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Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
Author notes
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File credits
Bethesda for the Construction Kit and the Flamer this was built on. Obsidian for the Original weapon this is based on. and the community for all the tools without this would not be possible.
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The latest version of this mod overhauls the quest so that it will no longer track the creature holding the weapon and instead tracks the weapon itself. In order to achieve this i had to rebuild the entire quest. You will most likely need to do a clean install of the mod if you experience any problems after the update as redoing the quest has changed the IDs of all entries in the .esp
Introduction
Welcome to the Seventh Weapon of my New Vegas Uniques Recreated series. In this series i will recreate some of my favorite unique New vegas weapons. As basis for the weapons i will use Fallout 4 weapons as i do not have very good modelling skills. As a result of using Fallout 4 weapons as a base some of these will look different from their original counterparts but i will aim to keep them as close as possible. Each of these weapons will come with a Creation Club like mini quest to pinpoint you to the location so you do not need to search aimlessly. If the weapon is in the hands of a enemy, it will be an enemy that is easy to distinquish from the rest. Unlike in New Vegas, each weapon is also moddable. Lastly, i have tried to keep the weapon stats as correct as possible. Hope you enjoy these recreations and don't be afraid to comment if you find something off in them or would like to suggest updates.
Description
This time im bringing back Cleansing Flame from New Vegas. This was requested from me by NukaCola1989. For those who do not know and those who don't remember, Cleansing Flame is a Highly Customized Flamer from the New Vegas Gun Runners Arsenal DLC.
The Weapon
I have tried to keep this Weapon as close to the original from New Vegas as possible. But with the drastic change to the flamer model it was rather difficult. Originally this weapon had a burn effect that would get stronger the higher your energy weapons skill was, but with the way the game mechanics have changed that seems no longer possible based on my tests, even linking it to strength didnt seem to have any reaction so instead the weapon now features much more higher base power and stronger burn effect with a longer duration. Besides this change the weapon is exactly like in new vegas. Higher power, Longer reach and as a tradeoff heavier weight and of course the Flame is blue. Hope you enjoy this none the less.
PS: If anyone knows how to make the Burn effect get stronger by your level, please contact me and i will change it.
NOTE I always suggest you do a clean install when you download updates from me, clean install ensures your mod works as i always test mine from a clean install and i rarely find bugs that way. If you just install this on top of the old something could collide.
Tools Used 3D Studio Max 7 and Nif Plugs Adobe Photoshop 7.0 NifSkope Material Editor
Credits Bethesda for the Construction Kit and the Flamer this was built on. Obsidian for the Original weapon this is based on. and the community for all the tools without this would not be possible.
Version History 1.0 - Main Upload 1.1 - Removed unnecessary location data and couple of missed creation club related keywords. 1.2 - Moved the forged slightly further away from the Location he was placed as it was causing a odd rendering issue, don't worry, he didn't go too far. 1.3 - Overhauled the quest so that it no longer tracks the creature and instead tracks the weapon. This should prevent the quest from being completed for those that are experiencing the NPC dying early and revamped Nozzle a bit to get it cloesr to the New Vegas Model.