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Realistic weapon scrapping

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It has always bothered me that we only got a single unit of one resource from scrapping un-modded weapons, since the Scrapper perk only give the player components from any mods/upgrades attached to weapons and armor.

The same amount of steel from a Minigun as from a Pipe Pistol? Seriously?!

No more of that nonsense

With some mechanical inclination and a familiarity with firearms, as well as a little bit of logic, I have overhauled weapon scrapping to give you more realistic amounts and varieties of components.

The only weapons left out are the Tesla Rifle, Assaultron Head, Deliverer, Broadsider, Junk Jet, and the Alien Blaster. I could have included them, but I figured it would be a waste of time to include unique weapons. Tried to add the Thirst Zapper and Paddle Ball, but they cannot be scrapped.

If you'd like to hold onto any attached mods I recommend Free Downgrades; it's a fantastic mod that I've been using for the better part of a year.