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UltimateAuthority

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UltimateAuthority

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24 comments

  1. MorganGraybeard
    MorganGraybeard
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    is anyone else missing a file/ missing a dependant file for the faction paint?
  2. Sladkii
    Sladkii
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    • 3 kudos
    can you improve this mod to add Gunners Pain-Jobs from Creation Club also on weapons and power armor. I mean add Gunners NPC paint jobed weapons along with armor?
  3. diskdevl
    diskdevl
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    Is anyone else having the gunner armor now just show up as "Heavy", "Light", and "Medium", with no extra text stating what the piece actually is ?
    1. UltimateAuthority
      UltimateAuthority
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      Could you elaborate further with an example?
    2. diskdevl
      diskdevl
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      As an example, I find a gunner wearing a chestpiece called "|Combat| Sturdy", but no mention that it's actually a chestpiece. See also uploaded screenshot.
      I'm not blaming you by any stretch btw, this kind of thing sorta screams "mod conflict" doesn't it. =)
    3. UltimateAuthority
      UltimateAuthority
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      Hmmm send me a list of your mods? Maybe I can figure out what might be causing it.
    4. diskdevl
      diskdevl
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      Sadly I'm a lousy candidate for that kind of troubleshooting unless you're really a glutton for punishment - counting several merges I'm probably running 400+ mods. =)

      The armor-related ones I could see at a glance maybe touching the combat armors though would be :
      Craftable armor size
      Armorsmith Extended
      VIS
      VIS - armor by class patch
      Unlocked paint jobs
      Combat Helmet Illumination (but that's only helmets, which your mod doesn't touch)

      If you'd still like to see a full list I can still put one together but I wanted to warn you it would be long. =)

      I will also mention that Gunner Armor Paint is just above Scrap Everything at the bottom of my load order so I'd expect it to be taking precedence over everything that would conflict anyway. I love troubleshooting.
    5. xXLoboSolitarioXx
      xXLoboSolitarioXx
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      Armorsmith Extended messes up Combat Armors, that's why I uninstalled it. Had several issues with combat armor until I uninstalled Armorsmith Extended. (There was also several other problems the mod caused too.)
  4. eluvaas
    eluvaas
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    its negates my invisible armor, forget if its from Armorsmith or Custom Combat Armors. Unless there's a patch ill have to uninstall it.

    But it was nice to do Mass pike with all the gunners decked out.
    1. mosesmcdoodle
      mosesmcdoodle
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      Same here. "Concealed Armors" is completely broken with this installed. At least on my end. I've tried to tweak load orders and stuff but I couldn't get them both to work. It is quite possible that I've done something wrong on my end.
    2. UltimateAuthority
      UltimateAuthority
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      I personally don't use concealed armors or AWKCR.
      Take a look at these and see if they help:

      https://www.nexusmods.com/fallout4/mods/30164

      https://www.nexusmods.com/fallout4/mods/30404

      If you use the weapon skins:

      https://www.nexusmods.com/fallout4/mods/28244
  5. EinsGotdemar
    EinsGotdemar
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    Is this injected into leveled list via script?
    1. UltimateAuthority
      UltimateAuthority
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      No. At least I don't think so... I changed the leveled lists within the creation kit manually, if that answers your question.
  6. Corbaine
    Corbaine
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    This mod motivated me to jump onto the CC for the first time. Thanks for the effort you put in, UltimateAuthority - its a huge immersion boost.
  7. lonewanderer345
    lonewanderer345
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    Endorsed. Gunners at the Nuka-transit centre spawned in on my lvl 118 playthrough, so looking good. Many Thanks. One thing to mention is that NMM highlights the Gunner paint job .esl as Disabled against your plug-in (it isn't, as both it and your mod work, so I don't know what's up with that, just thought I'd mention in case it puts anyone off activating the plug-in).
    1. UltimateAuthority
      UltimateAuthority
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      Yeah I see that on my side too, I thought it was because I was using my own plugin without having downloaded it from the nexus or something. If you have it though then I guess that throws that idea out the window. I'm not sure why it says that but like you said, it still works.
    2. lonewanderer345
      lonewanderer345
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      The only problem I've found is that it causes an error in FO4Edit, but deselecting this mod lets the editor run as normal on everything else. I usually take a look at mods in FO4Edit to help me see conflicts and that helps me adjust my load order. Again, your Mod works, so no biggie, but there are other creation club mods out there that might shed light on what's going on?
  8. KaotiX86
    KaotiX86
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    I don't suppose you might be happy to bring this over to Xbox by any chance?
    1. UltimateAuthority
      UltimateAuthority
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      I uploaded it to Bethesda.net for you. I have no way of testing it though as I'm on pc myself. Just let me know if it does
    2. KaotiX86
      KaotiX86
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      Thanks! I'll check it out!
      EDIT: I'll start up a new game, spawn in some Gunners and let you know if it works.
    3. KaotiX86
      KaotiX86
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      • 1 kudos
      All good, works great, thank you!
    4. UltimateAuthority
      UltimateAuthority
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      No problem.
  9. Ablaze666
    Ablaze666
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    Endorsed!
  10. Tarran61
    Tarran61
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    I didn't it much thought until I saw your mod, why wouldn't the gunners wear their colors if you have the CC mod. I like this ideal, thanks a lot. Other paints out there :-)