This page was last updated on 18 June 2023, 12:47PM
Changelogs
Version 2.4
- compatible with game version 1.10.163 and F4SE 0.6.20
Version 2.3
- compatible with game version 1.10.162 and F4SE 0.6.18 and 0.6.19
Version 2.2
- compatible with game version 1.10.138 and F4SE 0.6.17
Version 2.1
- based on your feedback and logs sent to me with the help of the v2.01 debug version I further investigated the incompatibilities with mods adding custom Slow Time effects. I'm confident about the progress made as I think I managed to improve upon the scripts. Having Jet active and swapping between VATS and Fallout 4 Wheel Menu, my tests came back with a positive result each time - the modified voice frequency preset had been reactivated once all slow time effects had ended.
- fixed an issue with the MCM slider and presets becoming irresponsive, not changing the voice frequency.
- compatible with game version 1.10.130 and F4SE 0.6.16
Version 2.0
- added dynamic compatibility with any mods adding new Slow Time effects to the game - a new native function dynamically finds all Slow Time effects currently installed for the Player (vanilla, DLC, CC, or other mods) and makes the mod automatically readjust voice frequency after these effects ended, making PVoFS automatically compatible with any additional game content.
- compatible with game version 1.10.120 and F4SE 0.6.15
Version 1.9
- compatible with game version 1.10.120 and F4SE 0.6.15
Version 1.8
- compatible with game version 1.10.114 and F4SE 0.6.13
Version 1.7
- compatible with game version 1.10.111 and F4SE 0.6.12
Version 1.6
- compatible with game version 1.10.106 and F4SE 0.6.11
Version 1.5
- compatible with game version 1.10.98 and F4SE 0.6.10
- added compatibility for the Martyr's Legendary armor effect
- added compatibility for the Deadeye and Resolute Legendary weapon effects (in case you have Far Harbor installed)
- further testing with VATS, reg2k's Bullet Time, VAFS, various vanilla slow time effects (including the death slo-mo animation) and the combination of these
- as a result of the above there's a more stable implementation of readjusting the voice frequency after the listed slo-mo effects
- there's a readjustment of the voice frequency after any location change of the Player as a failsafe
Version 1.4
- compatible with game version 1.10.89 and F4SE 0.6.9 (and 0.6.8)
- compaptibility fix with reg2k's Bullet Time
Version 1.3
- the game no longer crashes when you change the load order from within the game (via the Mods menu or Creation Club) while PVoFS is installed and enabled
- using multiple slo-mo effects at once (VATS + Jet, VAFS + Nerd Rage, etc.) no longer speeds up time for the duration of the effects
- fixed the issue within MCM settings when changing the slider or the presets didn't change the frequency
Version 1.2
In addition to changes introduced in v1.1 I've added my usual auto-initialisation routine which will re-init the mod when you install a new version. There's no longer need for a clean install of the mod when you upgrade from v1.0 or v1.1.
Version 1.1
- F4SE is required from v1.1
- there're no compatiblity issues with slow motion effects such as Jet, VATS, VAFS, dying, etc.
- some sound effects attached to the Player may follow the voice frequency settings if you setup a value higher than 1.0, meaning they will be slightly higher pitched - for example the sound of loading a holotape in your Pip-Boy or the lore entry unlock sounds of The Wasteland Codex mod; these are currently some minor downsides of PVoFS.
- a dialogue sample will be played constantly while you're fine-tuning frequency in the Pip-Boy - the dialogue sample will stop when you exit the Pip.Boy
- there's a button in MCM to Start/Stop an example dialogue that's constantly playing while you're fine-tuning frequency