Fallout 4

File information

Last updated

Original upload

Created by

pra

Uploaded by

pra

Virus scan

Safe to use

67 comments

  1. cbrgamer3
    cbrgamer3
    • member
    • 28 posts
    • 0 kudos
    Hi,

    Love the mod, I keep finding more useful features.
    The one I find I use most often is the "Send everybody to work" function. Unfortunately, it is one that is not able to be hot keyed and you can't construct an aid item for it.
    Is there any chance you could make this possible? I can hot key find owner of nearest plot, but a lot of city plans use commercial jobs that are not plots (the "blue men" in workshop mode). Send everybody to work does work on these, but find owner does not.
    Alternatively, if you can give me a command I can run for this function, I can hotkey it myself.
    1. pra
      pra
      • premium
      • 2,432 posts
      • 173 kudos
      Yes, I should probably provide a hotkey for this.

      I could give you a cqf command, but the function which does that assumes that you have selected a workshop through the holotape. The other hotkey functions do a workshop lookup first, I'd have to make a similar function here, too.
    2. cbrgamer3
      cbrgamer3
      • member
      • 28 posts
      • 0 kudos
      I would be greatly appreciate it if you were able to do that.
    3. cbrgamer3
      cbrgamer3
      • member
      • 28 posts
      • 0 kudos
      Holy crap dude, that was so quick! Thank you so much.
    4. cbrgamer3
      cbrgamer3
      • member
      • 28 posts
      • 0 kudos
      The instructions in MCM (at the bottom) have "send settlers back to their homes" (or something) when setting both the "send to work" and "send to homes" hotkey options.
      Personally I don't care, but I thought I'd let you know just in case you do.
    5. pra
      pra
      • premium
      • 2,432 posts
      • 173 kudos
      Er, oops :D
  2. Thorne67
    Thorne67
    • member
    • 761 posts
    • 49 kudos
    Uh. Did ya'll flag the Holotape as a Holotape or is it still sitting in the Misc tab on inventory? Thanks for all the hard work on ASAM. It's saved my butt tons of times. The grandkids get to go around shooting and killing and I get to stay in my peaceful city building my Sim City. hehehe. Oh. Is the Holotape craftable now? I kept having to use the In Game ESP Explorer to get holotapes when using alternate start mods.
    1. pra
      pra
      • premium
      • 2,432 posts
      • 173 kudos
      It has always been craftable at the City Planner's Desk. Also, it has [Settings] as prefix.
    2. Thorne67
      Thorne67
      • member
      • 761 posts
      • 49 kudos
      Thanks for the quick reply. Load Order conflict with 900 mods. Just had to move it waaay lower in my load order under the other settlement manager holotape. Working just perfect again. Many thanks and kudo's to you.
  3. rayhne
    rayhne
    • supporter
    • 3,170 posts
    • 33 kudos
    I have settlers appearing in a settlement who are not registering as settlers. Has this happened to anyone else?
    1. pra
      pra
      • premium
      • 2,432 posts
      • 173 kudos
      Do you mean the SimSettlements visitors?
  4. jags78
    jags78
    • premium
    • 304 posts
    • 34 kudos
    I've got a weird "bug". Hotkeys and options in the MCM seam to work great (love those features btw). But when I boot up the holotape all placeholders show <token.something something> instead off the values... does someone know what's wrong?
    1. pra
      pra
      • premium
      • 2,432 posts
      • 173 kudos
      In all terminals, or just in one specific?
      I had such a terminal once. Stored and re-placed it, that fixed it.

      It seems that questalias-based text replacement only works if the terminal is in exactly one quest alias. if another quest takes it first, your quest has no chance.
    2. jags78
      jags78
      • premium
      • 304 posts
      • 34 kudos
      Ahm... I just had a thought. I tried to read the holotape on my pipboy. Should I have used it at a settlment terminal or even the terminal at the leader-thingy "workbench"? ...that could be it... I'll try that when I'm home.

      @pra: I luv your stuff. Thx for your feedback.
    3. pra
      pra
      • premium
      • 2,432 posts
      • 173 kudos
      Oh what. It doesn't work on the pip-boy, due to engine limitations. But I thought I added handling for this, so that it doesn't even show certain options, if they require tokens or aliases. Did you get a message like "pip-boy detected, some features unavailable"?
    4. jags78
      jags78
      • premium
      • 304 posts
      • 34 kudos
      Not that I remember. But I'm not really sure. I'll try when I'm in front of my rig and tell you.
    5. pra
      pra
      • premium
      • 2,432 posts
      • 173 kudos
      Kinggath told me once that the PipBoy detection in SimSettlements isn't really reliable. I guess I should have a look if I can add some more failsafes.
    6. jags78
      jags78
      • premium
      • 304 posts
      • 34 kudos
      Take it easy. It can be very well my mistake. I didn't test it thoroughly before writing this post. My fault. I'll take a good look tomorrow. I don't want to cause any unnecessary effort. You're already doing more the enough for the fo4 community :)
    7. jags78
      jags78
      • premium
      • 304 posts
      • 34 kudos
      hi pra

      So I was able to test a bit more thoroughly. I ran the holotape on a terminal in the settlment and tadaaa... and holly mother, what a awesome mod. I did not expect that degree of polish and such a nicely structured/dynamic holotape menu. Having done some lil mods myself I can only appreciate your skillset and the effort that went into this mod. kudos.

      The bad news is, I can load the holotape on my pipboy and no warning "pip-boy detected, some features unavailable" pop's up in any kind of way. The menu shows up like it was on a terminal but with the text-replacement data unreplaced.

      Is it possible that I'm overwriting some vanilla objects that you're editing in this mod? Can I help in some kind of way, xEdit check or something?
    8. pra
      pra
      • premium
      • 2,432 posts
      • 173 kudos
      No idea TBH...
      I *think* I am relying on KG's global variable for pip-boy detection. Which he warned me about. Maybe it's a script load-based issue, he's probably using an event handler, which fires too late for you maybe?

      There is another check I can do to see whenever a terminal record is being called from a pip-boy, but I'm surprised that I didn't do it already...
  5. rayhne
    rayhne
    • supporter
    • 3,170 posts
    • 33 kudos
    I can't find the holotape ... where would it normally be?
    1. pra
      pra
      • premium
      • 2,432 posts
      • 173 kudos
      city planner's desk under holotapes
    2. rayhne
      rayhne
      • supporter
      • 3,170 posts
      • 33 kudos
      ::Smacks forehead:: of course
    3. lizzzZZZzzz
      lizzzZZZzzz
      • member
      • 3 posts
      • 1 kudos
      **double smacks forehead** I've been playing this mod for like 300h and just now realized you can craft things AT the freaking city planner's desk. Been making ASAM sensors at the chemistry station and somehow totally missed that function LOL
  6. Lancars
    Lancars
    • premium
    • 1,319 posts
    • 7 kudos
    This mod saves me so much headache when dealing with the settlement sheep. get stuck on a roof? Send them to home or work. Settler not acting properly? Reset um back to the workshop.

    And i love the fact its a tape for the pipboy or the SS terminal. And the fact it helps me diagnose problem plots.

    Thank you very much for this mod.
  7. Biddu
    Biddu
    • premium
    • 55 posts
    • 1 kudos
    Does not seem to work for me, have tried both the ESL & ESP versions and the holotape does not show up in the city managers desk for crafting, unless I have done something wrong, I am using the latest version Vortex to control mods.

    All I get in the City Managers Desk is....

    City Mangers Holotape
    Vault-Tec Tools Holotape
    [SETTINGS] Captain Coots Helper Holotape
    [SETTINGS] Vault-tec Tools Holotape
    [SETTINGS] City Manager 2078 Holotape
    City Managers 2078 Holotape
    Vault-Tec Tools Holotape

    No mention of the maintenance holotape at all. What EXACTLY is the holotape called in the City Desk is it just the same as the filename?

    Mod is NOT loading might be a problem with Vortex.
    1. HadToRegister
      HadToRegister
      • premium
      • 14,759 posts
      • 153 kudos
      Mod loads for me, so it's not a problem with Vortex, although people love to blame Vortex for EVERYTHING
    2. H3xx
      H3xx
      • premium
      • 961 posts
      • 10 kudos
      I don't have that luxury as Vortex won't even run on my system. No idea why. MO2 works perfectly though, so no biggie.
    3. pra
      pra
      • premium
      • 2,432 posts
      • 173 kudos
      Vortex does/did have some problems recently, where it didn't properly enable mods. Make sure AMS.esl is really actually really really enabled. Potentially restart Vortex after installing and then check again.

      It should be called [SETTINGS] ASAM Maintenance Software in the desk.
  8. Andre2160
    Andre2160
    • member
    • 8 posts
    • 0 kudos
    Hi, i cant get it work. It says under
    PLOT TOOLS
    Pip-boy detected. Some features are unavailable.

    And there is no SHOW current plot list.

    Eny advise please.
    1. pra
      pra
      • premium
      • 2,432 posts
      • 173 kudos
      Have you tried running the holotape from a terminal?
    2. Andre2160
      Andre2160
      • member
      • 8 posts
      • 0 kudos
      But still there is no mention on it in mod description. Cuz im not that much familiar with that terminal option.
      Never really tried until now.

      Still thanks for advice.
    3. pra
      pra
      • premium
      • 2,432 posts
      • 173 kudos
      I thought it was both obvious from the message and well-known that some holotape features don't work in the pip-boy

      But fine, I'll think of something.
    4. Andre2160
      Andre2160
      • member
      • 8 posts
      • 0 kudos
      Works fine. Nice mod :-)
      I tried to figured out about settlement bed issue. Got exactly -2 bed. And i found two plots without bed. But they seems to be player one.
      Dunno i tried BED FIX. But failed. After that the main plot with LIQUORS lost its bed.
      Anyway i build additional residents plot. But settlers didn't wont to use it until i got new settler. So iam again on -2 beds.

      Its CODSWORTH or PRESTON?
    5. pra
      pra
      • premium
      • 2,432 posts
      • 173 kudos
      The "fix bed" feature will be undone if the plot is refreshed or upgraded.
      If a specific plot just doesn't generate a bed for you, select a different blueprint for it. You might also want to check which mod the problematic blueprints come from, and see if there's an update which fixes it. If not, you could report it to whoever made the mod.
  9. Lancars
    Lancars
    • premium
    • 1,319 posts
    • 7 kudos
    Wow this is amazing. This fixed a problem i had with settlers seemed stuck on grouping together in one spot. I ran this tape and the settler fix and BAM they are normal again.
    Thank you so much for this mod its a must have when things in the game get buggy.

    I did have some issues understanding what i was reading for most of the tape but with enough prodding and figured it out.
    1. pra
      pra
      • premium
      • 2,432 posts
      • 173 kudos
      That can only be a coincidence. They do that for me all the time, and I can't imagine how anything in this mod could affect it :/

      I guess I could try adding an FAQ here, and/or try to improve the ingame documentation. Which parts are difficult to understand?
  10. HadToRegister
    HadToRegister
    • premium
    • 14,759 posts
    • 153 kudos
    WHOA!!
    I'm glad I clicked on your username to see what other mods you've made (I use your Tagifier scripts).
    I never expected to find such a handy utility for Sim Settlements like this one!!
    1. Battlestar1965
      Battlestar1965
      • premium
      • 215 posts
      • 2 kudos
      Funny. I did exactly the same. Using Tagifier (and the other scripts for ZEdit), and clicked on his Username to find out more....