      As to Back Bay, removing it, if you already built there will make those builds borked, sorry to say, however, if you didn't build there, then you can swap without problem I would say!

      Happy borking to you! :P
  7. Ragoda
    Ragoda
    • supporter
    • 220 kudos
    I think there might be a little glitch in Layton Towers Exterior Settlement. I am unable to send Provisoners there. I'll look into this and try to fix it, but meanwhile you might want to build supply lines to this settlement by sending them from it, rather than to it.

    I would be interested to know if anyone else has this behavior.
    1. bobblunderton
      bobblunderton
      • member
      • 5 kudos
      Are you running Scrap Everything, I forget honestly, but I have that issue with a LOT of settlements, not just yours, but lots of settlements - it may have something to do with how it affects areas of the commonwealth. It's not severe enough to break your game, but something like that will have odd effects.
      It's still worth keeping scrap everything, because of the control it gives the player/builder in the game.
      Generally make a vanilla settlement your base of operations. Then expand to other settlements, and send one provisioner from each added/mod settlement back to the vanilla base-of-operations (BOO) settlement.

      Now, if your settlement does *NOT* show up in the list to accept provisioners sent to it, that, THAT is a bug and should be fixed.
      this can also mean that the game did not properly attach the settlement workshop scripts to your settlement workbench, and your location.
      Starlight, hangman's alley, or any number of others, seem to be decent. It's hit or miss if the settlement will accept settlers sent TO it as provisioners, but it always works sending them *FROM* it.

      Also, keep in mind, if you send a settler from one settlement to another, to move them (say, from an intentionally smaller settlement, to a larger one), it may take a day (with the unofficial patch) for them to actually 'kick in' the change, as the settlement daily update will then run, and they will decide to walk there.
    2. Risttow
      Risttow
      • member
      • 1 kudos
      i have some questions, i can use both files? and the provisioner you mean the settlers or is the caravan ? besides this there is no conflict at all right?
    3. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Risttow: yes you can use both files, even should to get full experience! Yes provisoners are caravans.
    4. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Thank you again bob, I will check this better Tomorrow.
    5. Risttow
      Risttow
      • member
      • 1 kudos
      thanks for the quick reply, i'm gonna put this on game right now, once again thank you :D
    6. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      De nada! I think I have located the problem with provisioners, will upload update in few hours.
    7. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Ok, so an update on this. The cause of this glitch wasn't finally what I thought it was, though the thing I found will be fixed in next update. However, this glitch is getting on me, so I will take a look, and another, maybe even third, on solving this, as I might have just forgotten to do something, or done a slight mistake when building this settlement. Sorry for the inconvenience!

    8. bobblunderton
      bobblunderton
      • member
      • 5 kudos
      @Ragoda:
      Open two separate FO4EDITs and compare known good & possible bad ESP's side-by-side.
      This helps!

      Check your log to see if your settlement locale/workbench isn't binding to the workshop parent scripts right.
    9. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Will do! I hope I find what causes this to me, and I really hope no one else has this problem.

      BTW, I do have Scrap Everything.
    10. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      I just couldn't find out what was wrong for me, so I started brand new game, and voila, it works!
  8. bobblunderton
    bobblunderton
    • member
    • 5 kudos
    Just thought of a good sales line here, or 'title' for your mod.
    "Layton Towers, a cut above"
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      I am glad I wasn't drinking anything while reading that.
  9. livipup
    livipup
    • premium
    • 46 kudos
    I absolutely LOVE the idea of having a player-owned settlement in the city and the fact that it's an in apartment building just makes it that much better. I see I'm going to have to fix up some of those walls though ???? My settlers have a right to their privacy afterall

    EDIT: ???? is supposed to be the laughing emoji with the sweat drop

    EDIT 2: Is the RTF file necessary if you're not using the back bay optional file?

    EDIT 3: Nvm It's just a readme
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Glad you approve! :)

      I myself think that the Interior settlement is really fun to build at, and exterior settlement isn't far behind, especially if you add the Back Bay Penthouse.