UPDATE v2.3 - compatible with game version 1.10.162 and F4SE 0.6.18 and 0.6.19
UPDATE v2.2 - compatible with game version 1.10.138 and F4SE 0.6.17
UPDATE v2.1 - based on your feedback and logs sent to me with the help of the v2.01 debug version I further investigated the incompatibilities with mods adding custom Slow Time effects. I'm confident about the progress made as I think I managed to improve upon the scripts. Having Jet active and swapping between VATS and Fallout 4 Wheel Menu, my tests came back with a positive result each time - the modified voice frequency preset had been reactivated once all slow time effects had ended. - fixed an issue with the MCM slider and presets becoming irresponsive, not changing the voice frequency. - compatible with game version 1.10.130 and F4SE 0.6.16
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v2.01 DEBUG VERSION this is a modified version of v2.0, for a bug that I cannot reproduce - the frequency remains low after VATS, Jet or any SlowTime effects. any of you reading this and still having this problem, I've uploaded PVoFS v2.01 DEBUG VERSION as a Miscellaneous file to the mod page which you can use to help me fix this bug since I cannot reproduce it.
if you'd like to help me, all you need to do is that you use this version, reproduce the bug, and send me this file:
to send me files you can use any file sharing cloud services such as dropbox, google drive, etc. or just simply paste the contents of the log files into pastebin.com and send me your pastebin's URL.
when installing v2.01 DEBUG VERSION it is absolutely essential to copy all files from the rar archive into your Fallout 4 Data folder, including PlayerVoiceFrequencySlider.ini otherwise the mod won't work properly.
UPDATE v2.0 - added dynamic compatibility with any mods adding new Slow Time effects to the game - a new native function dynamically finds all Slow Time effects currently installed for the Player (vanilla, DLC, CC, or other mods) and makes the mod automatically readjust voice frequency after these effects ended, making PVoFS automatically compatible with any additional game content. - compatible with game version 1.10.120 and F4SE 0.6.15
UPDATE v1.9 - compatible with game version 1.10.120 and F4SE 0.6.15
UPDATE v1.8 - compatible with game version 1.10.114 and F4SE 0.6.13
UPDATE v1.7 - compatible with game version 1.10.111 and F4SE 0.6.12
UPDATE v1.6 - compatible with game version 1.10.106 and F4SE 0.6.11
UPDATE v1.5 - compatible with game version 1.10.98 and F4SE 0.6.10 - added compatibility for the Martyr's Legendary armor effect - added compatibility for the Deadeye and Resolute Legendary weapon effects (in case you have Far Harbor installed) - further testing with VATS, reg2k's Bullet Time, VAFS, various vanilla slow time effects (including the death slo-mo animation) and the combination of these - as a result of the above there's a more stable implementation of readjusting the voice frequency after the listed slo-mo effects - there's a readjustment of the voice frequency after any location change of the Player as a failsafe
UPDATE v1.4 - compatible with game version 1.10.89 and F4SE 0.6.9 (and 0.6.8) - compaptibility fix with reg2k's Bullet Time
UPDATE v1.3 - the game no longer crashes when you change the load order from within the game (via the Mods menu or Creation Club) while PVoFS is installed and enabled - using multiple slo-mo effects at once (VATS + Jet, VAFS + Nerd Rage, etc.) no longer speeds up time for the duration of the effects - fixed the issue within MCM settings when changing the slider or the presets didn't change the frequency
UPDATE v1.2 In addition to changes introduced in v1.1 I've added my usual auto-initialisation routine which will re-init the mod when you install a new version. There's no longer need for a clean install of the mod when you upgrade from v1.0 or v1.1.
UPDATE v1.1 - F4SE is required from v1.1 - there're no compatiblity issues with slow motion effects such as Jet, VATS, VAFS, dying, etc. - some sound effects attached to the Player may follow the voice frequency settings if you setup a value higher than 1.0, meaning they will be slightly higher pitched - for example the sound of loading a holotape in your Pip-Boy or the lore entry unlock sounds of The Wasteland Codex mod; these are currently some minor downsides of PVoFS. - a dialogue sample will be played constantly while you're fine-tuning frequency in the Pip-Boy - the dialogue sample will stop when you exit the Pip.Boy - there's a button in MCM to Start/Stop an example dialogue that's constantly playing while you're fine-tuning frequency
IMPORTANT NOTE ON UNINSTALLING if you seemingly have trouble uninstalling PVoFS make sure you MANUALLY delete the files installed by this mod! uninstalling is incomplete if you still have the modify_frequency.dll under Data\F4SE\Plugins - mod managers seem to miss deleting this file!
Throwing my hat into the ring here to say that it still works*, gives an error at launch saying F4SE_launch is missing even with the newest version installed but you can just press okay and still use it fine.
*It works up until you die, I've noticed if your character is killed the voice resets to normal regardless of MCM settings until you completely relaunch the game, can be a little annoying but with how compatible this is with pretty much everything it's worth the occasional hassle.
Ok have tried to make 2.4 work a few times now, and nothing I do seems to make it "work". No settings tab in pip boy or holotape at chem station. Tried the hard way [manually] AND vortex. Neither one seems to do anything. Have the latest build of fo4 AND fs4e. Help?
The mod is still working for me with the latest updates. The MCM menu dialogue test doesn't show any change in pitch, but the character's voice in game is updated properly.
533 comments
- compatible with game version 1.10.162 and F4SE 0.6.18 and 0.6.19
UPDATE v2.2
- compatible with game version 1.10.138 and F4SE 0.6.17
UPDATE v2.1
- based on your feedback and logs sent to me with the help of the v2.01 debug version I further investigated the incompatibilities with mods adding custom Slow Time effects. I'm confident about the progress made as I think I managed to improve upon the scripts. Having Jet active and swapping between VATS and Fallout 4 Wheel Menu, my tests came back with a positive result each time - the modified voice frequency preset had been reactivated once all slow time effects had ended.
- fixed an issue with the MCM slider and presets becoming irresponsive, not changing the voice frequency.
- compatible with game version 1.10.130 and F4SE 0.6.16
v2.01 DEBUG VERSION
this is a modified version of v2.0, for a bug that I cannot reproduce - the frequency remains low after VATS, Jet or any SlowTime effects. any of you reading this and still having this problem, I've uploaded PVoFS v2.01 DEBUG VERSION as a Miscellaneous file to the mod page which you can use to help me fix this bug since I cannot reproduce it.
if you'd like to help me, all you need to do is that you use this version, reproduce the bug, and send me this file:
...\Documents\my games\Fallout4\Logs\Script\User\PlayerVoiceFrequencySlider.0.log
and maybe this one too, just in case:
...\Documents\my games\Fallout4\Logs\Script\Papyrus.0.log
to send me files you can use any file sharing cloud services such as dropbox, google drive, etc. or just simply paste the contents of the log files into pastebin.com and send me your pastebin's URL.
when installing v2.01 DEBUG VERSION it is absolutely essential to copy all files from the rar archive into your Fallout 4 Data folder, including PlayerVoiceFrequencySlider.ini otherwise the mod won't work properly.
UPDATE v2.0
- added dynamic compatibility with any mods adding new Slow Time effects to the game - a new native function dynamically finds all Slow Time effects currently installed for the Player (vanilla, DLC, CC, or other mods) and makes the mod automatically readjust voice frequency after these effects ended, making PVoFS automatically compatible with any additional game content.
- compatible with game version 1.10.120 and F4SE 0.6.15
UPDATE v1.9
- compatible with game version 1.10.120 and F4SE 0.6.15
UPDATE v1.8
- compatible with game version 1.10.114 and F4SE 0.6.13
UPDATE v1.7
- compatible with game version 1.10.111 and F4SE 0.6.12
UPDATE v1.6
- compatible with game version 1.10.106 and F4SE 0.6.11
UPDATE v1.5
- compatible with game version 1.10.98 and F4SE 0.6.10
- added compatibility for the Martyr's Legendary armor effect
- added compatibility for the Deadeye and Resolute Legendary weapon effects (in case you have Far Harbor installed)
- further testing with VATS, reg2k's Bullet Time, VAFS, various vanilla slow time effects (including the death slo-mo animation) and the combination of these
- as a result of the above there's a more stable implementation of readjusting the voice frequency after the listed slo-mo effects
- there's a readjustment of the voice frequency after any location change of the Player as a failsafe
UPDATE v1.4
- compatible with game version 1.10.89 and F4SE 0.6.9 (and 0.6.8)
- compaptibility fix with reg2k's Bullet Time
UPDATE v1.3
- the game no longer crashes when you change the load order from within the game (via the Mods menu or Creation Club) while PVoFS is installed and enabled
- using multiple slo-mo effects at once (VATS + Jet, VAFS + Nerd Rage, etc.) no longer speeds up time for the duration of the effects
- fixed the issue within MCM settings when changing the slider or the presets didn't change the frequency
UPDATE v1.2
In addition to changes introduced in v1.1 I've added my usual auto-initialisation routine which will re-init the mod when you install a new version. There's no longer need for a clean install of the mod when you upgrade from v1.0 or v1.1.
UPDATE v1.1
- F4SE is required from v1.1
- there're no compatiblity issues with slow motion effects such as Jet, VATS, VAFS, dying, etc.
- some sound effects attached to the Player may follow the voice frequency settings if you setup a value higher than 1.0, meaning they will be slightly higher pitched - for example the sound of loading a holotape in your Pip-Boy or the lore entry unlock sounds of The Wasteland Codex mod; these are currently some minor downsides of PVoFS.
- a dialogue sample will be played constantly while you're fine-tuning frequency in the Pip-Boy - the dialogue sample will stop when you exit the Pip.Boy
- there's a button in MCM to Start/Stop an example dialogue that's constantly playing while you're fine-tuning frequency
The "TEENAGER" preset (male)
if you seemingly have trouble uninstalling PVoFS make sure you MANUALLY delete the files installed by this mod! uninstalling is incomplete if you still have the modify_frequency.dll under Data\F4SE\Plugins - mod managers seem to miss deleting this file!
Fallout 4 runtime 1.10.984 - build: 0.7.2
*It works up until you die, I've noticed if your character is killed the voice resets to normal regardless of MCM settings until you completely relaunch the game, can be a little annoying but with how compatible this is with pretty much everything it's worth the occasional hassle.