This page was last updated on 10 June 2018, 4:17PM
Changelogs
Version V1.3
Removed the long stocks and barrels.
Added the Institute and Vault-Tec CC skins.
Added the scope and see-through scope from the Makeshift Anti-Materiel Rifle. Tape is back, and with the ability to change the color from green, to blue and beige. You can also change the reticle from four choices.
Added a craftable .30-06 ammo and the ability to change ammo at a weapons workbench.
Separate firing sounds from the hunting rifle. The Pedersen Device and Can Opener also has unique sounds.
Version V1.2.5
Fixed the missing materials/textures
Reduced weapon speed. (I've been using Hitmans anims, which is slow compared to others.)
Gunner skin should work. (Dont know why it did't work before.) All I did was change the descrption info in the CK
Version V1.2
New scopes, receivers and a new stock has been added. Semi-auto conversion, "Pedersen Device", the Air Service Rifle and the Weaver scopes. The Can Opener .50 BMG has been added.
A new tab for changing materials and a damage modifier has been added. Wood, polymer and CC weapon skins have been added.
The mosin.esm has been cleaned of everything not relevevant for making the animation and sounds work.
New wood textures for the stock. Looks much more dinged and scratched.
The M1903 and the can opener has been added into a new weapon tab in the chemistry station. See main page or read me for more details on perk requirements.