Fallout 4

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pra

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pra

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75 comments

  1. onyxbalde
    onyxbalde
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    Does this not work for SS2 ? Cannot find the holotape craft option on my desk.
    1. pra
      pra
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      No, it does not. However, something similar will be coming to SS2 itself with Chapter 2. Probably all of it eventually. If KG lets me
  2. c0c0c0
    c0c0c0
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    Any plans to make an SS2 version?
    1. jags78
      jags78
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      This is pra we are talking about... sure he will. :)
    2. pra
      pra
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      This will be integrated into SS2 eventually, in one form or another.
    3. jags78
      jags78
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      You mean natively? Nice...
    4. c0c0c0
      c0c0c0
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      SS2's got me wanting to start a new game but the whole ecosystem isn't ... quite ... there...
  3. Thorne67
    Thorne67
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    Also loved using this from when you first started it.  I have a request though.  Another mod had a section for the settlers that told when they were unemployed, homeless and things like that.  It also scanned the settlement and had the option to assign them an unowned bed, unowned work area and a few other things that I can't remember offhand.  That mod updated and doesn't have those options anymore.  I don't remember that mod so it could even be this one.  Still...I was hoping you could implement those options for settlers.  It worked great with Sim Settlements and our happiness rating for most settlements was always great.  Thanks Pra.
  4. cbrgamer3
    cbrgamer3
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    Hi,

    Love the mod, I keep finding more useful features.
    The one I find I use most often is the "Send everybody to work" function. Unfortunately, it is one that is not able to be hot keyed and you can't construct an aid item for it.
    Is there any chance you could make this possible? I can hot key find owner of nearest plot, but a lot of city plans use commercial jobs that are not plots (the "blue men" in workshop mode). Send everybody to work does work on these, but find owner does not.
    Alternatively, if you can give me a command I can run for this function, I can hotkey it myself.
    1. pra
      pra
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      Yes, I should probably provide a hotkey for this.

      I could give you a cqf command, but the function which does that assumes that you have selected a workshop through the holotape. The other hotkey functions do a workshop lookup first, I'd have to make a similar function here, too.
    2. cbrgamer3
      cbrgamer3
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      I would be greatly appreciate it if you were able to do that.
    3. cbrgamer3
      cbrgamer3
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      Holy crap dude, that was so quick! Thank you so much.
    4. cbrgamer3
      cbrgamer3
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      The instructions in MCM (at the bottom) have "send settlers back to their homes" (or something) when setting both the "send to work" and "send to homes" hotkey options.
      Personally I don't care, but I thought I'd let you know just in case you do.
    5. pra
      pra
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      Er, oops :D
  5. Thorne67
    Thorne67
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    Uh. Did ya'll flag the Holotape as a Holotape or is it still sitting in the Misc tab on inventory? Thanks for all the hard work on ASAM. It's saved my butt tons of times. The grandkids get to go around shooting and killing and I get to stay in my peaceful city building my Sim City. hehehe. Oh. Is the Holotape craftable now? I kept having to use the In Game ESP Explorer to get holotapes when using alternate start mods.
    1. pra
      pra
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      It has always been craftable at the City Planner's Desk. Also, it has [Settings] as prefix.
    2. Thorne67
      Thorne67
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      Thanks for the quick reply. Load Order conflict with 900 mods. Just had to move it waaay lower in my load order under the other settlement manager holotape. Working just perfect again. Many thanks and kudo's to you.
  6. rayhne
    rayhne
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    I have settlers appearing in a settlement who are not registering as settlers. Has this happened to anyone else?
    1. pra
      pra
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      Do you mean the SimSettlements visitors?
  7. jags78
    jags78
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    I've got a weird "bug". Hotkeys and options in the MCM seam to work great (love those features btw). But when I boot up the holotape all placeholders show <token.something something> instead off the values... does someone know what's wrong?
    1. pra
      pra
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      In all terminals, or just in one specific?
      I had such a terminal once. Stored and re-placed it, that fixed it.

      It seems that questalias-based text replacement only works if the terminal is in exactly one quest alias. if another quest takes it first, your quest has no chance.
    2. jags78
      jags78
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      Ahm... I just had a thought. I tried to read the holotape on my pipboy. Should I have used it at a settlment terminal or even the terminal at the leader-thingy "workbench"? ...that could be it... I'll try that when I'm home.

      @pra: I luv your stuff. Thx for your feedback.
    3. pra
      pra
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      Oh what. It doesn't work on the pip-boy, due to engine limitations. But I thought I added handling for this, so that it doesn't even show certain options, if they require tokens or aliases. Did you get a message like "pip-boy detected, some features unavailable"?
    4. jags78
      jags78
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      Not that I remember. But I'm not really sure. I'll try when I'm in front of my rig and tell you.
    5. pra
      pra
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      Kinggath told me once that the PipBoy detection in SimSettlements isn't really reliable. I guess I should have a look if I can add some more failsafes.
    6. jags78
      jags78
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      Take it easy. It can be very well my mistake. I didn't test it thoroughly before writing this post. My fault. I'll take a good look tomorrow. I don't want to cause any unnecessary effort. You're already doing more the enough for the fo4 community :)
    7. jags78
      jags78
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      hi pra

      So I was able to test a bit more thoroughly. I ran the holotape on a terminal in the settlment and tadaaa... and holly mother, what a awesome mod. I did not expect that degree of polish and such a nicely structured/dynamic holotape menu. Having done some lil mods myself I can only appreciate your skillset and the effort that went into this mod. kudos.

      The bad news is, I can load the holotape on my pipboy and no warning "pip-boy detected, some features unavailable" pop's up in any kind of way. The menu shows up like it was on a terminal but with the text-replacement data unreplaced.

      Is it possible that I'm overwriting some vanilla objects that you're editing in this mod? Can I help in some kind of way, xEdit check or something?
    8. pra
      pra
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      No idea TBH...
      I *think* I am relying on KG's global variable for pip-boy detection. Which he warned me about. Maybe it's a script load-based issue, he's probably using an event handler, which fires too late for you maybe?

      There is another check I can do to see whenever a terminal record is being called from a pip-boy, but I'm surprised that I didn't do it already...
  8. rayhne
    rayhne
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    • 33 kudos
    I can't find the holotape ... where would it normally be?
    1. pra
      pra
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      city planner's desk under holotapes
    2. rayhne
      rayhne
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      • 33 kudos
      ::Smacks forehead:: of course
    3. lizzzZZZzzz
      lizzzZZZzzz
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      **double smacks forehead** I've been playing this mod for like 300h and just now realized you can craft things AT the freaking city planner's desk. Been making ASAM sensors at the chemistry station and somehow totally missed that function LOL
  9. Lancars
    Lancars
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    This mod saves me so much headache when dealing with the settlement sheep. get stuck on a roof? Send them to home or work. Settler not acting properly? Reset um back to the workshop.

    And i love the fact its a tape for the pipboy or the SS terminal. And the fact it helps me diagnose problem plots.

    Thank you very much for this mod.
  10. Biddu
    Biddu
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    Does not seem to work for me, have tried both the ESL & ESP versions and the holotape does not show up in the city managers desk for crafting, unless I have done something wrong, I am using the latest version Vortex to control mods.

    All I get in the City Managers Desk is....

    City Mangers Holotape
    Vault-Tec Tools Holotape
    [SETTINGS] Captain Coots Helper Holotape
    [SETTINGS] Vault-tec Tools Holotape
    [SETTINGS] City Manager 2078 Holotape
    City Managers 2078 Holotape
    Vault-Tec Tools Holotape

    No mention of the maintenance holotape at all. What EXACTLY is the holotape called in the City Desk is it just the same as the filename?

    Mod is NOT loading might be a problem with Vortex.
    1. HadToRegister
      HadToRegister
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      Mod loads for me, so it's not a problem with Vortex, although people love to blame Vortex for EVERYTHING
    2. H3xx
      H3xx
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      I don't have that luxury as Vortex won't even run on my system. No idea why. MO2 works perfectly though, so no biggie.
    3. pra
      pra
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      Vortex does/did have some problems recently, where it didn't properly enable mods. Make sure AMS.esl is really actually really really enabled. Potentially restart Vortex after installing and then check again.

      It should be called [SETTINGS] ASAM Maintenance Software in the desk.