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About this mod

This collection of 11 fully functioning settlements in custom locations will finally make The Island a serious extended play proposition. All 11 settlements are at previously non-existent locations and are all sufficiently out-of-the-way that they can be used right from the start; they will not interfere with any quests.

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FAR HARBOR CUSTOM SETTLEMENTS PACK- 9 NEW LOCATIONS

This collection of 11 fully functioning settlements in custom locations will finally make The Island a serious extended play proposition. All 11 settlements are at previously non-existent locations and are all sufficiently out-of-the-way that they can be used right from the start; they will not interfere with any quests.

All settlements recruit, have random attacks and clearance quests, support supply lines and settler transfer, have large build areas, in short they are fully functioning. They have all been set up to function with Sim Settlements, but I've not personally tested this yet. I used the same method for these settlements as for all my others, and they all work with Sim Settlements.

SO WHERE ARE THEY?

If you want to find them yourself, skip this bit! Otherwise, the details are as follows (in no particular order of preference):

1. Parker Point: Northeast corner of the main Island, on the beach.
2. Salisbury Cove: A little bit northeast of Aldersea Day Spa, in the dip in the top of the map.
3. Gulper Island: On the island due south of Rayburn Point.
4. Goose Cove: In the swampy area in the southwest of the island. This is the largest build area of all of the settlements.
5. The Narrows: West of Briney's Bait and Tackle.
6. Kings Point: You know that really busy looking dock area south of the Vim Factory? It's there, and all the warehouses are included.
7. Newport Cove: West of the MS Azalea. This is a great place for a seaside picnic.
8. Sutton Island: That big island with no name near Huntress Island...that's it. Got a beaut house on it too. Take plenty of ammo.
9. North Point: North and slightly east of Rayburn Point.
AND NOW THE TWO ISLANDS WORK ALSO:
10. Scratch Island: Northwest of Longfellow's place.
11. Alley Island: Northwest corner of the map.

WHAT ABOUT THE RADIATION?

I removed some but not all of the radiation zones in the settlement areas. If you want to get rid of all of it there are mods for that, otherwise you'll just have to suck it up.

SCRAPPING

What you will be able to scrap will depend on your scrap mod(s). I have added all the things in the build area to the scrap list, but some such as the big pine tree clusters cannot be vanilla-scrapped. I've done the best I can on this front, the rest is up to you. Note that all settlements have large build areas and it's possible to have very successful settlements in each location without any scrap mod at all. I ran through this with Scrappable Commonwealth as my scrap mod, and it wasn't much help out here on the Island.

WHY DIDN'T YOU PUT ONE IN ***** LOCATION??

There are plenty of other great locations for custom settlements all around the island (such as the wrecked fishing boats north of Azalea, the Trapper hilltop fort in the center, the Gulper infested roadway on the west side of the main lake, etc etc etc), but all of these other places may compromise quests so I reluctantly had to let them wait. Will I add them in another batch? Probably, but this takes ages to do properly so don't hold your breath.

I reckon I've pretty much exhausted the Island for custom, non-quest locations. But if you've found another and want to have it added to the list, please contact me.

LOAD ORDER

I have had best results with this mod at the END of the load order. Yes, after the scrap mods and all. For custom locations this seems to give the best results.

ABOUT THE NAMES

Yes, I got the names from Google Maps map of Mt Desert Island, where Bar Harbor (ME) is today. I tried to be as accurate as possible. Where there was no appropriate name I made one up (eg Gulper Island). Apparently the real Island has had an increase in tourism since this expansion pack was released for Fallout 4. Wonders never cease.

WHAT'S THE DEAL WITH THOSE TWO ISLAND SETTLEMENTS?

THEY ARE WORKING NOW, many thanks to speedynl for identifying the problem.

MY OTHER SETTLEMENT MODS

If you like swamping your map with settlements, have a look at some of my other offerings. These are the more recent ones for the Commonwealth:
Sanctuary Everglades: 3 new player settlements
Vault 88 station cleanup and extension
Cutler Bend
Glowing Sea Colonization - 7 new player settlements
Northern Exposure - 10 new player settlements
Alford Street Bridge Settlement
This one has been honored with a Sim Settlement city building plan from MrJoseCuervo, check it out HERE.
There are more, and you can find the links to them on the Alford Street Bridge description page or one of the other mods.

THANKS TO

If it weren't for Neeher's and M0ds1984's YouTube video tutes on settlement creation in CK I would still be trying to figure out how to switch my computer on. Thanks guys.
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